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- class Truck_02 extends CarScript
- {
- protected ref UniversalTemperatureSource m_UTSource;
- protected ref UniversalTemperatureSourceSettings m_UTSSettings;
- protected ref UniversalTemperatureSourceLambdaEngine m_UTSLEngine;
- void Truck_02()
- {
- //m_dmgContactCoef = 0.018;
- m_enginePtcPos = "0 1.346 2.205";
- }
-
- override void EEInit()
- {
- super.EEInit();
-
- if (GetGame().IsServer() || !GetGame().IsMultiplayer())
- {
- m_UTSSettings = new UniversalTemperatureSourceSettings();
- m_UTSSettings.m_ManualUpdate = true;
- m_UTSSettings.m_TemperatureItemCap = GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE;
- m_UTSSettings.m_TemperatureCap = 0;
- m_UTSSettings.m_RangeFull = 0.5;
- m_UTSSettings.m_RangeMax = 2;
-
- m_UTSLEngine = new UniversalTemperatureSourceLambdaEngine();
- m_UTSource = new UniversalTemperatureSource(this, m_UTSSettings, m_UTSLEngine);
- }
- }
-
- override void OnEngineStart()
- {
- super.OnEngineStart();
- if (GetGame().IsServer() || !GetGame().IsMultiplayer())
- {
- m_UTSource.SetDefferedActive(true, 20.0);
- }
- }
-
- override void OnEngineStop()
- {
- super.OnEngineStop();
- if (GetGame().IsServer() || !GetGame().IsMultiplayer())
- {
- m_UTSource.SetDefferedActive(false, 10.0);
- }
- }
-
- override void EOnPostSimulate(IEntity other, float timeSlice)
- {
- if (GetGame().IsServer() || !GetGame().IsMultiplayer())
- {
- if (m_UTSource.IsActive())
- {
- m_UTSource.Update(m_UTSSettings, m_UTSLEngine);
- }
- }
- }
-
- override int GetAnimInstance()
- {
- return VehicleAnimInstances.MULTICAR;
- }
- override int GetSeatAnimationType( int posIdx )
- {
- switch( posIdx )
- {
- case 0:
- return DayZPlayerConstants.VEHICLESEAT_DRIVER;
- case 1:
- return DayZPlayerConstants.VEHICLESEAT_CODRIVER;
- }
- return 0;
- }
- override int GetCarDoorsState( string slotType )
- {
- CarDoor carDoor;
-
- switch( slotType )
- {
- case "Truck_02_Door_1_1":
- Class.CastTo( carDoor, FindAttachmentBySlotName( slotType ) );
- if ( carDoor )
- {
- if ( GetAnimationPhase("DoorsDriver") > 0.5 )
- {
- return CarDoorState.DOORS_OPEN;
- }
- else
- {
- return CarDoorState.DOORS_CLOSED;
- }
- }
- return CarDoorState.DOORS_MISSING;
- break;
-
- case "Truck_02_Door_2_1":
- Class.CastTo( carDoor, FindAttachmentBySlotName( slotType ) );
- if ( carDoor )
- {
- if ( GetAnimationPhase("DoorsCoDriver") > 0.5 )
- {
- return CarDoorState.DOORS_OPEN;
- }
- else
- {
- return CarDoorState.DOORS_CLOSED;
- }
- }
- return CarDoorState.DOORS_MISSING;
- break;
- }
-
- return CarDoorState.DOORS_MISSING;
- }
- override bool CrewCanGetThrough( int posIdx )
- {
- CarDoor carDoor;
- switch( posIdx )
- {
- case 0:
- if ( GetCarDoorsState( "Truck_02_Door_1_1" ) == CarDoorState.DOORS_CLOSED )
- {
- return false;
- }
-
- return true;
- break;
-
- case 1:
- if ( GetCarDoorsState( "Truck_02_Door_2_1" ) == CarDoorState.DOORS_CLOSED )
- {
- return false;
- }
-
- return true;
- break;
- }
- return false;
- }
-
- override float OnSound( CarSoundCtrl ctrl, float oldValue )
- {
- switch ( ctrl )
- {
- case CarSoundCtrl.DOORS:
- float newValue = 0;
- //-----
- if ( GetCarDoorsState( "Truck_02_Door_1_1" ) == CarDoorState.DOORS_CLOSED )
- {
- newValue += 0.4;
- }
- if ( GetCarDoorsState( "Truck_02_Door_2_1" ) == CarDoorState.DOORS_CLOSED )
- {
- newValue += 0.4;
- }
- if ( newValue > 1 )
- newValue = 1;
- return newValue;
- break;
- }
- return oldValue;
- }
-
- override string GetAnimSourceFromSelection( string selection )
- {
- switch( selection )
- {
- case "doors_driver":
- return "DoorsDriver";
- case "doors_codriver":
- return "DoorsCoDriver";
- case "doors_hood":
- return "DoorsHood";
- case "doors_trunk":
- return "DoorsTrunk";
- case "wheelsideplate1":
- return "WheelSidePlate1";
- case "wheelsideplate2":
- return "WheelSidePlate2";
- }
- return "";
- }
- override bool IsVitalCarBattery()
- {
- return false;
- }
- override bool IsVitalSparkPlug()
- {
- return false;
- }
- override bool IsVitalGlowPlug()
- {
- return false;
- }
- override bool IsVitalEngineBelt()
- {
- return false;
- }
-
- override bool IsVitalRadiator()
- {
- return false;
- }
- override bool CanReachSeatFromSeat( int currentSeat, int nextSeat )
- {
- switch( currentSeat )
- {
- case 0:
- if ( nextSeat == 1 )
- return true;
- break;
-
- case 1:
- if ( nextSeat == 0 )
- return true;
- break;
- }
- return false;
- }
- override bool CanReachDoorsFromSeat( string pDoorsSelection, int pCurrentSeat )
- {
- switch( pCurrentSeat )
- {
- case 0:
- if (pDoorsSelection == "DoorsDriver")
- {
- return true;
- }
- break;
- case 1:
- if (pDoorsSelection == "DoorsCoDriver")
- {
- return true;
- }
- break;
- }
-
- return false;
- }
-
- override int GetSeatIndexFromDoor( string pDoorSelection )
- {
- switch (pDoorSelection)
- {
- case "DoorsDriver":
- return 0;
- break;
- case "DoorsCoDriver":
- return 1;
- break;
- }
- return -1;
- }
-
- override void OnDebugSpawn()
- {
- EntityAI entity;
-
- if ( Class.CastTo(entity, this) )
- {
- entity.GetInventory().CreateInInventory( "Truck_02_Wheel" );
- entity.GetInventory().CreateInInventory( "Truck_02_Wheel" );
- entity.GetInventory().CreateInInventory( "Truck_02_Wheel" );
- entity.GetInventory().CreateInInventory( "Truck_02_Wheel" );
- entity.GetInventory().CreateInInventory( "TruckBattery" );
- entity.GetInventory().CreateInInventory( "SparkPlug" );
- entity.GetInventory().CreateInInventory( "Truck_02_Door_1_1" );
- entity.GetInventory().CreateInInventory( "Truck_02_Door_2_1" );
- entity.GetInventory().CreateInInventory( "HeadlightH7" );
- entity.GetInventory().CreateInInventory( "HeadlightH7" );
- }
- Fill( CarFluid.FUEL, 50 );
- Fill( CarFluid.OIL, 4.0 );
- };
- }
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