makarov.c 337 B

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  1. class MakarovIJ70_Base : Pistol_Base
  2. {
  3. override RecoilBase SpawnRecoilObject()
  4. {
  5. return new MakarovRecoil(this);
  6. }
  7. //Debug menu Spawn Ground Special
  8. override void OnDebugSpawn()
  9. {
  10. GameInventory inventory = GetInventory();
  11. inventory.CreateInInventory( "PistolSuppressor" );
  12. SpawnAttachedMagazine("Mag_IJ70_8Rnd");
  13. }
  14. };