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- //#define HEATBUFFER_INDICATOR_DEBUG // Uncomment for heat buffer indicator debug logs
- class IngameHudHeatBuffer
- {
- protected Widget m_Root;
- protected float m_CurrentValue;
- protected bool m_IsActive;
- protected int m_CurrentDirection; // -1 = none | 0 = decreasing | 1 = increasing
- protected int m_PreviousDirection; // -1 = none | 0 = decreasing | 1 = increasing
- protected bool m_Update;
- protected PlayerBase m_Player;
- protected float m_EffectTime;
- protected float m_EffectDuration;
- protected bool m_FadeIn;
- protected float m_FlashingTime;
- protected int m_FlashingStage;
- protected ref map<int, float> m_FlashingThresholds;
-
- void IngameHudHeatBuffer(Widget root, notnull PlayerBase player)
- {
- m_Root = root;
- m_Player = player;
-
- player.GetOnDeathStart().Insert(OnPlayerNegativeCondition);
- player.GetOnUnconsciousStart().Insert(OnPlayerNegativeCondition);
- player.GetOnUnconsciousStop().Insert(OnPlayerConditionChanged);
- m_CurrentDirection = -1;
- m_PreviousDirection = -1;
- m_Update = true;
- m_FlashingStage = -1;
-
- m_FlashingThresholds = new map<int, float>;
- m_FlashingThresholds.Insert(1, 0.002);
- m_FlashingThresholds.Insert(2, 0.332);
- m_FlashingThresholds.Insert(3, 0.662);
- }
-
- void OnPlayerNegativeCondition(PlayerBase player)
- {
- #ifdef HEATBUFFER_INDICATOR_DEBUG
- Print("IngameHudHeatBuffer::OnPlayerNegativeCondition");
- #endif
- if (player == m_Player)
- m_Update = false;
- }
-
- void OnPlayerConditionChanged(PlayerBase player)
- {
- #ifdef HEATBUFFER_INDICATOR_DEBUG
- Print("IngameHudHeatBuffer::OnPlayerConditionChanged");
- #endif
-
- if (player == m_Player)
- m_Update = true;
- }
-
- bool CanUpdate()
- {
- return m_Player && m_Update;
- }
-
- void Update(float timeslice)
- {
- int heatBufferStage = m_Player.GetHeatBufferStage();
- float heatBufferVal = m_Player.GetStatHeatBuffer().Get();
- float heatBufferDynMax = m_Player.GetHeatBufferDynamicMax();
- float heatBufferPercent = heatBufferVal / m_Player.GetStatHeatBuffer().GetMax();
- float heatBufferDiff = heatBufferVal - m_CurrentValue;
- m_CurrentValue = heatBufferVal;
-
- #ifdef HEATBUFFER_INDICATOR_DEBUG
- Print("-----------------------------------------------------------------------");
- Print("Buff stage=" + heatBufferStage);
- Print("Buff value=" + heatBufferVal);
- Print("Buff percent=" + heatBufferPercent);
- Print("Buff dynamic max=" + heatBufferDynMax);
- Print("Effect active=" + m_IsActive);
- Print("Last buff value=" + m_CurrentValue);
- Print("Buff differance=" + heatBufferDiff);
- Print("Prev Heat buffer direction=" + m_PreviousDirection);
- Print("Flashing time=" + m_FlashingTime);
- Print("Flashing stage=" + m_FlashingStage);
- #endif
-
- for (int i = 1; i < HeatBufferMdfr.NUMBER_OF_STAGES; ++i)
- {
- Widget hbw = m_Root.FindAnyWidget("HeatBuffer" + i);
- if (!hbw)
- continue;
- float stageThreshold = HeatBufferMdfr.STAGE_THRESHOLDS[i];
- #ifdef HEATBUFFER_INDICATOR_DEBUG
- Print("Stage treshold=" + stageThreshold);
- #endif
-
- // Determine heat buffer direction.
- // When heat buffer percentage value is higher the the heat buffer dynamic max value we prevent increasing for the indactor logic.
- // Heat buffer Dynamic max value determines the max value the character can currently reach with his current heat insolation
- if (heatBufferDiff > 0)
- {
- // If heat buffer percentage value is below or at current heat buffer dynamic max range value the direction cant change
- if (heatBufferPercent < heatBufferDynMax)
- {
- m_CurrentDirection = 1;
- }
- else
- {
- #ifdef HEATBUFFER_INDICATOR_DEBUG
- Print("HEAT BUFFER - DYNAMIC MAX REACHED - DONT CHANGE DIRECTION");
- #endif
- m_CurrentDirection = -1;
- }
- }
- else if (heatBufferDiff < 0)
- {
- m_CurrentDirection = 0;
- }
-
- #ifdef HEATBUFFER_INDICATOR_DEBUG
- Print("Heat buffer direction=" + m_CurrentDirection);
- #endif
-
- // Hide visibility of flashing stages
- if (heatBufferStage < i && m_FlashingStage != i || m_FlashingStage == i && m_FlashingTime >= 2.9)
- {
- if (m_FlashingStage == i)
- {
- m_IsActive = false;
- m_FlashingTime = 0;
- m_FlashingStage = -1;
- }
-
- hbw.SetAlpha(0);
- hbw.Show(false);
- }
-
- // Handle widget visibility and alpha based on stage and buffer percent
- if (heatBufferStage >= i)
- {
- hbw.Show(true);
-
- if (heatBufferPercent < stageThreshold)
- {
- if (m_CurrentDirection == 1)
- {
- #ifdef HEATBUFFER_INDICATOR_DEBUG
- Print("HEAT BUFFER - STAGE " + i + " - INCREASING");
- hbw.SetColor(ARGB(hbw.GetAlpha() * 255, 220, 220, 0)); // COLOR SET ON INDICATOR IS ONLY HERE FOR DEBUG TESTING FOR NOW
- #endif
-
- SetBaseAlpha(hbw, heatBufferPercent, stageThreshold);
-
- if (m_PreviousDirection == 0 && m_IsActive)
- {
- m_IsActive = false;
- m_FlashingTime = 0;
- m_FlashingStage = -1;
- }
- UpdateEffect(hbw, 2.0, timeslice);
- }
- else if (m_CurrentDirection == 0)
- {
- #ifdef HEATBUFFER_IND ICATOR_DEBUG
- Print("HEAT BUFFER - STAGE " + i + " - DECREASING");
- #endif
-
- SetBaseAlpha(hbw, heatBufferPercent, stageThreshold);
- if (m_PreviousDirection == 1 && m_IsActive)
- {
- m_IsActive = false;
- }
- float flashingThreshold = m_FlashingThresholds.Get(i);
- if (heatBufferDynMax < 0.5)
- {
- flashingThreshold = flashingThreshold + 0.002;
- }
-
- #ifdef HEATBUFFER_INDICATOR_DEBUG
- Print("HEAT BUFFER - STAGE " + i + " - DECREASING - Flashing threshold=" + flashingThreshold);
- hbw.SetColor(ARGB(hbw.GetAlpha() * 255, 0, 206, 209)); // COLOR SET ON INDICATOR IS ONLY HERE FOR DEBUG TESTING FOR NOW
- #endif
- if (heatBufferPercent <= flashingThreshold)
- {
- #ifdef HEATBUFFER_INDICATOR_DEBUG
- Print("HEAT BUFFER - STAGE " + i + " - FLASHING");
- #endif
-
- #ifdef HEATBUFFER_INDICATOR_DEBUG
- hbw.SetColor(ARGB(hbw.GetAlpha() * 255, 255, 0, 0)); // COLOR SET ON INDICATOR IS ONLY HERE FOR DEBUG TESTING FOR NOW
- #endif
- UpdateEffect(hbw, 0.25, timeslice);
-
- m_FlashingTime += timeslice;
- if (m_FlashingTime >= 2.9)
- {
- m_IsActive = false;
- m_FlashingTime = 0;
- m_FlashingStage = -1;
- hbw.SetAlpha(0);
- hbw.Show(false);
- }
- }
- }
- else if (m_CurrentDirection == -1)
- {
- #ifdef HEATBUFFER_INDICATOR_DEBUG
- Print("HEAT BUFFER - STAGE " + i + " - STAL");
- #endif
-
- SetBaseAlpha(hbw, heatBufferPercent, stageThreshold);
- }
- }
- else
- {
- #ifdef HEATBUFFER_INDICATOR_DEBUG
- Print("HEAT BUFFER - STAGE " + i + " - MAXED");
- #endif
-
- hbw.SetAlpha(1.0);
- #ifdef HEATBUFFER_INDICATOR_DEBUG
- hbw.SetColor(ARGB(hbw.GetAlpha() * 255, 220, 220, 220)); // COLOR SET ON INDICATOR IS ONLY HERE FOR DEBUG TESTING FOR NOW
- #endif
- }
- }
- }
-
- if (m_PreviousDirection != m_CurrentDirection)
- m_PreviousDirection = m_CurrentDirection;
- }
- // Function that calculates and sets the base alpha value for the current heat buffer widget depending on the given heat buffer percentage value and stage threshold
- void SetBaseAlpha(Widget hbw, float valuePercent, float stageThreshold)
- {
- float baseAlpha = Math.Lerp(0.05, 1.00, (valuePercent / stageThreshold));
- baseAlpha = Math.Floor(baseAlpha * 100) / 100;
- #ifdef HEATBUFFER_INDICATOR_DEBUG
- Print("HEAT BUFFER - Set base alpha=" + baseAlpha + " | Widget=" + hbw.GetName());
- #endif
- hbw.SetAlpha(baseAlpha); // Set the current alpha to the base alpha
- }
-
- void UpdateEffect(Widget hbw, float duration, float timeslice)
- {
- #ifdef HEATBUFFER_INDICATOR_DEBUG
- Print("HEAT BUFFER - EFFECT - Widget=" + hbw.GetName());
- #endif
-
- float baseAlpha = hbw.GetAlpha();
- float opacity;
- // Initialize the effect if it's not already active
- if (!m_IsActive)
- {
- m_EffectDuration = duration;
- m_EffectTime = 0;
- m_FadeIn = true;
- m_IsActive = true;
- }
-
- // Update the effect time
- m_EffectTime += timeslice;
-
- // Calculate the time fraction
- float timeFraction = m_EffectTime / m_EffectDuration;
-
- // Calculate opacity
- if (m_FadeIn)
- {
- opacity = Math.Lerp(0.0, 1.0, timeFraction);
- if (timeFraction >= 1.0)
- {
- m_FadeIn = false;
- m_EffectTime = 0; // Reset for fade-out
- }
- }
- else
- {
- opacity = Math.Lerp(1.0, 0.0, timeFraction);
- if (timeFraction >= 1.0)
- {
- m_FadeIn = true;
- m_EffectTime = 0; // Reset for fade-in
- }
- }
-
- // Clamp the opacity to ensure it's within the valid range
- opacity = Math.Clamp(opacity, 0.0, 1.0);
-
- // Set the widget's alpha (opacity)
- hbw.SetAlpha(opacity);
-
- // Debug print statements
- #ifdef HEATBUFFER_INDICATOR_DEBUG
- Print("HEAT BUFFER - EFFECT - Opacity=" + opacity + " | Time Fraction=" + timeFraction + " | FadeIn=" + m_FadeIn + " | Effect time=" + m_EffectTime + " | Effect duration=" + m_EffectDuration);
- #endif
- }
- }
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