wolfsteakmeat.c 1013 B

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  1. class WolfSteakMeat extends Edible_Base
  2. {
  3. override bool CanBeCooked()
  4. {
  5. return true;
  6. }
  7. override bool CanBeCookedOnStick()
  8. {
  9. return true;
  10. }
  11. override bool IsMeat()
  12. {
  13. return true;
  14. }
  15. override bool CanDecay()
  16. {
  17. return true;
  18. }
  19. override void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
  20. {
  21. int keepAgentsRnd = 0;
  22. if (Math.RandomFloat01() <= GameConstants.SALMONELLA_RETENTION_PREDATOR)
  23. {
  24. keepAgentsRnd |= eAgents.SALMONELLA;
  25. }
  26. switch (stageNew)
  27. {
  28. case FoodStageType.BAKED:
  29. case FoodStageType.BOILED:
  30. case FoodStageType.DRIED:
  31. RemoveAllAgentsExcept(keepAgentsRnd|eAgents.BRAIN|eAgents.HEAVYMETAL);
  32. break;
  33. case FoodStageType.BURNED:
  34. RemoveAllAgentsExcept(eAgents.SALMONELLA|eAgents.HEAVYMETAL);
  35. break;
  36. }
  37. }
  38. override void SetActions()
  39. {
  40. super.SetActions();
  41. AddAction(ActionForceFeed);
  42. AddAction(ActionEatMeat);
  43. AddAction(ActionCreateIndoorFireplace);
  44. AddAction(ActionCreateIndoorOven);
  45. }
  46. }