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- //container for various subgroups and their elements
- class KeybindingsContainer extends ScriptedWidgetEventHandler
- {
- protected const int NO_SORTING = -1;
- protected Widget m_Root;
- protected KeybindingsMenu m_Menu;
- protected ScrollWidget m_Scroll;
-
- protected ref map<int, ref ElementArray> m_KeyWidgetElements; //<input_action_id,<KeybindingElementNew>>
- protected int m_CurrentSettingKeyIndex = -1;
- protected int m_CurrentSettingAlternateKeyIndex = -1;
-
- protected ref array<Widget> m_Subgroups;
-
- void KeybindingsContainer( int index, Input input, Widget parent, KeybindingsMenu menu )
- {
- m_KeyWidgetElements = new map<int, ref ElementArray>;
- m_Menu = menu;
-
- m_Root = GetGame().GetWorkspace().CreateWidgets( GetLayoutName(), parent );
- m_Scroll = ScrollWidget.Cast(m_Root.FindAnyWidget("group_scroll"));
- Widget container = m_Root.FindAnyWidget( "group_scroll" );
-
- CreateSubgroups(container,input);
-
- container.Update();
-
- m_Root.SetHandler( this );
- }
-
- string GetLayoutName()
- {
- return "gui/layouts/new_ui/options/keybindings_selectors/keybinding_container.layout";
- }
-
- void OnSelectKBPreset( int index )
- {
- GetUApi().PresetSelect( index );
- ReloadElements();
- GetUApi().Export();
- GetUApi().SaveInputPresetMiscData();
- }
-
- void ReloadElements()
- {
- foreach ( ElementArray elements : m_KeyWidgetElements )
- {
- foreach (KeybindingElementNew element : elements)
- {
- element.Reload();
- }
- }
- }
-
- void AddSubgroup( int sort_index, Widget parent, Input input )
- {
- Widget subgroup = GetGame().GetWorkspace().CreateWidgets( "gui/layouts/new_ui/options/keybindings_selectors/keybinding_subgroup.layout", parent );
- Widget subgroup_content = subgroup.FindAnyWidget( "subgroup_content" );
-
- TIntArray input_actions;
- if (sort_index != NO_SORTING)
- {
- input_actions = InputUtils.GetInputActionSortingMap().Get(sort_index);
- }
- else
- {
- input_actions = InputUtils.GetUnsortedInputActions();
- }
-
- for (int i = 0; i < input_actions.Count(); i++)
- {
- AddElement( input_actions[i], subgroup_content, input );
- }
-
- m_Subgroups.Insert(subgroup);
-
- subgroup_content.Update();
- }
-
- void CreateSubgroups( Widget parent, Input input )
- {
- m_Subgroups = new array<Widget>;
-
- int sort_count = InputUtils.GetInputActionSortingMap().Count();
- for (int i = 0; i < sort_count; i++)
- {
- if (InputUtils.GetInputActionSortingMap().GetElement(i) && InputUtils.GetInputActionSortingMap().GetElement(i).Count() > 0)
- {
- AddSubgroup(InputUtils.GetInputActionSortingMap().GetKey(i),parent,input);
- }
- }
-
- //any unssorted inputs go here
- if (InputUtils.GetUnsortedInputActions() && InputUtils.GetUnsortedInputActions().Count() > 0)
- {
- AddSubgroup(NO_SORTING,parent,input);
- }
- }
-
- void AddElement( int index, Widget parent, Input input )
- {
- //create array if needed
- if (!m_KeyWidgetElements.Get(index))
- {
- ElementArray elements = new ElementArray;
- m_KeyWidgetElements.Insert( index, elements );
- }
-
- KeybindingElementNew element = new KeybindingElementNew( index, parent, this );
- m_KeyWidgetElements.Get(index).Insert(element);
- }
-
- bool IsEnteringKeyBind()
- {
- return ( m_CurrentSettingKeyIndex != -1 || m_CurrentSettingAlternateKeyIndex != -1 );
- }
-
- void ClearKeybind( int key_index )
- {
- m_Menu.ClearKeybind( key_index );
- }
-
- void ClearAlternativeKeybind( int key_index )
- {
- m_Menu.ClearAlternativeKeybind( key_index );
- }
-
- void StartEnteringKeybind( int key_index )
- {
- m_CurrentSettingAlternateKeyIndex = -1;
- m_CurrentSettingKeyIndex = key_index;
- m_Menu.StartEnteringKeybind( key_index );
- }
-
- void CancelEnteringKeybind()
- {
- if ( m_CurrentSettingKeyIndex != -1 )
- {
- foreach (KeybindingElementNew element : m_KeyWidgetElements.Get( m_CurrentSettingKeyIndex ))
- {
- element.CancelEnteringKeybind();
- }
- m_CurrentSettingKeyIndex = -1;
- }
- }
-
- void StartEnteringAlternateKeybind( int key_index )
- {
- m_CurrentSettingKeyIndex = -1;
- m_CurrentSettingAlternateKeyIndex = key_index;
- m_Menu.StartEnteringAlternateKeybind( key_index );
- }
-
- void CancelEnteringAlternateKeybind()
- {
- if ( m_CurrentSettingAlternateKeyIndex != -1 )
- {
- foreach (KeybindingElementNew element : m_KeyWidgetElements.Get( m_CurrentSettingAlternateKeyIndex ))
- {
- element.CancelEnteringKeybind();
- }
- m_CurrentSettingAlternateKeyIndex = -1;
- }
- }
-
- //! is anything changed?
- bool IsChanged()
- {
- foreach (ElementArray elements : m_KeyWidgetElements)
- {
- foreach (KeybindingElementNew element : elements)
- {
- if (element.IsChanged() || element.IsAlternateChanged())
- {
- return true;
- }
- }
- }
- return false;
- }
-
- void Apply()
- {
- UAInputAPI ua_api = GetUApi();
- int input_index = 0;
-
- foreach (ElementArray elements : m_KeyWidgetElements)
- {
- foreach (int element_index, KeybindingElementNew element : elements)
- {
- if (element_index == 0)
- {
- UAInput input = ua_api.GetInputByID( m_KeyWidgetElements.GetKey(input_index) );
- int i;
- if ( element.IsChanged() )
- {
- array<int> new_keys = element.GetChangedBinds();
- input.ClearDeviceBind(EUAINPUT_DEVICE_KEYBOARDMOUSE);
- if ( new_keys.Count() > 0 )
- {
- input.BindComboByHash( new_keys.Get( 0 ) );
- for( i = 1; i < new_keys.Count(); i++ )
- {
- input.BindComboByHash( new_keys.Get( i ) );
- }
- }
- }
-
- if ( element.IsAlternateChanged() )
- {
- array<int> new_alt_keys = element.GetChangedAlternateBinds();
-
- if ( input.AlternativeCount() == 0 )
- {
- input.AddAlternative();
- }
-
- input.ClearDeviceBind(EUAINPUT_DEVICE_CONTROLLER);
-
- if ( new_alt_keys.Count() > 0 )
- {
- input.BindComboByHash( new_alt_keys.Get( 0 ) );
- for( i = 1; i < new_alt_keys.Count(); i++ )
- {
- input.BindComboByHash( new_alt_keys.Get( i ) );
- }
- }
- }
- }
- element.Reload();
- }
- input_index++;
- }
- }
-
- void Reset(bool forced = false)
- {
- foreach ( ElementArray elements : m_KeyWidgetElements )
- {
- foreach (KeybindingElementNew element : elements)
- {
- if ( element.IsChanged() || element.IsAlternateChanged() || forced )
- {
- element.Reload();
- }
- }
- }
- }
-
- void Update( float timeslice )
- {
- if ( m_CurrentSettingKeyIndex != -1 || m_CurrentSettingAlternateKeyIndex != -1 )
- {
- UAInputAPI ua_api = GetUApi();
- if ( ua_api.DeterminePressedButton() != 0 )
- {
- string name;
- string text;
- ref array<int> new_keybinds = new array<int>;
-
- // remove previous backlit
- GetDayZGame().GetBacklit().KeybindingClear();
- for( int i = 0; i < ua_api.DeterminedCount(); ++i )
- {
- int kb_id = ua_api.GetDetermined( i );
- new_keybinds.Insert( kb_id );
-
- // light up specific key
- GetDayZGame().GetBacklit().KeybindingShow(kb_id);
- }
-
- if ( m_CurrentSettingKeyIndex != -1 )
- {
- m_Menu.ConfirmKeybindEntry( new_keybinds );
- foreach (KeybindingElementNew element : m_KeyWidgetElements.Get( m_CurrentSettingKeyIndex ))
- {
- element.Reload( new_keybinds, false );
- }
- m_CurrentSettingKeyIndex = -1;
- }
- else if ( m_CurrentSettingAlternateKeyIndex != -1 )
- {
- m_Menu.ConfirmAlternateKeybindEntry( new_keybinds );
- foreach (KeybindingElementNew elementAlternate : m_KeyWidgetElements.Get( m_CurrentSettingAlternateKeyIndex ))
- {
- elementAlternate.Reload( new_keybinds, true );
- }
- m_CurrentSettingAlternateKeyIndex = -1;
- }
- }
- }
- }
-
- void SwitchSubgroup(int index)
- {
- Widget w;
- for (int i = 0; i < m_Subgroups.Count(); i++)
- {
- w = m_Subgroups[i];
- w.Show(index == i);
- }
-
- m_Scroll.VScrollToPos01(0);
- }
- }
- typedef array<ref KeybindingElementNew> ElementArray;
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