| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813 | enum EPlantState{	PAUSED = 0,	GROWING,	MATURE,	SPOILED,	DRY}class PlantBase extends ItemBase{	private float 	m_SprayUsage; // How much spray is needed to stop infestation of plant		private float 	m_InfestationChance;		private int 	m_GrowthStagesCount; 	private int 	m_CropsCount;	private bool 	m_HasCrops;	private string 	m_CropsType; 	private float 	m_PlantMaterialMultiplier; 		private int 	m_PlantStateIndex;	private float 	m_CurrentPlantMaterialQuantity;	protected EPlantState m_PlantState;		private bool 	m_IsInfested;	private float 	m_SprayQuantity;	bool 			m_MarkForDeletion = false;		int 	m_DeleteDryPlantTime; 			// For how long in seconds can an unwatered plant exist before it disappears	int 	m_SpoiledRemoveTime;			// For how long in seconds a spoiled plant will exist	int 	m_FullMaturityTime;				// How much time needs plant to be full grown in seconds	int 	m_SpoilAfterFullMaturityTime;	// How long in seconds it takes for plant to be spoiled after it is full grown	float 	m_StateChangeTime;				// For how long in seconds will plant stay in one state before its going to next state		protected ref Timer m_TimeTicker;	protected float m_TimeTracker;		private GardenBase m_GardenBase = NULL;	private ref Slot m_Slot = NULL;		private PluginHorticulture m_ModuleHorticulture;		private const float SPOIL_AFTER_MATURITY_TIME = 14400; //The time it takes for a fully grown plant to spoil, in seconds	private const int TICK_FREQUENCY = 1; // seconds		// debug	static int m_DebugFullMaturityTime;	static int m_DebugSpoilTime;	static int m_DebugSpoilRemoveTime;	static int m_DebugDeleteDryTime;	static float m_DebugTickSpeedMultiplier = 1;			void PlantBase()	{		m_ModuleHorticulture = PluginHorticulture.Cast( GetPlugin( PluginHorticulture ) );				m_SprayUsage = 5;		m_DeleteDryPlantTime = (60 * 10) + Math.RandomInt(0, 60 * 2);		m_SpoiledRemoveTime = (60 * 20) + Math.RandomInt(0, 60 * 5);						string plant_type = this.GetType();		m_GrowthStagesCount = GetGame().ConfigGetInt( "cfgVehicles " + plant_type + " Horticulture GrowthStagesCount" );		m_CropsCount = GetGame().ConfigGetInt( "cfgVehicles " + plant_type + " Horticulture CropsCount" );		GetGame().ConfigGetText( "cfgVehicles " + plant_type + " Horticulture CropsType", m_CropsType );				if (m_GrowthStagesCount == 0)			m_GrowthStagesCount = 1;				m_InfestationChance = 0.2 / m_GrowthStagesCount; //Must be between 0 and 1		m_PlantStateIndex = -1;		m_CurrentPlantMaterialQuantity = 0;		m_IsInfested = false;		m_SprayQuantity = 0.0;		m_HasCrops = true;				SetTakeable( false );				RegisterNetSyncVariableBool("m_HasCrops");		RegisterNetSyncVariableInt("m_PlantState");		RegisterNetSyncVariableInt("m_PlantStateIndex");				if (GetGame().IsServer())		{			m_TimeTicker = new Timer( CALL_CATEGORY_SYSTEM );			m_TimeTicker.Run(TICK_FREQUENCY, this, "Tick", NULL, true);		}	}	void ~PlantBase()	{		if (m_TimeTicker)			m_TimeTicker.Stop();				if (!m_MarkForDeletion)		{			DestroyPlant();		}	}		void Init( GardenBase garden_base, float fertility, float harvesting_efficiency, float water )	{		m_GardenBase = garden_base;				if (m_DebugFullMaturityTime != 0)			m_FullMaturityTime = m_DebugFullMaturityTime;		else			m_FullMaturityTime += Math.RandomInt(-60,180);				if (m_DebugSpoilTime != 0)			m_SpoilAfterFullMaturityTime = m_DebugSpoilTime;		else 			m_SpoilAfterFullMaturityTime = SPOIL_AFTER_MATURITY_TIME;				if (m_DebugSpoilRemoveTime != 0)			m_SpoiledRemoveTime = m_DebugSpoilRemoveTime;				if (m_DebugDeleteDryTime != 0)			m_DeleteDryPlantTime = m_DebugDeleteDryTime;		m_StateChangeTime = m_FullMaturityTime / (m_GrowthStagesCount - 2);		float count = m_CropsCount * fertility * harvesting_efficiency;		m_CropsCount = (int)Math.Ceil( count );		m_PlantMaterialMultiplier = 0.1 * harvesting_efficiency;				float rain_intensity = GetGame().GetWeather().GetRain().GetActual();				if (m_PlantState < EPlantState.MATURE  &&  !NeedsWater())				{			SetPlantState(EPlantState.GROWING);			GrowthTimerTick(); // first tick happens straight away		}				if (rain_intensity <= 0.0)		{					if (NeedsWater())				SetPlantState(EPlantState.PAUSED);		}	}		void Tick()	{		m_TimeTracker += m_TimeTicker.GetDuration() * m_DebugTickSpeedMultiplier;				switch (m_PlantState)		{			case (EPlantState.GROWING):				if (m_TimeTracker >= m_StateChangeTime)					GrowthTimerTick();									break;									case (EPlantState.MATURE):				if (m_TimeTracker >= m_SpoilAfterFullMaturityTime)					SetSpoiled();							break;						case (EPlantState.SPOILED):				if (m_TimeTracker >= m_SpoiledRemoveTime)					RemoveSlot();								break;						case (EPlantState.DRY):				if (m_TimeTracker >= m_DeleteDryPlantTime)					RemoveSlot();							break;		}			}		override bool OnStoreLoad( ParamsReadContext ctx, int version )	{		if ( !super.OnStoreLoad( ctx, version ) )			return false;				GardenBase garden = GardenBase.Cast( GetHierarchyParent() );		int slot_index = -1;		ctx.Read( slot_index );				Slot slot = garden.GetSlotByIndex(slot_index);		SetSlot(slot);		if ( !OnStoreLoadCustom( ctx, version ) )			return false;		return true;	}	override void OnStoreSave( ParamsWriteContext ctx )	{		super.OnStoreSave( ctx );				Slot slot = GetSlot();				if (slot)		{			int slot_index = slot.GetSlotIndex();			slot.SetPlant(this); // hack						ctx.Write( slot_index );						OnStoreSaveCustom( ctx );		}		else		{			GetGame().ObjectDelete(this); // Plants that exist without a garden must be deleted. Otherwise they might cause problems.			Print("Warning! A plant existed without a garden. Therefore it was deleted from the world to prevent issues!");		}	}		string GetCropsType()	{		return m_CropsType;	}			bool OnStoreLoadCustom( ParamsReadContext ctx, int version )	{		int loadInt;		if ( !ctx.Read( loadInt ) )			loadInt = 0;				m_SprayUsage = loadInt;				loadInt = 0;		if ( !ctx.Read( loadInt ) )			loadInt = 5;				m_DeleteDryPlantTime = loadInt;				loadInt = 0;		if ( !ctx.Read( loadInt ) )			 loadInt = 5;		m_SpoiledRemoveTime = loadInt;				loadInt = 0;		if ( !ctx.Read( loadInt ) )			loadInt = 300;		m_FullMaturityTime = loadInt;				loadInt = 0;		if ( !ctx.Read( loadInt ) )			loadInt = 300;		m_SpoilAfterFullMaturityTime = loadInt;				loadInt = 0;		if ( !ctx.Read( loadInt ) )			return false;		m_StateChangeTime = loadInt;				float loadFloat = 0.0;		if ( !ctx.Read( loadFloat ) )			loadFloat = 0;		m_InfestationChance = loadFloat;				loadInt = 0;		if ( !ctx.Read( loadInt ) )			return false;		m_GrowthStagesCount = loadInt;				loadInt = 0;		if ( !ctx.Read( loadInt ) )			loadInt = 1;		m_CropsCount = loadInt;				string loadString = "";		if ( !ctx.Read( loadString ) )			return false;		m_CropsType = loadString;				loadFloat = 0.0;		if ( !ctx.Read( loadFloat ) )			loadFloat = 1;		m_PlantMaterialMultiplier = loadFloat;				loadInt = 0;		if ( !ctx.Read( loadInt ) )			loadInt = 1;		m_PlantState = loadInt;				loadInt = 0;		if ( !ctx.Read( loadInt ) )			loadInt = 0;		m_PlantStateIndex = loadInt;				loadFloat = 0.0;		if ( !ctx.Read( loadFloat ) )			loadFloat = 1;		m_CurrentPlantMaterialQuantity = loadFloat;				bool loadBool = false;		if ( !ctx.Read( loadBool ) )			loadBool = false;		m_IsInfested = loadBool;		 		loadFloat = 0.0;		if ( !ctx.Read( loadFloat ) )			loadFloat = 0;		m_SprayQuantity = loadFloat;								loadBool = false;		if ( ctx.Read( loadBool ) )		{			if ( loadBool )			{}		}		else		{			return false;		}				loadFloat = 0.0;		if ( ctx.Read( loadFloat ) )		{			if ( loadFloat > 0.0 )			{}		}		else		{			return false;		}				loadFloat = 0.0;		if ( ctx.Read( loadFloat ) )		{			if ( loadFloat > 0.0 )				m_TimeTracker = loadFloat;	// spoil		}		else		{			return false;		}				loadFloat = 0.0;		if ( ctx.Read( loadFloat ) )		{			if ( loadFloat > 0.0 )				m_TimeTracker = loadFloat; // spoil delete		}		else		{			return false;		}				loadFloat = 0.0;		if ( ctx.Read( loadFloat ) )		{			if ( loadFloat > 0.0 )				m_TimeTracker = loadFloat;	// dry delete		}		else		{			return false;		}				UpdatePlant();		return true;	}	void OnStoreSaveCustom( ParamsWriteContext ctx )	{		ctx.Write( m_SprayUsage );				ctx.Write( m_DeleteDryPlantTime );				ctx.Write( m_SpoiledRemoveTime );				ctx.Write( m_FullMaturityTime );				ctx.Write( m_SpoilAfterFullMaturityTime );				ctx.Write( m_StateChangeTime );				ctx.Write( m_InfestationChance );				ctx.Write( m_GrowthStagesCount );				ctx.Write( m_CropsCount );				ctx.Write( m_CropsType );				ctx.Write( m_PlantMaterialMultiplier );				ctx.Write( m_PlantState );				ctx.Write( m_PlantStateIndex );				ctx.Write( m_CurrentPlantMaterialQuantity );				ctx.Write( m_IsInfested );		 		ctx.Write( m_SprayQuantity );				bool saveBool = false;	// deprec		ctx.Write( saveBool );					float saveFloat = 0.0;	// deprec		ctx.Write( saveFloat );				saveFloat = 0.0;		if (m_PlantState == EPlantState.MATURE)		{			saveFloat = m_TimeTracker;		}		ctx.Write( saveFloat );				saveFloat = 0.0;		if (m_PlantState == EPlantState.SPOILED)		{			saveFloat = m_TimeTracker;		}		ctx.Write( saveFloat );				saveFloat = 0.0;		if (m_PlantState == EPlantState.DRY)		{			saveFloat = m_TimeTracker;		}		ctx.Write( saveFloat );	}		void PrintValues()	{		Print("PRINT ALL VALUES OF PLANT...");		Print(this);				Print(m_HasCrops);		Print(m_PlantState);		Print(m_PlantStateIndex);		Print(m_CurrentPlantMaterialQuantity);		Print(m_IsInfested);		Print(m_SprayQuantity);		Print(m_Slot);		Print(m_GardenBase);		Print("----------------------------------------------------------");	}		override bool CanPutInCargo( EntityAI parent )	{		return super.CanPutInCargo(parent);	}	override bool CanPutIntoHands( EntityAI parent )	{		return super.CanPutIntoHands(parent);	}	override bool CanRemoveFromHands( EntityAI parent )	{		return false;	}	void ChangeInfestation( bool is_infested )	{		m_IsInfested = is_infested;				string plant_type = GetType();		PlantMaterialHealth material = m_ModuleHorticulture.GetPlantMaterial( plant_type );				if ( m_IsInfested )		{			if ( material.m_InfestedTex != "" )			{				SetObjectTexture( 0, material.m_InfestedTex );			}			if ( material.m_InfestedMat != "" )			{				SetObjectMaterial( 0, material.m_InfestedMat );			}		}		else 		{			if ( material.m_HealthyTex != "" )			{				SetObjectTexture( 0, material.m_HealthyTex );			}			if ( material.m_HealthyMat != "" )			{				SetObjectMaterial( 0, material.m_HealthyMat );			}		}	}	void UpdatePlant()	{		if ( m_PlantStateIndex > 0 )		{			string plant_state_index = m_PlantStateIndex.ToStringLen(2); 			string prev_plant_state_index = ( m_PlantStateIndex - 1 ).ToStringLen( 2 );						// HIDING PREVIOUS PLANT STATE AND SHOWING THE CURRENT ONE			ShowSelection( "plantStage_" + plant_state_index ); // SHOW!			HideSelection( "plantStage_" + prev_plant_state_index ); // HIDE!						// HIDING PREVIOUS CROPS STATE AND SHOWING THE CURRENT ONE						if ( HasCrops() )			{				ShowSelection( "plantStage_" + plant_state_index + "_crops" ); // SHOW!				HideSelection( "plantStage_" + prev_plant_state_index + "_crops" ); // HIDE!			}			else			{				HideSelection( "plantStage_" + plant_state_index + "_crops" ); // HIDE!				HideSelection( "plantStage_" + prev_plant_state_index + "_crops" ); // HIDE!			}			// HIDING PREVIOUS SHADOW STATE AND SHOWING THE CURRENT ONE			ShowSelection( "plantStage_" + plant_state_index + "_shadow" ); // SHOW!			HideSelection( "plantStage_" + prev_plant_state_index + "_shadow" ); // HIDE!		}				float float_plant_state_index = (float)m_PlantStateIndex;		m_CurrentPlantMaterialQuantity = m_PlantMaterialMultiplier * float_plant_state_index;	}	void GrowthTimerTick()	{		m_TimeTracker = 0;				if ( m_PlantStateIndex < m_GrowthStagesCount - 2 )		{			m_PlantStateIndex++;			UpdatePlant();			SetSynchDirty();						float infestation_rnd = Math.RandomFloat01();			if ( m_InfestationChance > infestation_rnd )				ChangeInfestation(true);							if ( m_PlantStateIndex == m_GrowthStagesCount - 2 )			{				if (m_IsInfested)					SetDry();				else					SetPlantState(EPlantState.MATURE);			}		}	}		void SetSpoiled()	{		if (m_PlantState != EPlantState.SPOILED)		{			m_PlantStateIndex++;			UpdatePlant();			SetPlantState(EPlantState.SPOILED);		}	}		void SetDry()	{		if (m_PlantState != EPlantState.DRY)		{			m_PlantStateIndex++;			UpdatePlant();			SetPlantState(EPlantState.DRY);		}	}		//NEW METHOD FOR PLANT SPRAYING	void SprayPlant( float consumed_quantity )	{		//Rework this to have something smooth		m_SprayQuantity += consumed_quantity;				if (m_SprayQuantity >= m_SprayUsage)		{						m_IsInfested = false;			m_InfestationChance = 0;						ChangeInfestation( false );			UpdatePlant();		}	}	//DEPRECATED	string StopInfestation( float consumed_quantity )	{		m_SprayQuantity += consumed_quantity;				if (m_SprayQuantity >= m_SprayUsage)		{			m_IsInfested = false;			m_InfestationChance = 0;						ChangeInfestation( false );			UpdatePlant();						return "I've sprayed the plant a bit. Now it is enough spayed.";		}		else		{			return "I've sprayed the plant a bit.";		}	}	void RemovePlantEx( vector pos )	{		if ( GetGame() && GetGame().IsServer() )		{			UnlockFromParent();						if ( m_CurrentPlantMaterialQuantity > 0.0 )			{				ItemBase item = ItemBase.Cast( GetGame().CreateObjectEx( "PlantMaterial", pos, ECE_PLACE_ON_SURFACE ) );				item.SetQuantity( m_CurrentPlantMaterialQuantity * 1000.0 );			}						RemoveSlot();		}	}		void DestroyPlant()	{		if ( GetGame() && GetGame().IsServer() )		{			UnlockFromParent();						RemoveSlot();		}	}	void Harvest( PlayerBase player )	{				if (IsHarvestable())		{			for ( int i = 0; i < m_CropsCount; i++ )			{				vector pos = player.GetPosition();				ItemBase item = ItemBase.Cast( GetGame().CreateObjectEx( m_CropsType, pos, ECE_PLACE_ON_SURFACE ) );				item.SetQuantity( item.GetQuantityMax() );			}		}				m_HasCrops = false;		SetSynchDirty();		UpdatePlant();	}		void SetPlantState(int state)	{		m_PlantState = state;		m_TimeTracker = 0;		SetSynchDirty();	}		EPlantState GetPlantState()	{		return m_PlantState;	}		int GetPlantStateIndex()	{		return m_PlantStateIndex;	}		float GetWater()	{		if ( GetSlot() )			return GetSlot().GetWater();		return 0;	}		float GetWaterMax()	{		if ( GetSlot() )			return GetSlot().GetWaterUsage();		return 0;	}		bool NeedsWater()	{		Slot slotPlant = m_Slot;				if ( m_PlantState == EPlantState.PAUSED && slotPlant && slotPlant.GetWater() < slotPlant.GetWaterUsage() )			return true;				return false;	}	float GetSprayQuantity()	{		return m_SprayQuantity;	}		float GetSprayUsage()	{		return m_SprayUsage;	}			void RemoveSlot()	{		GardenBase garden = GardenBase.Cast( GetHierarchyParent() );				if ( garden )					garden.RemoveSlotPlant( this );	}		void SetSlot(Slot slot)	{		if ( slot )		{			m_Slot = slot;		}	}		Slot GetSlot()	{		return m_Slot;	}		GardenBase GetGarden()	{		return m_GardenBase;	}	bool IsSprayable()	{		if (m_PlantState == EPlantState.GROWING && m_SprayQuantity < m_SprayUsage)			return true;				return false;	}		bool IsHarvestable()	{		if (m_PlantState == EPlantState.MATURE && m_HasCrops)			return true;				return false;	}			bool HasCrops()	{		return m_HasCrops;	}		override void SetActions()	{		super.SetActions();				AddAction(ActionHarvestCrops);		AddAction(ActionRemovePlant);	}			void DebugSetTimes(int maturity, int spoil, int spoilRemove, int dryDelete)	{		if (maturity != 0)		{			m_FullMaturityTime = maturity;			m_StateChangeTime = m_FullMaturityTime / (m_GrowthStagesCount - 2);		}				if (spoil != 0)			m_SpoilAfterFullMaturityTime = spoil;				if (spoilRemove != 0)			m_SpoiledRemoveTime = spoilRemove;				if (dryDelete != 0)			m_DeleteDryPlantTime = dryDelete;	}		static void DebugSetGlobalTimes(int maturity, int spoil, int spoilRemove, int dryDelete)	{		m_DebugFullMaturityTime = maturity;		m_DebugSpoilTime = spoil;		m_DebugSpoilRemoveTime = spoilRemove;		m_DebugDeleteDryTime = dryDelete;	}		static void DebugSetTickSpeedMultiplier(float multiplier)	{		m_DebugTickSpeedMultiplier = multiplier;	}		// DEPRECATED	static const int STATE_DRY 		= 0;	static const int STATE_GROWING 	= 1;	static const int STATE_MATURE 	= 2;	static const int STATE_SPOILED 	= 3;		ref Timer m_SpoiledRemoveTimer;	ref Timer m_DeleteDryPlantTimer;	ref Timer m_SpoilAfterFullMaturityTimer;	ref Timer m_GrowthTimer;	ref Timer m_InfestationTimer;		void DeleteDryPlantTick();	void SpoiledRemoveTimerTick();	void InfestationTimerTick();	void CheckWater();	bool IsMature();	bool IsSpoiled();	bool IsDry();	bool IsGrowing();	bool NeedsSpraying();	void RemovePlant();}
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