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- /*
- Author: Boris Vacula
- Description: The flare has 3 burning states during which it uses different particle effects while illumnatingthe environment. After it burns up, it still releases smoke for a while.
- When the flare is dropped while its burning, it is stood up on its stands. This makes the shadows, illumination and particles stand out better.
- */
- enum RoadflareBurningState
- {
- NOT_BURNING,
- INITIAL_BURN,
- MAIN_BURN,
- FINAL_BURN,
- SMOKE_ONLY
- };
- enum RoadflareModelStates
- {
- DEFAULT,
- UNCAPPED_UNIGNITED,
- UNCAPPED_IGNITED,
- UNCAPPED_BURNED_OUT
- };
- class Roadflare : ItemBase
- {
- // Burning
- static protected const int INITIAL_BURNING_STATE_TIME = 5;
- static protected const int FINAL_BURNING_STATE_TIME = 60;
- static protected vector m_FlameLocalPos = "0 0.285 0";
- private int m_BurningState = RoadflareBurningState.NOT_BURNING;
-
- // Light
- RoadflareLight m_Light;
-
- // Particles
- protected Particle m_ParInitialFire;
- protected Particle m_ParMainFire;
- protected Particle m_ParFinalFire;
- protected Particle m_ParJustSmoke;
-
- static protected int PARTICLE_INIT_FIRE = ParticleList.ROADFLARE_BURNING_INIT;
- static protected int PARTICLE_MAIN_FIRE = ParticleList.ROADFLARE_BURNING_MAIN;
- static protected int PARTICLE_FINAL_FIRE = ParticleList.ROADFLARE_BURNING_ENDING;
- static protected int PARTICLE_FINAL_SMOKE = ParticleList.ROADFLARE_BURNING_SMOKE;
-
- // Sounds
- protected EffectSound m_BurningSound;
- protected EffectSound m_IgniteSound;
- static protected const string BURNING_SOUND = "roadflareLoop_SoundSet";
- static protected const string IGNITE_SOUND = "roadflareTurnOn_SoundSet";
- static protected const int BURNING_NOISE_RANGE = 30;
-
- // Timers
- ref Timer m_FinalSmokeTimer;
-
- // Ignition states
- private int m_ModelState = RoadflareModelStates.DEFAULT;
-
- // Selections
- static const string STANDS_FOLDED = "Sticks_Flare_Folded";
- static const string STANDS_UNFOLDED = "Sticks_Flare_Unfolded";
- static const string FLARE_CAP = "Flare_cap";
- static const string UNIGNITED_TIP = "Pristine";
- static const string IGNITED_TIP = "Burning";
- static const string EXTINGUISHED_TIP = "Burned_out";
-
- static const int SELECTION_Burning = 0;
- static const int SELECTION_Burned_out = 1;
- static const int SELECTION_Pristine = 2;
- static const int SELECTION_All = 3;
-
- static const string DEFAULT_TEXTURE = "dz\\gear\\consumables\\data\\road_flare_co.paa";
- static const string BURNING_TEXTURE = "dz\\gear\\consumables\\data\\road_flare_e_co.paa";
-
- static const string DEFAULT_MATERIAL = "dz\\gear\\consumables\\data\\road_flare.rvmat";
- static const string BURNING_MATERIAL = "dz\\gear\\consumables\\data\\road_flare_on.rvmat";
-
- // Noise
- ref NoiseParams m_NoisePar;
- private float m_NoiseTimer;
- void Roadflare()
- {
- RegisterNetSyncVariableInt("m_BurningState");
- }
-
- // Use RoadflareModelStates enum
- void SetModelState(int enum_state)
- {
- m_ModelState = enum_state;
- UpdateModelSelections();
- }
-
- override void EEDelete(EntityAI parent)
- {
- super.EEDelete(parent);
-
- if ( GetGame() )
- {
- SEffectManager.DestroyEffect( m_BurningSound );
- SEffectManager.DestroyEffect( m_IgniteSound );
- delete m_FinalSmokeTimer;
- }
-
- DestroyAllParticles();
-
- if (m_Light)
- m_Light.FadeOut(0);
- }
-
- override void OnStoreSave(ParamsWriteContext ctx)
- {
- super.OnStoreSave(ctx);
-
- ctx.Write( m_ModelState );
- }
-
- override bool OnStoreLoad(ParamsReadContext ctx, int version)
- {
- if ( !super.OnStoreLoad(ctx, version) )
- return false;
-
- int state;
- if ( !ctx.Read(state) )
- state = RoadflareModelStates.DEFAULT;
-
- SetModelState(state);
- return true;
- }
-
- void UpdateModelSelections()
- {
- switch (m_ModelState)
- {
- case RoadflareModelStates.DEFAULT:
-
- ShowSelection(FLARE_CAP);
- ShowSelection(UNIGNITED_TIP);
-
- HideSelection(IGNITED_TIP);
- HideSelection(EXTINGUISHED_TIP);
-
- SetObjectTexture(SELECTION_Pristine, DEFAULT_TEXTURE);
- SetObjectMaterial(SELECTION_Pristine, DEFAULT_MATERIAL);
-
- break;
-
- case RoadflareModelStates.UNCAPPED_UNIGNITED:
-
- ShowSelection(UNIGNITED_TIP);
-
- HideSelection(FLARE_CAP);
- HideSelection(IGNITED_TIP);
- HideSelection(EXTINGUISHED_TIP);
-
- SetObjectTexture(SELECTION_Pristine, DEFAULT_TEXTURE);
- SetObjectMaterial(SELECTION_Pristine, DEFAULT_MATERIAL);
-
- break;
-
- case RoadflareModelStates.UNCAPPED_IGNITED:
-
- ShowSelection(IGNITED_TIP);
-
- HideSelection(UNIGNITED_TIP);
- HideSelection(FLARE_CAP);
- HideSelection(EXTINGUISHED_TIP);
-
- // No texture/material change here because the model already contains them
-
- break;
-
- case RoadflareModelStates.UNCAPPED_BURNED_OUT:
-
- ShowSelection(EXTINGUISHED_TIP);
-
- HideSelection(UNIGNITED_TIP);
- HideSelection(FLARE_CAP);
- HideSelection(IGNITED_TIP);
-
- SetObjectTexture(SELECTION_Burned_out, DEFAULT_TEXTURE);
- SetObjectMaterial(SELECTION_Burned_out, DEFAULT_MATERIAL);
-
- break;
- }
- }
-
- // When the flare starts burning
- override void OnWorkStart()
- {
- if ( !GetGame().IsServer() || !GetGame().IsMultiplayer() )
- {
- PlaySoundSetLoop( m_BurningSound, BURNING_SOUND, 0.5, 0 );
- PlaySoundSet( m_IgniteSound, IGNITE_SOUND, 0, 0 );
-
- m_Light = RoadflareLight.Cast( ScriptedLightBase.CreateLight( RoadflareLight, Vector(0,0,0) ) );
- m_Light.AttachOnMemoryPoint( this, m_Light.m_MemoryPoint );
- }
-
- if ( GetGame().IsServer() )
- {
- /*m_NoisePar = new NoiseParams();
- m_NoisePar.LoadFromPath("cfgVehicles Roadflare NoiseRoadFlare");
- if ( GetGame().GetWorld().IsNight() )
- {
- NoiseSystem noise = GetGame().GetNoiseSystem();
- if ( noise )
- {
- noise.AddNoisePos( this, GetPosition(), m_NoisePar, NoiseAIEvaluate.GetNoiseReduction(GetGame().GetWeather()) );
- }
- }*/
- }
-
- SetBurningState(RoadflareBurningState.INITIAL_BURN);
- SetModelState( RoadflareModelStates.UNCAPPED_IGNITED );
- }
-
- // Insert RoadflareBurningState enum index as parameter
- void SetBurningState(int state_number)
- {
- m_BurningState = state_number;
- }
-
- // Insert RoadflareBurningState enum index as parameter. Activates server -> client synchronization
- void SetBurningStateSynchronized(int state_number)
- {
- if ( GetGame().IsServer() )
- {
- m_BurningState = state_number;
- SetSynchDirty();
- }
- }
-
- // Every second of the flare burning
- override void OnWork(float consumed_energy)
- {
- if ( GetGame().IsServer() )
- {
- float burning_time = GetCompEM().GetEnergyMax() - GetCompEM().GetEnergy();
-
- // Update burning states
- if (m_BurningState == RoadflareBurningState.INITIAL_BURN)
- {
- if (burning_time >= INITIAL_BURNING_STATE_TIME)
- {
- SetBurningStateSynchronized(RoadflareBurningState.MAIN_BURN);
- }
- }
- else if ( m_BurningState == RoadflareBurningState.MAIN_BURN )
- {
- /*if ( GetGame().GetWorld().IsNight() )
- {
- NoiseSystem noise = GetGame().GetNoiseSystem();
- if ( noise )
- {
- noise.AddNoisePos( this, GetPosition(), m_NoisePar, NoiseAIEvaluate.GetNoiseReduction(GetGame().GetWeather()));
- }
- }*/
-
- if ( burning_time >= GetCompEM().GetEnergyMax() - FINAL_BURNING_STATE_TIME )
- {
- SetBurningStateSynchronized(RoadflareBurningState.FINAL_BURN);
- }
- }
-
- // Burn containers of this roadflare. This might be removed if lit roadflare can't be put into inventory.
- /*EntityAI container_EAI = GetHierarchyParent();
-
- if ( container_EAI && container_EAI.IsInherited(ItemBase) && !container_EAI.IsInherited(TripwireTrap) )
- {
- ItemBase container_IB = ItemBase.Cast( container_EAI );
-
- int c_size = container_IB.GetItemSize();
- if (c_size == 0)
- c_size = 1;
-
- container_IB.AddHealth("","",-10/c_size);
- }*/
- }
-
- UpdateActiveParticles();
- }
-
- // When the flare stops burning
- override void OnWorkStop()
- {
- if ( GetGame().IsMissionMainMenu() ) // This is singleplayer main menu so no synchronization here!
- {
- SetBurningState(RoadflareBurningState.NOT_BURNING);
- UpdateActiveParticles();
- }
- else
- {
- if ( GetGame().IsServer() )
- {
- //Safeguard if item is turned off by another event than running out of energy
- if (GetCompEM().GetEnergy() > 0)
- {
- if (m_Light)
- {
- m_Light.FadeOut();
- }
- SetBurningState(RoadflareBurningState.NOT_BURNING);
- return;
- }
- SetBurningStateSynchronized(RoadflareBurningState.SMOKE_ONLY);
- SetHealth("","",0);
- }
-
- UpdateActiveParticles();
- m_FinalSmokeTimer = new Timer( CALL_CATEGORY_SYSTEM );
- m_FinalSmokeTimer.Run(60, this, "StopSmoking", NULL, false);
- }
-
-
- if ( m_BurningSound )
- StopSoundSet( m_BurningSound );
-
- if (m_Light)
- m_Light.FadeOut();
-
- SetModelState( RoadflareModelStates.UNCAPPED_BURNED_OUT );
- }
-
- // Updates all (in)active particles
- void UpdateActiveParticles()
- {
- if ( GetGame().IsDedicatedServer() )
- return;
-
- switch (m_BurningState)
- {
- case RoadflareBurningState.NOT_BURNING:
-
- DestroyAllParticles();
- break;
-
- case RoadflareBurningState.INITIAL_BURN:
-
- if (!m_ParInitialFire)
- {
- DestroyAllParticles();
- m_ParInitialFire = ParticleManager.GetInstance().PlayOnObject( PARTICLE_INIT_FIRE, this, m_FlameLocalPos);
- m_ParInitialFire.SetWiggle( 10, 0.3 );
- }
- break;
-
- case RoadflareBurningState.MAIN_BURN:
-
- if (!m_ParMainFire)
- {
- m_ParMainFire = ParticleManager.GetInstance().PlayOnObject( PARTICLE_MAIN_FIRE, this, m_FlameLocalPos);
- m_ParMainFire.SetWiggle( 7, 0.3 );
- }
-
- DestroyParticleEx(m_ParInitialFire);
-
- break;
-
- case RoadflareBurningState.FINAL_BURN:
-
- if (!m_ParFinalFire)
- {
- DestroyAllParticles();
- m_ParFinalFire = ParticleManager.GetInstance().PlayOnObject( PARTICLE_FINAL_FIRE, this, m_FlameLocalPos);
- m_ParFinalFire.SetWiggle( 4, 0.3 );
- }
- break;
-
- case RoadflareBurningState.SMOKE_ONLY:
-
- if (!m_ParJustSmoke)
- {
- DestroyAllParticles();
- m_ParJustSmoke = ParticleManager.GetInstance().PlayOnObject( PARTICLE_FINAL_SMOKE, this, m_FlameLocalPos);
- m_ParJustSmoke.SetWiggle( 2, 0.3 );
- }
- break;
- }
- }
-
- // Destroys the given particle
- void DestroyParticle( Particle p )
- {
- if (p)
- {
- p.SetWiggle(0,0);
- p.Stop();
- }
- }
-
- void DestroyParticleEx( out Particle p )
- {
- DestroyParticle(p);
- p = null;
- }
-
- // Destroys all particles
- void DestroyAllParticles()
- {
- DestroyParticleEx(m_ParInitialFire);
- DestroyParticleEx(m_ParMainFire);
- DestroyParticleEx(m_ParFinalFire);
- DestroyParticleEx(m_ParJustSmoke);
- }
-
- // Stop releasing final smoke
- void StopSmoking()
- {
- SetBurningStateSynchronized(RoadflareBurningState.NOT_BURNING);
- UpdateActiveParticles();
- }
-
- // Inventory manipulation
- override void OnInventoryExit(Man player)
- {
- super.OnInventoryExit(player);
-
- if (m_BurningState != RoadflareBurningState.NOT_BURNING)
- {
- HideSelection(STANDS_FOLDED);
- ShowSelection(STANDS_UNFOLDED);
-
- if (player)
- {
- vector ori_rotate = player.GetOrientation();
- ori_rotate = ori_rotate + Vector(180, 32, 0);
- SetOrientation(ori_rotate);
- }
- }
- }
-
- override bool CanPutInCargo( EntityAI parent )
- {
- if ( !super.CanPutInCargo(parent) )
- return false;
-
- if ( parent && parent.IsInherited( FireplaceBase ) )
- return true;
-
- if ( m_BurningState != RoadflareBurningState.NOT_BURNING )
- return false;
-
- return true;
- }
-
- override void OnInventoryEnter(Man player)
- {
- super.OnInventoryEnter(player);
-
- HideSelection(STANDS_UNFOLDED);
- ShowSelection(STANDS_FOLDED);
- }
-
- override void OnActivatedByItem(notnull ItemBase item)
- {
- if (item.IsInherited(TripwireTrap))
- {
- GetCompEM().SwitchOn();
- }
- }
-
- override bool CanIgniteItem(EntityAI ignite_target = NULL)
- {
- return GetCompEM().IsWorking();
- }
-
- override void OnVariablesSynchronized()
- {
- super.OnVariablesSynchronized();
-
- UpdateActiveParticles();
- }
-
- override void SetActions()
- {
- super.SetActions();
-
- AddAction(ActionAttach);
- AddAction(ActionDetach);
- AddAction(ActionLightItemOnFire);
- AddAction(ActionTurnOnWhileInHands);
- }
- };
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