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- class PlayerListScriptedWidget extends ScriptedWidgetEventHandler
- {
- protected Widget m_Root;
- protected ScrollWidget m_ScrollContainer;
- protected Widget m_Content;
- protected ref map<string, ref PlayerListEntryScriptedWidget> m_Entries;
-
- protected int m_TotalEntries;
- protected PlayerListEntryScriptedWidget m_SelectedEntry;
-
- void PlayerListScriptedWidget( Widget parent, string header_text = "" )
- {
- m_Root = GetGame().GetWorkspace().CreateWidgets( "gui/layouts/xbox/ingamemenu_xbox/players_info_panel.layout", parent );
- m_ScrollContainer = ScrollWidget.Cast( m_Root.FindAnyWidget( "ScrollFrame" ) );
- m_Content = m_Root.FindAnyWidget( "Content" );
-
- m_Entries = new map<string, ref PlayerListEntryScriptedWidget>;
- m_ScrollContainer.VScrollToPos01( 0 );
- }
-
- void ~PlayerListScriptedWidget()
- {
- delete m_Root;
- }
-
- void FocusFirst()
- {
- if ( m_Content && m_Content.GetChildren() )
- SetFocus( m_Content.GetChildren().FindAnyWidget( "Button" ) );
- m_ScrollContainer.VScrollToPos01( 0 );
- }
-
- void Reload( SyncPlayerList player_list )
- {
- if ( player_list && player_list.m_PlayerList && m_Entries )
- {
- foreach ( string UID, PlayerListEntryScriptedWidget widget : m_Entries )
- {
- SyncPlayer player_found;
- foreach ( SyncPlayer player : player_list.m_PlayerList )
- {
- if ( player && player.m_UID == UID )
- {
- player_found = player;
- break;
- }
- }
- if ( !player_found )
- {
- RemovePlayer( UID );
- }
- }
-
- for ( int i = 0; i < player_list.m_PlayerList.Count(); i++ )
- {
- SyncPlayer player2 = player_list.m_PlayerList.Get( i );
- PlayerListEntryScriptedWidget player_widget;
- m_Entries.Find( player2.m_UID, player_widget );
- if ( !player_widget )
- {
- AddPlayer( player2.m_PlayerName, player2.m_UID, true );
- }
- }
- }
- }
-
- bool IsEmpty()
- {
- return ( m_Entries.Count() == 0 );
- }
-
- void OnLoadServersAsync( GetServersResult result_list, EBiosError error, string response )
- {
- }
-
- void Reload( BiosFriendInfoArray player_list )
- {
- if ( player_list && m_Entries )
- {
- foreach ( string UID, PlayerListEntryScriptedWidget widget : m_Entries )
- {
- BiosFriendInfo player_found;
- int j = 0;
- while ( !player_found && j < player_list.Count() )
- {
- if ( player_list[j].m_Uid == UID )
- player_found = player_list[j];
- j++;
- }
-
- if ( !player_found )
- {
- RemovePlayer( UID );
- }
- }
-
- for ( int i = 0; i < player_list.Count(); i++ )
- {
- BiosFriendInfo player2 = player_list.Get( i );
- PlayerListEntryScriptedWidget player_widget;
- m_Entries.Find( player2.m_Uid, player_widget );
- if ( !player_widget )
- {
- AddPlayer( player2.m_DisplayName, player2.m_Uid, false );
- }
- }
- }
- }
-
- void Reload( BiosPrivacyUidResultArray player_list )
- {
- foreach ( BiosPrivacyUidResult result : player_list )
- {
- PlayerListEntryScriptedWidget player_widget;
- m_Entries.Find( result.m_Uid, player_widget );
- if ( player_widget )
- {
- player_widget.LoadPermissions( result.m_Results );
- }
- }
- }
-
- void ReloadLocal( map<string, bool> player_list )
- {
- if ( player_list )
- {
- for ( int i = 0; i < player_list.Count(); i++ )
- {
- string uid = player_list.GetKey( i );
- bool muted = OnlineServices.IsPlayerMuted( uid );
- PlayerListEntryScriptedWidget player_widget;
- m_Entries.Find( uid, player_widget );
- if ( player_widget )
- {
- player_widget.SetMute( muted );
- }
- }
- }
- }
-
- PlayerListEntryScriptedWidget FindEntryByWidget( Widget button )
- {
- if ( button && m_Entries )
- {
- foreach ( string UID, PlayerListEntryScriptedWidget widget : m_Entries )
- {
- if ( widget && widget.GetButtonWidget() == button )
- {
- return widget;
- }
- }
- }
-
- return null;
- }
-
- string FindPlayerByWidget( Widget button )
- {
- if ( button && m_Entries )
- {
- foreach ( string UID, PlayerListEntryScriptedWidget widget : m_Entries )
- {
- if ( widget && widget.GetButtonWidget() == button )
- {
- return UID;
- }
- }
- }
-
- return "";
- }
-
- void AddPlayer( string name, string UID, bool show_permissions )
- {
- if ( m_Entries )
- {
- m_Entries.Insert( UID, new PlayerListEntryScriptedWidget( m_Content, name, UID, show_permissions, this ) );
- m_TotalEntries++;
- }
- }
-
- void RemovePlayer(string UID)
- {
- if (m_Entries)
- {
- PlayerListEntryScriptedWidget next_entry;
- if (m_Entries.Get(UID) == m_SelectedEntry)
- {
- for (int i = 0; i < m_Entries.Count() - 1; i++)
- {
- if (m_Entries.GetElement(i) != m_Entries.Get(UID))
- continue;
-
- // Select next possibe player entry after the one to delete if possible
- if (i + 1 <= m_Entries.Count() - 1)
- {
- next_entry = m_Entries.GetElement(i + 1);
- }
- }
- }
-
- m_Entries.Remove(UID);
- m_TotalEntries--;
-
- // If there is no other possibe player entry after the current one to select we try to select the first indexed one
- if (!next_entry)
- {
- next_entry = m_Entries.GetElement(0);
- }
-
- // If we found a next entry to select from we select it in the UI class and focus on it
- // if not we only deselect the current one as there is no other possible entry to focus on
- if (next_entry)
- {
- SelectPlayer(next_entry);
- }
- else
- {
- if (m_SelectedEntry)
- m_SelectedEntry.Deselect();
- }
- m_Content.Update();
- }
- }
-
- bool IsMuted( string UID )
- {
- if ( m_Entries && m_Entries.Get( UID ) )
- {
- return m_Entries.Get( UID ).IsMuted();
- }
- return false;
- }
-
- bool IsGloballyMuted( string UID )
- {
- if ( m_Entries && m_Entries.Get( UID ) )
- {
- return m_Entries.Get( UID ).IsGloballyMuted();
- }
- return false;
- }
-
- void SetMute( string UID, bool mute )
- {
- if ( m_Entries && m_Entries.Get( UID ) )
- {
- m_Entries.Get( UID ).SetMute( mute );
- }
- }
-
- void ToggleMute( string UID )
- {
- if ( m_Entries && m_Entries.Get( UID ) )
- {
- m_Entries.Get( UID ).ToggleMute();
- }
- }
-
- PlayerListEntryScriptedWidget GetSelectedPlayer()
- {
- return m_SelectedEntry;
- }
-
- void SelectPlayer(PlayerListEntryScriptedWidget entry)
- {
- if (m_SelectedEntry)
- {
- m_SelectedEntry.Deselect();
- }
- m_SelectedEntry = entry;
-
- #ifdef PLATFORM_CONSOLE
- // Focus on new selected entry as OnFocus event function will handle the rest
- m_SelectedEntry.Focus();
- #endif
- if (GetGame().GetUIManager().GetMenu())
- GetGame().GetUIManager().GetMenu().Refresh();
- ScrollToEntry(m_SelectedEntry);
- }
-
- void ScrollToEntry( PlayerListEntryScriptedWidget entry )
- {
- if ( entry )
- {
- float x, y;
- float x_s, y_s;
- float x_l, y_l;
-
- Widget root = entry.GetButtonWidget().GetParent();
- Widget first_child = root.GetParent().GetChildren();
- Widget last_child = first_child;
- while ( last_child )
- {
- if ( last_child.GetSibling() )
- last_child = last_child.GetSibling();
- else
- break;
- }
-
- root.GetParent().Update();
- root.Update();
-
- m_ScrollContainer.GetScreenPos( x, y );
- m_ScrollContainer.GetScreenSize( x_s, y_s );
-
- float bottom_pos = y + y_s;
-
- root.GetScreenPos( x_l, y_l );
- root.GetScreenSize( x_s, y_s );
-
- if ( root == first_child )
- {
- m_ScrollContainer.VScrollToPos01( 0 );
- }
- else if ( root == last_child )
- {
- m_ScrollContainer.VScrollToPos01( 1 );
- }
- else if ( y_l + y_s >= bottom_pos )
- {
- m_ScrollContainer.VScrollToPos( m_ScrollContainer.GetVScrollPos() + y_s );
- }
- else if ( y_l <= y )
- {
- m_ScrollContainer.VScrollToPos( m_ScrollContainer.GetVScrollPos() - y_s );
- }
- }
- }
- }
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