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- class IngameHud extends Hud
- {
- protected const float FADE_IN_TIME = 0.3;
- protected const float FADE_OUT_TIME = 0.3;
- protected const float HIDE_MENU_TIME = 5;
- protected ref map<int,string> m_StatesWidgetNames;
- protected ref map<int,ImageWidget> m_StatesWidgets; // [key] ImageWidget
- protected ref map<ImageWidget, int> m_TendencyStatusCritical; //array of icons that are blinking due to critical tendency status
- protected const float TENDENCY_BLINK_TIME = 0.25;
- protected float m_BlinkTime;
-
- protected ref map<int,string> m_BadgesWidgetNames;
- protected ref map<int,int> m_BadgesSupportedLevels;
- protected ref map<int,int> m_BadgesWidgetDisplay;
- protected ref map<int,ImageWidget> m_BadgesWidgets; // [key] ImageWidget
- protected bool m_IsTemperatureVisible;
- protected float m_TemperatureTimer;
- protected float m_TemperatureShowTime = 30;
- protected ImageWidget m_HeatBufferPlus;
- protected bool m_IsStaminaVisible;
- protected float m_StaminaTimer;
- protected float m_StaminaShowTime = 0.15;
-
- protected Widget m_HudPanelWidget; // always visible
- protected Widget m_QuickbarWidget;
- protected Widget m_VehicleHudPanels;
- protected ref InventoryQuickbar m_Quickbar;
-
- protected VehicleHudBase m_ActiveVehicleHUD;
- protected ref map<string, ref VehicleHudBase> m_VehicleHudMap;
-
- protected Widget m_GameStatusIconsPanel;
- protected ImageWidget m_HighPingA;
- protected ImageWidget m_HighPingB;
- protected ImageWidget m_LowServerPerfA;
- protected ImageWidget m_LowServerPerfB;
- protected ImageWidget m_ConnectionLost;
-
- protected Widget m_Notifiers;
- protected TextWidget m_BloodType;
- protected TextWidget m_BloodPosType;
- protected Widget m_Badges;
- protected ref Timer m_HideTimer;
- protected ref WidgetFadeTimer m_FadeTimerCrosshair;
- protected ref WidgetFadeTimer m_FadeTimerActionCursor;
- // protected ref WidgetFadeTimer m_FadeTimerWeaponMode;
- // protected ref WidgetFadeTimer m_FadeTimerZeroing;
- protected ref WidgetFadeTimer m_FadeTimerZeroingOld;
- protected ref WidgetFadeTimer m_FadeTimerMagazineName;
- protected ref WidgetFadeTimer m_FadeTimerWeaponName;
- protected ref WidgetFadeTimer m_FadeTimerWeaponStats;
- protected ref WidgetFadeTimer m_FadeTimerQuickbar;
- protected ref WidgetFadeTimer m_FadeTimerWalkieTalkie;
- protected ref WidgetFadeTimer m_FadeTimerWalkieTalkieText;
-
- protected ProgressBarWidget m_Stamina;
- protected Widget m_StaminaBackground;
- protected Widget m_Presence;
- protected Widget m_StanceProne;
- protected Widget m_StanceStand;
- protected Widget m_StanceStandWalk;
- protected Widget m_StanceCrouch;
- protected Widget m_StanceCar;
- protected Widget m_PresenceLevel0;
- protected Widget m_PresenceLevel1;
- protected Widget m_PresenceLevel2;
- protected Widget m_PresenceLevel3;
- protected Widget m_PresenceLevel4;
- protected ref Timer myTimer; //TEMP
- protected ref array<ref WidgetFadeTimer> m_FadeTimers = new array<ref WidgetFadeTimer>;
- protected Widget m_MouseSingleAction;
- protected Widget m_MouseContinuousAction;
- protected Widget m_RadialProgressBar1;
- protected Widget m_RadialProgressBarCrossHair;
- protected Widget m_RadialProgressBar;
- protected Widget m_CursorWidget;
- protected ImageWidget m_CursorIcon;
- protected Widget m_WalkieTalkie;
-
- protected Widget m_ActionWidget;
- protected TextWidget m_ActionDesc;
- protected TextWidget m_ActionItemDesc;
- protected Widget m_ActionItemQuantityWrapper
- protected ImageWidget m_ActionHealthMark;
- protected ProgressBarWidget m_ActionQuantityBar;
- protected Widget m_ActionQuantityBox;
- protected TextWidget m_ActionQuantityBoxText;
- protected ImageWidget m_ActionIcon;
- protected TextWidget m_ActionButtonText;
- protected Widget m_ActionIconFrame;
- protected Widget m_ActionMultipleItemsFrame;
-
- protected Widget m_ActionTarget;
- protected ActionTargetsCursor m_ActionTargetsCursor;
-
- // CrossHairs
- protected ImageWidget m_PermanentCrossHair;
- protected bool m_ZeroingKeyPressed;
-
- protected Widget m_HitIndicatorUp;
- protected Widget m_HitIndicatorDown;
- protected Widget m_HitIndicatorLeft;
- protected Widget m_HitIndicatorRight;
- protected Widget m_HitIndicatorSingle;
-
- ref array<ref HitDirectionEffectBase> m_HitDirEffectArray;
-
- protected ref IngameHudHeatBuffer m_HeatBufferUI;
- protected ref IngameHudVisibility m_HudVisibility;
-
- int m_PlayerSpineIndex;
- PlayerBase m_CurrentTaggedPlayer;
- Widget m_PlayerTag;
- TextWidget m_PlayerTagText;
-
- void IngameHud()
- {
- m_FadeTimerCrosshair = new WidgetFadeTimer;
- m_FadeTimerActionCursor = new WidgetFadeTimer;
- m_FadeTimerQuickbar = new WidgetFadeTimer;
- m_FadeTimerWalkieTalkie = new WidgetFadeTimer;
- m_FadeTimerWalkieTalkieText = new WidgetFadeTimer;
-
- m_StatesWidgets = new map<int, ImageWidget>; // [key] widgetName
- m_StatesWidgetNames = new map<int, string>;
-
- m_TendencyStatusCritical = new map<ImageWidget, int>;
-
- m_BadgesWidgets = new map<int, ImageWidget>; // [key] widgetName
- m_BadgesWidgetNames = new map<int, string>;
- m_BadgesSupportedLevels = new map<int, int>;
- m_BadgesWidgetDisplay = new map<int, int>;
-
- m_VehicleHudMap = new map<string, ref VehicleHudBase>;
-
- m_HudVisibility = new IngameHudVisibility();
- }
-
- override void Init( Widget hud_panel_widget )
- {
- m_HudVisibility.Init(hud_panel_widget);
- m_HudPanelWidget = hud_panel_widget;
-
- //Quickbar
- m_QuickbarWidget = m_HudPanelWidget.FindAnyWidget("QuickbarGrid");
- m_QuickbarWidget.Show( false );
-
- //TEMPORARY HACK!!! player is not present when Hud is being initialized
- myTimer = new Timer( CALL_CATEGORY_GAMEPLAY );
- myTimer.Run( 1, this, "InitQuickbar" );
-
- m_CursorWidget = m_HudPanelWidget.FindAnyWidget("CursorIcons");
- m_CursorWidget.Show(true);
- Class.CastTo(m_CursorIcon, m_HudPanelWidget.FindAnyWidget("Cursor"));
- //Permanent Crosshair
- Class.CastTo(m_PermanentCrossHair, m_HudPanelWidget.FindAnyWidget("PermanentCrossHair"));
-
- m_WalkieTalkie = m_HudPanelWidget.FindAnyWidget("WalkieTalkie");
-
- //Panels
- Class.CastTo(m_Stamina, m_HudPanelWidget.FindAnyWidget("StaminaBar"));
- m_Presence = m_HudPanelWidget.FindAnyWidget("PresencePanel");
- m_Badges = hud_panel_widget.FindAnyWidget("BadgesPanel");
- m_Notifiers = m_HudPanelWidget.FindAnyWidget("NotifiersPanel");
- m_BloodType = TextWidget.Cast( m_HudPanelWidget.FindAnyWidget("BloodType") );
- m_BloodPosType = TextWidget.Cast( m_HudPanelWidget.FindAnyWidget("BloodPosType") );
-
- // Init vehicle HUDs
- m_VehicleHudPanels = m_HudPanelWidget.FindAnyWidget("VehicleHUDPanels");
-
- CarHud carHud = new CarHud();
- m_VehicleHudMap.Insert("VehicleTypeCar", carHud);
-
- BoatHud boatHud = new BoatHud();
- m_VehicleHudMap.Insert("VehicleTypeBoat", boatHud);
-
- foreach (VehicleHudBase vehHud : m_VehicleHudMap)
- {
- vehHud.Init(m_VehicleHudPanels);
- vehHud.HidePanel();
- }
-
- m_StaminaBackground = m_HudPanelWidget.FindAnyWidget("StaminaBackground");
- m_StaminaBackground.Show(true);
- m_StanceProne = m_HudPanelWidget.FindAnyWidget("StanceProne");
- m_StanceCrouch = m_HudPanelWidget.FindAnyWidget("StanceCrouch");
- m_StanceStand = m_HudPanelWidget.FindAnyWidget("StanceStand");
- m_StanceStandWalk = m_HudPanelWidget.FindAnyWidget("StanceStandWalk");
- m_StanceCar = m_HudPanelWidget.FindAnyWidget("StanceCar");
- m_ActionTarget = m_HudPanelWidget.FindAnyWidget("ActionTargetsCursorWidget");
- //! gets scripted handler from widget
- m_ActionTarget.GetScript(m_ActionTargetsCursor);
- // heat buffer plus sign
- m_HeatBufferPlus = ImageWidget.Cast( m_HudPanelWidget.FindAnyWidget( "HeatBuffer1" ) );
-
- //Game State Icons
- m_GameStatusIconsPanel = m_HudPanelWidget.FindAnyWidget("GameStatusIcons");
- m_HighPingA = ImageWidget.Cast(m_HudPanelWidget.FindAnyWidget("HighPingA"));
- m_HighPingB = ImageWidget.Cast(m_HudPanelWidget.FindAnyWidget("HighPingB"));
- m_LowServerPerfA = ImageWidget.Cast(m_HudPanelWidget.FindAnyWidget("LowServerPerfA"));
- m_LowServerPerfB = ImageWidget.Cast(m_HudPanelWidget.FindAnyWidget("LowServerPerfB"));
- m_ConnectionLost = ImageWidget.Cast(m_HudPanelWidget.FindAnyWidget("ConnectionLost"));
-
- if ( m_HeatBufferPlus )
- m_HeatBufferPlus.Show( false );
- #ifndef NO_GUI
- m_Timer = new Timer( CALL_CATEGORY_GAMEPLAY );
- m_Timer.Run(0.333, this, "RefreshQuickbar", NULL, true );
- #endif
- InitBadgesAndNotifiers();
-
- m_PresenceLevel0 = hud_panel_widget.FindAnyWidget("Presence0");
- m_PresenceLevel1 = hud_panel_widget.FindAnyWidget("Presence1");
- m_PresenceLevel2 = hud_panel_widget.FindAnyWidget("Presence2");
- m_PresenceLevel3 = hud_panel_widget.FindAnyWidget("Presence3");
- m_PresenceLevel4 = hud_panel_widget.FindAnyWidget("Presence4");
- m_PresenceLevel0.Show( false );
- m_PresenceLevel1.Show( false );
- m_PresenceLevel2.Show( false );
- m_PresenceLevel3.Show( false );
- m_PresenceLevel4.Show( false );
-
- if (!g_Game.GetProfileOption(EDayZProfilesOptions.HUD))
- ShowHud(false);
-
- if (!g_Game.GetProfileOption(EDayZProfilesOptions.HUD_VEHICLE))
- SetVehicleHudDisabled(true);
-
- MissionGameplay.Cast(GetGame().GetMission()).GetConnectivityInvoker().Insert(OnConnectionIconsSettingsChanged);
- m_GameStatusIconsPanel.Show(g_Game.GetProfileOption(EDayZProfilesOptions.CONNECTIVITY_INFO));
- //ShowQuickBar(GetGame().GetInput().IsEnabledMouseAndKeyboardEvenOnServer() && g_Game.GetProfileOption(EDayZProfilesOptions.QUICKBAR)); //unreliable
- }
-
- void InitBadgesAndNotifiers()
- {
- // state notifiers
- m_StatesWidgetNames.Clear();
- m_StatesWidgets.Clear();
- m_StatesWidgetNames.Set( NTFKEY_THIRSTY, "Thirsty" );
- m_StatesWidgetNames.Set( NTFKEY_HUNGRY, "Hungry" );
- m_StatesWidgetNames.Set( NTFKEY_SICK, "Health" );
- m_StatesWidgetNames.Set( NTFKEY_BLEEDISH, "Blood" );
- m_StatesWidgetNames.Set( NTFKEY_FEVERISH, "Temperature" );
-
- m_Notifiers.Show( true );
- m_Badges.Show( true );
- int i = 0;
- int key = 0;
- for ( i = 0; i < m_StatesWidgetNames.Count(); i++ )
- {
- string widget_name = m_StatesWidgetNames.GetElement(i);
- key = m_StatesWidgetNames.GetKey(i);
- ImageWidget w;
- Class.CastTo(w, m_Notifiers.FindAnyWidget( String( "Icon" + widget_name ) ) );
- m_StatesWidgets.Set( key, w );
- w.Show( true );
- for ( int y = 0; y < 5; y++ )
- {
- w.LoadImageFile( y, "set:dayz_gui image:icon" + widget_name + y );
- }
-
- w.SetImage( 0 );
- float alpha = w.GetAlpha();
- w.SetColor( ARGB( alpha * 255, 220, 220, 220 ) ); //white
- m_TendencyStatusCritical.Remove( w );
- // clear all arrows
- for ( int x = 1; x < 4; x++ )
- {
- Class.CastTo(w, m_Notifiers.FindAnyWidget( String( widget_name + "ArrowUp" + x.ToString() ) ) );
- w.Show( false );
- Class.CastTo(w, m_Notifiers.FindAnyWidget( String( widget_name + "ArrowDown" + x.ToString() ) ) );
- w.Show( false );
- }
-
-
- }
- // badges
- m_BadgesWidgetNames.Clear();
- m_BadgesWidgets.Clear();
- m_BadgesWidgetDisplay.Clear();
- m_BadgesSupportedLevels.Clear();
-
- m_BadgesWidgetNames.Set( NTFKEY_FRACTURE, "Fracture" );
- m_BadgesWidgetNames.Set( NTFKEY_STUFFED, "Stomach" );
- m_BadgesWidgetNames.Set( NTFKEY_SICK, "Sick" );
- m_BadgesWidgetNames.Set( NTFKEY_WETNESS, "Wetness" );
- m_BadgesWidgetNames.Set( NTFKEY_POISONED, "Poisoned" );
- m_BadgesWidgetNames.Set( NTFKEY_BLEEDISH, "Bleeding" );
- m_BadgesWidgetNames.Set( NTFKEY_LIVES, "Shock" );
- m_BadgesWidgetNames.Set( NTFKEY_PILLS, "Pills" );
- m_BadgesWidgetNames.Set( NTFKEY_LEGS, "InjuredLegs" );
-
- // any badges not included bellow are just ON/OFF
- m_BadgesSupportedLevels.Insert(NTFKEY_LEGS,3);
-
- for ( i = 0; i < m_BadgesWidgetNames.Count(); i++ )
- {
- string badge_name = m_BadgesWidgetNames.GetElement( i);
- key = m_BadgesWidgetNames.GetKey( i );
- ImageWidget badge_widget;
- Class.CastTo(badge_widget, m_Badges.FindAnyWidget( badge_name ) );
-
- if (m_BadgesSupportedLevels.Contains(key))
- {
- int badgeCountMax = m_BadgesSupportedLevels.Get(key);
-
- for ( int q = 0; q < badgeCountMax; q++ )
- {
- badge_widget.LoadImageFile( q, "set:dayz_gui image:icon" + badge_name + q );
- }
- }
- m_BadgesWidgets.Set( key, badge_widget );
- badge_widget.Show( false );
- m_BadgesWidgetDisplay.Set( key, false );
- }
- m_HudVisibility.SetContextFlag(EHudContextFlags.NO_BADGE, true);
- }
-
- void OnConnectionIconsSettingsChanged(bool enabled)
- {
- m_GameStatusIconsPanel.Show(enabled);
- }
-
- override void OnResizeScreen()
- {
- float x, y;
- m_HudPanelWidget.GetScreenSize( x, y );
- m_HudPanelWidget.Update();
- m_Badges.Update();
- m_Notifiers.SetPos( 0, 0 );
- }
-
- override void OnPlayerLoaded()
- {
- PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
- if (!player)
- Error("OnPlayerLoaded: Cannot retreive player");
-
- if (!player.IsUnconscious()) // uncon stop is not called when player respawns
- OnUnconsciousStop();
-
- player.GetOnUnconsciousStart().Insert(OnUnconsciousStart);
- player.GetOnUnconsciousStop().Insert(OnUnconsciousStop);
- }
-
- protected void OnUnconsciousStart()
- {
- m_HudVisibility.SetContextFlag(EHudContextFlags.UNCONSCIOUS, true);
- }
-
- protected void OnUnconsciousStop()
- {
- m_HudVisibility.SetContextFlag(EHudContextFlags.UNCONSCIOUS, false);
- }
- override void Show( bool show )
- {
- m_HudPanelWidget.Show(show);
- }
- override void ShowWalkieTalkie( bool show )
- {
- m_FadeTimerWalkieTalkie.Stop();
- m_FadeTimerWalkieTalkieText.Stop();
- m_WalkieTalkie.Show( show );
- }
-
- override void ShowWalkieTalkie( int fadeOutSeconds )
- {
- m_WalkieTalkie.Show(true);
- m_FadeTimerWalkieTalkie.Stop();
- m_FadeTimerWalkieTalkieText.Stop();
- m_FadeTimerWalkieTalkie.FadeOut( m_WalkieTalkie.FindAnyWidget("Icon") , fadeOutSeconds );
- m_FadeTimerWalkieTalkieText.FadeOut( m_WalkieTalkie.FindAnyWidget("Text") , fadeOutSeconds );
- }
-
- override void SetWalkieTalkieText( string text )
- {
- TextWidget txt;
- Class.CastTo(txt, m_WalkieTalkie.FindAnyWidget("Text"));
- txt.SetText(text);
- }
-
- override void SetCursorIcon( string icon )
- {
- if ( icon.Length() == 0 || icon == CursorIcons.None )
- m_CursorIcon.Show(false);
- else
- {
- m_CursorIcon.LoadImageFile( 0, icon );
- m_CursorIcon.Show(true);
- }
- }
- override void ShowCursor()
- {
- m_CursorWidget.Show( true );
- }
-
- override void HideCursor()
- {
- m_CursorWidget.Show( false );
- }
-
- override void SetCursorIconScale( string type, float percentage )
- {
- float x, y;
- m_CursorIcon.FindAnyWidget( type ).GetParent().GetSize( x, y );
- m_CursorIcon.FindAnyWidget( type ).GetParent().SetSize( x * percentage, y * percentage );
- }
-
- override void SetCursorIconOffset( string type, float x, float y )
- {
- m_CursorIcon.FindAnyWidget( type ).GetParent().SetPos( x, y );
- }
-
- override void SetCursorIconSize( string type, float x, float y )
- {
- m_CursorIcon.FindAnyWidget( type ).GetParent().SetSize( x, y );
- }
- #ifdef DIAG_DEVELOPER
- // Debug Crosshair
- override void SetPermanentCrossHair( bool show )
- {
- m_PermanentCrossHair.Show(show);
- }
- #endif
-
- override void DisplayNotifier( int key, int tendency, int status )
- {
- ImageWidget w;
- if ( key == NTFKEY_FEVERISH )
- {
- DisplayTendencyTemp( key, tendency, status );
- }
- else
- {
- DisplayTendencyNormal( key, tendency, status );
- }
-
- // tendency arrows
- string arrow_name = "ArrowUp";
- if ( tendency < 0 )
- {
- arrow_name = "ArrowDown";
- }
- tendency = Math.AbsInt( tendency );
- for ( int x = 1; x < 4; x++ )
- {
- Class.CastTo(w, m_Notifiers.FindAnyWidget( String( m_StatesWidgetNames.Get( key ) + "ArrowUp" + x.ToString() ) ) );
- if( w )
- w.Show( false );
- Class.CastTo(w, m_Notifiers.FindAnyWidget( String( m_StatesWidgetNames.Get( key ) + "ArrowDown" + x.ToString() ) ) );
- if( w )
- w.Show( false );
- }
-
- if( tendency > 0 )
- {
- string widget_name = m_StatesWidgetNames.Get( key ) + arrow_name + Math.Clamp( tendency, 1, 3 );
- Class.CastTo(w, m_Notifiers.FindAnyWidget( widget_name ) );
- if( w )
- w.Show( true );
- }
- }
-
- void DisplayTendencyNormal( int key, int tendency, int status )
- {
- ImageWidget w;
- Class.CastTo(w, m_Notifiers.FindAnyWidget( String( "Icon" + m_StatesWidgetNames.Get( key ) ) ) );
-
- if( w )
- {
- w.SetImage( Math.Clamp( status - 1, 0, 4 ) );
- float alpha = w.GetAlpha();
-
- switch( status )
- {
- case 3:
- w.SetColor( ARGB( alpha * 255, 220, 220, 0 ) ); //yellow
- m_TendencyStatusCritical.Remove( w ); //remove from blinking group
- break;
- case 4:
- w.SetColor( ARGB( alpha * 255, 220, 0, 0 ) ); //red
- m_TendencyStatusCritical.Remove( w ); //remove from blinking group
- break;
- case 5:
- if ( !m_TendencyStatusCritical.Contains( w ) )
- {
- m_TendencyStatusCritical.Insert( w, ARGB( alpha * 255, 220, 0, 0 ) ); //add to blinking group
- }
- break;
- default:
- w.SetColor( ARGB( alpha * 255, 220, 220, 220 ) ); //white
- m_TendencyStatusCritical.Remove( w ); //remove from blinking group
- break;
- }
- }
- }
-
- void DisplayTendencyTemp( int key, int tendency, int status )
- {
- ImageWidget w = ImageWidget.Cast( m_Notifiers.FindAnyWidget( String( "Icon" + m_StatesWidgetNames.Get( key ) ) ) );
- TextWidget temp_top = TextWidget.Cast( m_Notifiers.FindAnyWidget( "TemperatureValueTop" ) );
- TextWidget temp_bot = TextWidget.Cast( m_Notifiers.FindAnyWidget( "TemperatureValueBottom" ) );
- //string temp = player..ToString() + "°C";
- float alpha = w.GetAlpha();
-
- if ( tendency < 0 )
- {
- temp_top.Show( true );
- temp_bot.Show( false );
- }
- else
- {
- temp_top.Show( false );
- temp_bot.Show( true );
- }
-
- switch( status )
- {
- case 2:
- w.SetColor( ARGB( alpha * 255, 220, 220, 0 ) ); //WARNING_PLUS
- m_TendencyStatusCritical.Remove( w );
- w.SetImage( 1 );
-
- break;
- case 3:
- w.SetColor( ARGB( alpha * 255, 220, 0, 0 ) ); //CRITICAL_PLUS
- m_TendencyStatusCritical.Remove( w );
- w.SetImage( 0 );
- break;
- case 4:
- if ( !m_TendencyStatusCritical.Contains( w ) ) //BLINKING_PLUS
- {
- m_TendencyStatusCritical.Insert( w, ARGB( alpha * 255, 220, 0, 0 ) );
- }
- w.SetImage( 0 );
- break;
- case 5:
- w.SetColor( ARGB( alpha * 255, 0, 206, 209 ) ); //WARNING_MINUS
- m_TendencyStatusCritical.Remove( w );
- w.SetImage( 3 );
- break;
- case 6:
- w.SetColor( ARGB( alpha * 255, 30, 144, 220 ) ); //CRITICAL_MINUS
- m_TendencyStatusCritical.Remove( w );
- w.SetImage( 4 );
- break;
- case 7: //BLINKING_MINUS
- if ( !m_TendencyStatusCritical.Contains( w ) )
- {
- m_TendencyStatusCritical.Insert( w, ARGB( alpha * 255, 30, 144, 220 ) );
- }
- w.SetImage( 4 );
- break;
- default:
- w.SetColor( ARGB( alpha * 255, 220, 220, 220 ) ); //DEFAULT
- m_TendencyStatusCritical.Remove( w );
- w.SetImage( 2 );
- break;
- }
- }
-
- override void DisplayBadge( int key, int value )
- {
- TextWidget bleed_count = TextWidget.Cast( m_Badges.FindAnyWidget( "BleedingCount" ) );
-
- m_BadgesWidgetDisplay.Set( key, value );
- m_HudVisibility.SetContextFlag(EHudContextFlags.NO_BADGE, true);
- for ( int i = 0; i < m_BadgesWidgetDisplay.Count(); i++ )
- {
- int badge_key = m_BadgesWidgetDisplay.GetKey( i );
- int badge_value = m_BadgesWidgetDisplay.Get( badge_key );
- string badge_name = m_BadgesWidgetNames.Get( badge_key );
-
- ImageWidget badge_widget
- Class.CastTo(badge_widget, m_Badges.FindAnyWidget( badge_name ) );
- if ( badge_widget )
- {
- if ( badge_value > 0 )
- {
- if (m_BadgesSupportedLevels.Contains(badge_key))
- {
- int levelIndex = badge_value - 1;
- int maxSupportedIndex = m_BadgesSupportedLevels.Get(badge_key) - 1;
- if (maxSupportedIndex >= levelIndex)
- badge_widget.SetImage(levelIndex);
- }
- badge_widget.Show( true );
- m_HudVisibility.SetContextFlag(EHudContextFlags.NO_BADGE, false);
- if( badge_key == NTFKEY_BLEEDISH )
- {
- bleed_count.Show( true );
- bleed_count.SetText( m_BadgesWidgetDisplay.Get( badge_key ).ToString() );
- }
- }
- else
- {
- if( badge_key == NTFKEY_BLEEDISH )
- {
- bleed_count.Show( false );
- }
- badge_widget.Show( false );
- }
- }
- }
- }
-
- override void SetTemperature( string temp )
- {
- m_IsTemperatureVisible = true;
- TextWidget temp_top = TextWidget.Cast( m_Notifiers.FindAnyWidget( "TemperatureValueTop" ) );
- TextWidget temp_bot = TextWidget.Cast( m_Notifiers.FindAnyWidget( "TemperatureValueBottom" ) );
- temp_top.SetText( temp );
- temp_bot.SetText( temp );
- m_TemperatureTimer = 0;
- }
-
- void HideTemperature()
- {
- m_IsTemperatureVisible = false;
- TextWidget temp_top = TextWidget.Cast( m_Notifiers.FindAnyWidget( "TemperatureValueTop" ) );
- TextWidget temp_bot = TextWidget.Cast( m_Notifiers.FindAnyWidget( "TemperatureValueBottom" ) );
- temp_top.SetText( "" );
- temp_bot.SetText( "" );
- m_TemperatureTimer = 0;
- }
-
- override void SetStaminaBarVisibility( bool show )
- {
- //m_StaminaBackground.Show( show );
- //m_Stamina.Show( show );
- if ( show )
- {
- m_Stamina.SetAlpha(1);
- //m_Stamina.SetTextColor( ColorManager.COLOR_NORMAL_TEXT );
- }
- else
- {
- m_Stamina.SetAlpha(0.3);
- //m_Stamina.SetTextColor( ColorManager.RED_COLOR );
- }
- m_IsStaminaVisible = show;
- m_StaminaTimer = 0;
- }
-
- // state 0 = empty
- // state 1 = digesting
- // state 2 = full
- void SetStomachState( int state )
- {
- ImageWidget stomach = ImageWidget.Cast( m_Badges.FindAnyWidget( "Stomach" ) );
- stomach.LoadImageFile( 0, "set:dayz_gui image:iconStomach" + state );
- }
- override void SetStamina( int value , int range )
- {
- float sx, sy;
- float max = CfgGameplayHandler.GetStaminaMax();
- float percentage = 1;
- if (max != 0)
- {
- percentage = range / max;
- }
-
- if (range != 0)
- {
- m_Stamina.SetCurrent(( value / range ) * 100);
- }
- else
- {
- m_Stamina.SetCurrent(0);
- }
-
- m_Stamina.GetSize(sx, sy);
- m_Stamina.SetSize(percentage, sy);
- m_StaminaBackground.SetSize(1 - percentage, sy);
- // set health & blood values
- if (!GetGame().IsMultiplayer())
- {
- if (GetGame().GetPlayer())
- {
- PlayerBase player;
- Class.CastTo(player, GetGame().GetPlayer());
- if (player)
- {
- float h1 = player.GetHealth("","");
- float b1 = player.GetHealth("","Blood");
- GetDayZGame().GetBacklit().SetHealth(h1);
- GetDayZGame().GetBacklit().SetBlood(b1);
- }
- }
- }
-
- // update backlit
- GetDayZGame().GetBacklit().UpdatePlayer(false);
- }
- bool KeyPress(int key)
- {
- return false;
- }
-
- void ZeroingKeyPress()
- {
- m_ZeroingKeyPressed = true;
- }
-
- override void DisplayStance( int stance )
- {
- PlayerBase player;
- Class.CastTo(player, GetGame().GetPlayer() );
- Car car;
- if ( !Class.CastTo(car, player.GetDrivingVehicle()) )
- {
- if( stance == 1 )
- {
- bool is_walking;
- m_StanceStand.Show(!is_walking);
- m_StanceStandWalk.Show(is_walking);
- m_StanceCrouch.Show(false);
- m_StanceProne.Show(false);
- m_StanceCar.Show( false );
- }
- if( stance == 2 )
- {
- m_StanceStand.Show(false);
- m_StanceStandWalk.Show(false);
- m_StanceCrouch.Show(true);
- m_StanceProne.Show(false);
- m_StanceCar.Show( false );
- }
- if( stance == 3 )
- {
- m_StanceStand.Show(false);
- m_StanceStandWalk.Show(false);
- m_StanceCrouch.Show(false);
- m_StanceProne.Show(true);
- m_StanceCar.Show( false );
- }
- }
- else
- {
- m_StanceStand.Show(false);
- m_StanceCrouch.Show(false);
- m_StanceProne.Show(false);
- m_StanceCar.Show( true );
- }
- }
-
- override void DisplayPresence()
- {
- PlayerBase player;
- if ( Class.CastTo(player, GetGame().GetPlayer()) )
- {
- int presence_level = player.GetNoisePresenceInAI();
- m_PresenceLevel0.Show( false );
- m_PresenceLevel1.Show( false );
- m_PresenceLevel2.Show( false );
- m_PresenceLevel3.Show( false );
- m_PresenceLevel4.Show( false );
- if ( presence_level > 0 )
- {
- m_PresenceLevel0.Show( true );
- }
- if ( presence_level > 1 )
- {
- m_PresenceLevel1.Show( true );
- }
- if ( presence_level > 2 )
- {
- m_PresenceLevel2.Show( true );
- }
- if ( presence_level > 3 )
- {
- m_PresenceLevel3.Show( true );
- }
- if ( presence_level > 4 )
- {
- m_PresenceLevel4.Show( true );
- }
- }
- }
-
- override void ShowVehicleInfo()
- {
- PlayerBase currentPlayer = PlayerBase.Cast(GetGame().GetPlayer());
- if (!currentPlayer)
- return;
-
- Transport vehicle = Transport.Cast(currentPlayer.GetDrivingVehicle());
- if (!vehicle)
- return;
-
- VehicleHudBase vehHud = m_VehicleHudMap.Get(vehicle.GetVehicleType());
- if (vehHud)
- {
- vehHud.ShowVehicleInfo(currentPlayer);
- m_ActiveVehicleHUD = vehHud;
- m_ActiveVehicleHUD.ShowPanel();
- ShowVehicleHud(true);
- }
- }
-
- override void HideVehicleInfo()
- {
- if (m_ActiveVehicleHUD)
- {
- ShowVehicleHud(false);
- m_ActiveVehicleHUD.HideVehicleInfo();
- m_ActiveVehicleHUD.HidePanel();
- m_ActiveVehicleHUD = null;
- return;
- }
- }
-
- void RefreshVehicleHud(float timeslice)
- {
- DayZPlayer currentPlayer = GetGame().GetPlayer();
- if (!currentPlayer)
- return;
-
- HumanCommandVehicle cmdVehicle = currentPlayer.GetCommand_Vehicle();
- if (cmdVehicle && cmdVehicle.GetTransport())
- {
- if (!m_HudVisibility.IsContextFlagActive(EHudContextFlags.VEHICLE))
- m_HudVisibility.SetContextFlag(EHudContextFlags.VEHICLE, true);
- }
- else if (m_HudVisibility.IsContextFlagActive(EHudContextFlags.VEHICLE))
- m_HudVisibility.SetContextFlag(EHudContextFlags.VEHICLE, false);
-
- if (m_ActiveVehicleHUD)
- m_ActiveVehicleHUD.RefreshVehicleHud(timeslice);
- }
-
- void InitQuickbar()
- {
- if (m_Quickbar == NULL)
- {
- m_Quickbar = new InventoryQuickbar( m_QuickbarWidget );
- }
- }
-
- InventoryQuickbar GetQuickbar()
- {
- return m_Quickbar;
- }
-
- IngameHudVisibility GetHudVisibility()
- {
- return m_HudVisibility;
- }
-
- override void UpdateQuickbarGlobalVisibility()
- {
- #ifdef PLATFORM_CONSOLE
- ShowQuickBar(GetGame().GetInput().IsEnabledMouseAndKeyboardEvenOnServer());
- #else
- ShowQuickBar(g_Game.GetProfileOption(EDayZProfilesOptions.QUICKBAR));
- #endif
- }
-
- // disable quick bar visibility in options
- override void ShowQuickbarUI( bool show )
- {
- m_HudVisibility.SetContextFlag(EHudContextFlags.QUICKBAR_DISABLE, !show);
- }
-
- // hide quick bar
- override void ShowQuickbarPlayer( bool show )
- {
- m_HudVisibility.SetContextFlag(EHudContextFlags.QUICKBAR_HIDE, !show);
- }
-
- // hide left HUD elements
- override void ShowHudPlayer( bool show )
- {
- m_HudVisibility.SetContextFlag(EHudContextFlags.HUD_HIDE, !show);
- }
-
- // set visibility of left/right HUD when another menu opens/closes
- override void ShowHudUI( bool show )
- {
- m_HudVisibility.SetContextFlag(EHudContextFlags.MENU_OPEN, !show);
- }
-
- // switches with inventory open in cases where UI is otherwise hidden
- override void ShowHudInventory( bool show )
- {
- m_HudVisibility.SetContextFlag(EHudContextFlags.INVENTORY_OPEN, show);
- }
- //! global setting -> used to determine visibility based on platform
- override void ShowQuickBar( bool show )
- {
- m_HudVisibility.SetContextFlag(EHudContextFlags.QUICKBAR_GLOBAL, !show);
- }
-
- // disable HUD through options menu
- override void ShowHud( bool show )
- {
- m_HudVisibility.SetContextFlag(EHudContextFlags.HUD_DISABLE, !show);
- ShowHudPlayer(true);
- }
-
- //! enter/exit driver seat
- void ShowVehicleHud(bool state)
- {
- m_HudVisibility.SetContextFlag(EHudContextFlags.DRIVER, state);
- }
-
- //! disable vehicle HUD through options menu
- void SetVehicleHudDisabled(bool state)
- {
- m_HudVisibility.SetContextFlag(EHudContextFlags.VEHICLE_DISABLE, state);
- }
-
- override void SetConnectivityStatIcon(EConnectivityStatType type, EConnectivityStatLevel level)
- {
- if (type == EConnectivityStatType.PING)
- {
- switch (level)
- {
- case EConnectivityStatLevel.OFF:
- m_HighPingA.Show(false);
- m_HighPingB.Show(false);
- break;
- case EConnectivityStatLevel.LEVEL1:
- m_HighPingA.Show(true);
- m_HighPingB.Show(false);
- break;
- case EConnectivityStatLevel.LEVEL2:
- m_HighPingA.Show(false);
- m_HighPingB.Show(true);
- break;
- }
- }
- else if (type == EConnectivityStatType.SERVER_PERF)
- {
- switch (level)
- {
- case EConnectivityStatLevel.OFF:
- m_LowServerPerfA.Show(false);
- m_LowServerPerfB.Show(false);
- break;
- case EConnectivityStatLevel.LEVEL1:
- m_LowServerPerfA.Show(true);
- m_LowServerPerfB.Show(false);
- break;
- case EConnectivityStatLevel.LEVEL2:
- m_LowServerPerfA.Show(false);
- m_LowServerPerfB.Show(true);
- break;
- }
- }
- else if (type == EConnectivityStatType.CONN_LOST)
- {
- switch (level)
- {
- case EConnectivityStatLevel.OFF:
- m_ConnectionLost.Show(false);
- break;
- case EConnectivityStatLevel.LEVEL1:
- m_ConnectionLost.Show(true);
- break
- }
- }
- }
-
- override void RefreshQuickbar( bool itemChanged = false )
- {
- if (!itemChanged && !m_HudVisibility.IsElementVisible(EHudElement.QUICKBAR)) // Don't update when it is hidden or disabled
- return;
-
- if ( itemChanged )
- {
- UIManager manager = GetGame().GetUIManager();
-
- InventoryMenu inventory = InventoryMenu.Cast(manager.FindMenu( MENU_INVENTORY ));
- MissionGameplay mission = MissionGameplay.Cast(GetGame().GetMission());
-
- if ( mission )
- {
- inventory = mission.GetInventory();
- }
-
- if ( inventory )
- {
- inventory.RefreshQuickbar();
- }
- }
-
- if ( m_Quickbar )
- {
- m_Quickbar.UpdateItems( m_QuickbarWidget );
- }
- }
-
- Widget GetHudPanelWidget()
- {
- return m_HudPanelWidget;
- }
-
- override void UpdateBloodName()
- {
- PlayerBase player;
- Class.CastTo(player, GetGame().GetPlayer() );
-
- if( player )
- {
- string blood_name;
- bool positive;
- BloodTypes.GetBloodTypeName( player.GetBloodType(), blood_name, positive );
- bool blood_type_visible = player.HasBloodTypeVisible();
-
- if( blood_type_visible )
- {
- m_BloodType.SetText( blood_name );
- if( positive )
- m_BloodPosType.SetText( "+" );
- else
- m_BloodPosType.SetText( "-" );
- }
- else
- {
- m_BloodType.SetText( "" );
- m_BloodPosType.SetText( "" );
- }
- }
- }
-
- void RefreshPlayerTags()
- {
- if( GetGame().GetPlayer() )
- {
- bool found = false;
- vector head_pos = GetGame().GetCurrentCameraPosition();
- float distance;
- foreach( Man player : ClientData.m_PlayerBaseList )
- {
- vector target_player = player.GetPosition();
- distance = vector.Distance( head_pos, target_player );
-
- target_player[1] = target_player[1] + 1.2;
-
- if( distance <= 15 && player != GetGame().GetPlayer() )
- {
- vector screen_pos = GetGame().GetScreenPosRelative( target_player );
- vector end_pos = head_pos + GetGame().GetCurrentCameraDirection() * 25;
- RaycastRVParams params = new RaycastRVParams( head_pos, end_pos, GetGame().GetPlayer(), 0 );
- params.sorted = true;
-
- array<ref RaycastRVResult> results = new array<ref RaycastRVResult>;
- DayZPhysics.RaycastRVProxy( params, results );
- if( results.Count() > 0 )
- {
- if( results.Get( 0 ).obj == player )
- {
- m_CurrentTaggedPlayer = PlayerBase.Cast( player );
- found = true;
- }
- }
- }
- }
- if( !found )
- {
- m_CurrentTaggedPlayer = null;
- }
- }
- }
-
- void ShowPlayerTag( float timeslice )
- {
- if ( m_CurrentTaggedPlayer && m_CurrentTaggedPlayer.GetIdentity() )
- {
- if ( !m_PlayerTag )
- {
- m_PlayerTag = GetGame().GetWorkspace().CreateWidgets("gui/layouts/new_ui/hud/hud_player_tag.layout");
- m_PlayerTagText = TextWidget.Cast( m_PlayerTag.FindAnyWidget( "TagText" ) );
- }
- m_PlayerSpineIndex = m_CurrentTaggedPlayer.GetBoneIndex( "Spine2" );
- vector player_pos = m_CurrentTaggedPlayer.GetBonePositionWS( m_PlayerSpineIndex );
- vector screen_pos = GetGame().GetScreenPosRelative( player_pos );
-
- if ( screen_pos[2] > 0 )
- {
- if ( screen_pos[0] > 0 && screen_pos[0] < 1 )
- {
- if ( screen_pos[1] > 0 && screen_pos[1] < 1 )
- {
- m_PlayerTagText.SetAlpha( Math.Clamp( m_PlayerTagText.GetAlpha() + timeslice * 10, 0, 1 ) );
- m_PlayerTag.SetPos( 0.55, 0.55 );
- m_PlayerTagText.SetText( m_CurrentTaggedPlayer.GetIdentity().GetPlainName() );
-
- //m_PlayerTagText.SetSize( 1, 1 - screen_pos[2] / 25 );
- return;
- }
- }
- }
- }
-
- if ( m_PlayerTag )
- {
- float new_alpha = Math.Clamp( m_PlayerTagText.GetAlpha() - timeslice * 10, 0, 1 );
- m_PlayerTagText.SetAlpha( Math.Clamp( m_PlayerTagText.GetAlpha() - timeslice * 10, 0, 1 ) );
- if ( new_alpha == 0 )
- {
- m_PlayerTagText.SetText( "" );
- m_CurrentTaggedPlayer = null;
- }
- }
- }
-
- override void Update( float timeslice )
- {
- super.Update( timeslice );
- m_ActionTargetsCursor.Update();
- DisplayPresence();
- //
- //modifiers - tendency status (critical)
- if ( m_BlinkTime > TENDENCY_BLINK_TIME )
- {
- //get color & alpha
- if ( m_TendencyStatusCritical.Count() > 0 )
- {
- for ( int i = 0; i < m_TendencyStatusCritical.Count(); ++i )
- {
-
- ImageWidget widget = m_TendencyStatusCritical.GetKey( i );
- int alpha = widget.GetAlpha() * 255;
- int color;
- int colorA = ARGB( alpha, 255, 255, 255 );
- int colorB = m_TendencyStatusCritical.Get( widget );
-
- //set new color to different color
- if ( widget.GetColor() == colorA )
- {
- color = colorB;
- }
- else
- {
- color = colorA;
- }
- widget.SetColor( color );
- }
- }
-
- m_BlinkTime = 0; //reset
- }
- else
- {
- m_BlinkTime += timeslice;
- }
-
- if( m_IsTemperatureVisible )
- {
- m_TemperatureTimer += timeslice;
- if( m_TemperatureTimer > m_TemperatureShowTime )
- {
- HideTemperature();
- }
- }
-
- if ( !m_IsStaminaVisible )
- {
- m_StaminaTimer += timeslice;
- if ( m_StaminaTimer > m_StaminaShowTime )
- {
- SetStaminaBarVisibility( true );
- }
-
- }
-
- if ( m_HitDirEffectArray && m_HitDirEffectArray.Count() > 0 )
- {
- UpdateHitDirEffects(timeslice);
- CleanupHitDirEffects();
- }
-
- RefreshVehicleHud(timeslice);
-
- if (!m_HudVisibility.IsContextFlagActive(IngameHudVisibility.HUD_HIDE_FLAGS) && m_HeatBufferUI && m_HeatBufferUI.CanUpdate())
- m_HeatBufferUI.Update(timeslice);
- #ifdef PLATFORM_PS4
- RefreshPlayerTags();
- ShowPlayerTag(timeslice);
- #endif
- }
-
- override void SpawnHitDirEffect(DayZPlayer player, float hit_direction,float intensity_max)
- {
- if (HitDirectionEffectBase.m_Mode == HitDirectionModes.DISABLED)
- {
- return;
- }
-
- if (m_HitDirEffectArray == null)
- {
- m_HitDirEffectArray = new array<ref HitDirectionEffectBase>;
- }
- HitDirectionEffectBase hiteff = HitDirectionEffectBase.Cast(HitDirectionEffectBase.GetCurrentType().Spawn());
- hiteff.Init(player,hit_direction,intensity_max);
- m_HitDirEffectArray.Insert(hiteff);
- }
-
- void UpdateHitDirEffects( float timeslice )
- {
- for (int i = 0; i < m_HitDirEffectArray.Count(); i++)
- {
- m_HitDirEffectArray[i].Update(timeslice);
- }
- }
-
- void CleanupHitDirEffects()
- {
- for (int i = m_HitDirEffectArray.Count() - 1; i > -1; i--)
- {
- if ( m_HitDirEffectArray[i].DurationCheck() )
- {
- m_HitDirEffectArray.Remove(i);
- }
- }
- }
-
- override void InitHeatBufferUI(Man player)
- {
- m_HeatBufferUI = new IngameHudHeatBuffer(m_HudPanelWidget, PlayerBase.Cast(player));
- }
- void Debug()
- {
- foreach (int val:m_BadgesWidgetDisplay)
- {
- int key = m_BadgesWidgetDisplay.GetKeyByValue(val);
- Print(EnumTools.EnumToString(eDisplayElements, key));
- Print(val);
- Print("---------------------");
- }
- }
-
- //------------------------------------------
- //ye olde unused methods
- // everything below is DEPRECATED
-
- protected Widget m_VehiclePanel;
- protected Widget m_LeftHudPanelWidget;
- protected Widget m_PlayerPanelWidget;
- protected Widget m_StancePanel;
- protected Widget m_SpecializatonPanel;
- protected Widget m_SpecializationIcon;
- protected Widget m_BadgeNotifierDivider;
- protected bool m_VehicleHudState;
- protected bool m_VehicleHudDisabled;
- protected bool m_IsVehicleHudVisible;
- protected bool m_AnyBadgeVisible;
- protected bool m_IsQuickbarVisible;
- protected bool m_QuickbarHideUI;
- protected bool m_QuickbarHidePlayer;
- protected bool m_QuickbarState;
- protected bool m_HudHideUI;
- protected bool m_HudHidePlayer;
- protected bool m_HudInventory;
- protected bool m_HudState;
- protected bool m_IsHudVisible;
- protected bool m_Faded;
- protected bool m_IsInVehicle;
- protected ref array<VehicleHudBase> m_VehicleHudArray;
- int m_VehicleGearCount = -1;
- float m_TimeSinceLastEngineLightChange;
- bool m_VehicleHasOil;
- bool m_VehicleHasCoolant;
-
- //DEPRECATED
- void HideQuickbarTimer();
- void RefreshVehicleHudVisibility();
- void RefreshQuickbarVisibility();
- void RefreshHudVisibility();
- void UpdateSpecialtyMeter(float x, float y);
- void SetLeftStatsVisibility(bool visible);
- bool IsQuickbarVisible(){return false;}
- bool IsHideQuickbarPlayer(){return false;}
- bool GetQuickBarState(){return false;}
- bool IsHudVisible(){return false;}
- bool IsHideHudPlayer(){return false;}
- bool GetHudState(){return false;}
- }
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