collapsiblecontainer.c 3.2 KB

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  1. class CollapsibleContainer: Container
  2. {
  3. protected ref CollapsibleHeader m_CollapsibleHeader;
  4. protected bool m_Hidden;
  5. void CollapsibleContainer( LayoutHolder parent, int sort = -1 )
  6. {
  7. m_MainWidget.Show( true );
  8. if ( sort > -1 )
  9. m_MainWidget.SetSort( sort + 2 );
  10. m_MainWidget = m_MainWidget.FindAnyWidget( "header" );
  11. m_Body = new array<ref LayoutHolder>;
  12. m_CollapsibleHeader = new CollapsibleHeader( this, "CollapseButtonOnMouseButtonDown" );
  13. }
  14. override void SetLayoutName()
  15. {
  16. m_LayoutName = WidgetLayoutName.CollapsibleContainer;
  17. }
  18. EntityAI GetEntity()
  19. {
  20. return m_Entity;
  21. }
  22. override void OnDropReceivedFromHeader( Widget w, int x, int y, Widget receiver ) { }
  23. override void Refresh()
  24. {
  25. super.Refresh();
  26. }
  27. override void OnShow()
  28. {
  29. super.OnShow();
  30. m_Hidden = false;
  31. for (int i = 0; i < m_Body.Count(); i++)
  32. {
  33. m_Body.Get( i ).OnShow();
  34. Container c = Container.Cast(m_Body.Get(i));
  35. if (c)
  36. {
  37. c.Open();
  38. }
  39. }
  40. SetCollapsibleHeaderArrowState(m_Hidden);
  41. }
  42. override void OnHide()
  43. {
  44. m_Hidden = true;
  45. if (m_CollapsibleHeader)
  46. {
  47. SetCollapsibleHeaderArrowState(m_Hidden);
  48. }
  49. else
  50. {
  51. super.OnHide();
  52. }
  53. }
  54. override void Insert( LayoutHolder container, int pos = -1, bool immedUpdate = true )
  55. {
  56. super.Insert( container, pos, immedUpdate );
  57. //if ( immedUpdate )
  58. //{
  59. RecomputeOpenedContainers();
  60. UpdateCollapseButtons();
  61. //}
  62. SetCollapsibleHeaderArrowState(m_Hidden);
  63. }
  64. override void Remove( LayoutHolder container )
  65. {
  66. super.Remove( container );
  67. RecomputeOpenedContainers();
  68. UpdateCollapseButtons();
  69. }
  70. bool CanDisplayAnyCategory()
  71. {
  72. return false;
  73. }
  74. void UpdateCollapseButtons()
  75. {
  76. #ifndef PLATFORM_CONSOLE
  77. if (m_Body.Count() < 2)
  78. {
  79. if (m_CollapsibleHeader)
  80. {
  81. m_CollapsibleHeader.ShowCollapseButton(false);
  82. }
  83. }
  84. else
  85. {
  86. if (m_CollapsibleHeader)
  87. {
  88. m_CollapsibleHeader.ShowCollapseButton(true);
  89. }
  90. }
  91. #endif
  92. }
  93. void LoadDefaultState()
  94. {
  95. m_Hidden = !ItemManager.GetInstance().GetDefaultHeaderOpenState( "VICINITY" );
  96. //m_Closed = m_Hidden;
  97. if ( m_Hidden )
  98. {
  99. OnHide();
  100. }
  101. else
  102. {
  103. OnShow();
  104. }
  105. }
  106. bool IsHidden()
  107. {
  108. return m_Hidden;
  109. }
  110. void CollapseButtonOnMouseButtonDown( Widget w )
  111. {
  112. Toggle();
  113. }
  114. override void Toggle()
  115. {
  116. if (!m_Hidden)
  117. {
  118. for (int i = 1; i < m_Body.Count(); i++)
  119. {
  120. m_Body.Get( i ).OnHide();
  121. Container c = Container.Cast(m_Body.Get(i));
  122. if (c)
  123. {
  124. c.Close();
  125. }
  126. }
  127. OnHide();
  128. }
  129. else
  130. {
  131. OnShow();
  132. }
  133. m_Closed = m_Hidden;
  134. SetCollapsibleHeaderArrowState(m_Hidden);
  135. UpdateCollapseButtons();
  136. }
  137. override bool OnChildRemove( Widget w, Widget child )
  138. {
  139. if( w == GetMainWidget() )
  140. GetMainWidget().Update();
  141. return true;
  142. }
  143. override bool OnChildAdd( Widget w, Widget child )
  144. {
  145. if( w == GetMainWidget() )
  146. GetMainWidget().Update();
  147. return true;
  148. }
  149. override Header GetHeader()
  150. {
  151. return m_CollapsibleHeader;
  152. }
  153. override void SetHeader(Header header)
  154. {
  155. m_CollapsibleHeader = CollapsibleHeader.Cast(header);
  156. }
  157. void SetCollapsibleHeaderArrowState(bool open)
  158. {
  159. if (m_CollapsibleHeader)
  160. {
  161. m_CollapsibleHeader.SetArrowButtonOpened(open);
  162. }
  163. }
  164. }