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- class PaintItem
- {
- //! WIll open the 'item_target' by spawning a new entity and transferring item variables to the new one
- static void Paint(ItemBase item_tool, ItemBase item_target, string base_name, PlayerBase player, float specialty_weight = 0)
- {
- string spray_color = item_tool.ConfigGetString("color");
- string item_color = item_target.ConfigGetString("color");
- string new_class_name = base_name + "_" + spray_color;
- PaintItem.SwitchItems(item_target, new_class_name, player);
- }
- static bool CanPaintItem(ItemBase item_tool, ItemBase item_target)
- {
- string spray_color = item_tool.ConfigGetString("color");
- string item_color = item_target.ConfigGetString("color");
-
- if( spray_color != item_color )
- {
- return true;
- }
- else
- {
- return false;
- }
- }
-
- //! Will switch the 'item' for a new game entity, the new entity's classname will be formed by adding the 'suffix' to the classname of the old 'item'
- static void SwitchItems (EntityAI old_item, string new_item, PlayerBase player)
- {
- MiscGameplayFunctions.TurnItemIntoItemEx(player, new PaintItemLambda(old_item, new_item, player));
- }
- };
- class PaintItemLambda : TurnItemIntoItemLambda
- {
- void PaintItemLambda (EntityAI old_item, string new_item_type, PlayerBase player) { }
- };
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