mainmenu.c 16 KB

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  1. class MainMenu extends UIScriptedMenu
  2. {
  3. protected ref MainMenuStats m_Stats;
  4. protected ref MainMenuVideo m_Video;
  5. protected MissionMainMenu m_Mission;
  6. protected DayZIntroScenePC m_ScenePC;
  7. protected TextWidget m_PlayerName;
  8. protected TextWidget m_Version;
  9. protected Widget m_CharacterRotationFrame;
  10. protected Widget m_Play;
  11. protected Widget m_ChooseServer;
  12. protected Widget m_CustomizeCharacter;
  13. protected Widget m_PlayVideo;
  14. protected Widget m_Feedback;
  15. protected Widget m_Tutorials;
  16. protected Widget m_TutorialButton;
  17. protected Widget m_MessageButton;
  18. protected Widget m_SettingsButton;
  19. protected Widget m_Exit;
  20. protected Widget m_NewsMain;
  21. protected Widget m_NewsSec1;
  22. protected Widget m_NewsSec2;
  23. protected Widget m_PrevCharacter;
  24. protected Widget m_NextCharacter;
  25. protected Widget m_LastPlayedTooltip;
  26. protected Widget m_LastPlayedTooltipLabel;
  27. protected TextWidget m_LastPlayedTooltipName;
  28. protected TextWidget m_LastPlayedTooltipIP;
  29. protected TextWidget m_LastPlayedTooltipPort;
  30. protected ref WidgetFadeTimer m_LastPlayedTooltipTimer;
  31. protected ref Widget m_LastFocusedButton;
  32. protected ref TextWidget m_ModdedWarning;
  33. protected ref ModsMenuSimple m_ModsSimple;
  34. protected ref ModsMenuDetailed m_ModsDetailed;
  35. protected ref ModsMenuTooltip m_ModsTooltip;
  36. protected Widget m_DlcFrame;
  37. protected ref map<string,ref ModInfo> m_AllDlcsMap;
  38. protected ref JsonDataDLCList m_DlcData;
  39. protected ref array<ref MainMenuDlcHandlerBase> m_DlcHandlers;
  40. protected ref MainMenuDlcHandlerBase m_DisplayedDlcHandler;
  41. override Widget Init()
  42. {
  43. layoutRoot = GetGame().GetWorkspace().CreateWidgets("gui/layouts/new_ui/main_menu.layout");
  44. m_Play = layoutRoot.FindAnyWidget("play");
  45. m_ChooseServer = layoutRoot.FindAnyWidget("choose_server");
  46. m_CustomizeCharacter = layoutRoot.FindAnyWidget("customize_character");
  47. m_PlayVideo = layoutRoot.FindAnyWidget("play_video");
  48. m_Feedback = layoutRoot.FindAnyWidget("feedback_button");
  49. m_Tutorials = layoutRoot.FindAnyWidget("tutorials");
  50. m_TutorialButton = layoutRoot.FindAnyWidget("tutorial_button");
  51. m_MessageButton = layoutRoot.FindAnyWidget("message_button");
  52. m_SettingsButton = layoutRoot.FindAnyWidget("settings_button");
  53. m_Exit = layoutRoot.FindAnyWidget("exit_button");
  54. m_PrevCharacter = layoutRoot.FindAnyWidget("prev_character");
  55. m_NextCharacter = layoutRoot.FindAnyWidget("next_character");
  56. m_DlcFrame = layoutRoot.FindAnyWidget("dlc_Frame");
  57. m_Version = TextWidget.Cast(layoutRoot.FindAnyWidget("version"));
  58. m_ModdedWarning = TextWidget.Cast(layoutRoot.FindAnyWidget("ModdedWarning"));
  59. m_CharacterRotationFrame = layoutRoot.FindAnyWidget("character_rotation_frame");
  60. m_LastPlayedTooltip = layoutRoot.FindAnyWidget("last_server_info");
  61. m_LastPlayedTooltip.Show(false);
  62. m_LastPlayedTooltipLabel = m_LastPlayedTooltip.FindAnyWidget("last_server_info_label");
  63. m_LastPlayedTooltipName = TextWidget.Cast(m_LastPlayedTooltip.FindAnyWidget("last_server_info_name"));
  64. m_LastPlayedTooltipIP = TextWidget.Cast(m_LastPlayedTooltip.FindAnyWidget("last_server_info_ip"));
  65. m_LastPlayedTooltipPort = TextWidget.Cast(m_LastPlayedTooltip.FindAnyWidget("last_server_info_port"));
  66. m_LastPlayedTooltipTimer = new WidgetFadeTimer();
  67. m_Stats = new MainMenuStats(layoutRoot.FindAnyWidget("character_stats_root"));
  68. m_Mission = MissionMainMenu.Cast(GetGame().GetMission());
  69. m_LastFocusedButton = m_Play;
  70. m_ScenePC = m_Mission.GetIntroScenePC();
  71. if (m_ScenePC)
  72. {
  73. m_ScenePC.ResetIntroCamera();
  74. }
  75. m_PlayVideo.Show(false);
  76. m_PlayerName = TextWidget.Cast(layoutRoot.FindAnyWidget("character_name_text"));
  77. // Set Version
  78. string version;
  79. GetGame().GetVersion(version);
  80. m_Version.SetText("#main_menu_version" + " " + version);
  81. GetGame().GetUIManager().ScreenFadeOut(0);
  82. SetFocus(null);
  83. Refresh();
  84. LoadMods();
  85. PopulateDlcFrame();
  86. GetDayZGame().GetBacklit().MainMenu_OnShow();
  87. GetGame().GetMission().GetOnModMenuVisibilityChanged().Insert(ShowDlcFrame);
  88. g_Game.SetLoadState(DayZLoadState.MAIN_MENU_CONTROLLER_SELECT);
  89. return layoutRoot;
  90. }
  91. void ~MainMenu()
  92. {
  93. if (GetGame().GetMission())
  94. {
  95. GetGame().GetMission().GetOnModMenuVisibilityChanged().Remove(ShowDlcFrame);
  96. }
  97. }
  98. void LoadMods()
  99. {
  100. array<ref ModInfo> modArray = new array<ref ModInfo>();
  101. GetGame().GetModInfos(modArray);
  102. if (modArray.Count() > 0)
  103. {
  104. modArray.Remove(modArray.Count() - 1);
  105. modArray.Invert();
  106. }
  107. FilterDlcs(modArray);
  108. if (m_ModsSimple)
  109. delete m_ModsSimple;
  110. if (m_ModsDetailed)
  111. delete m_ModsDetailed;
  112. m_ModdedWarning.Show(GetGame().GetModToBeReported());
  113. if (modArray.Count() > 0)
  114. {
  115. layoutRoot.FindAnyWidget("ModsSimple").Show(true);
  116. m_ModsTooltip = new ModsMenuTooltip(layoutRoot);
  117. m_ModsDetailed = new ModsMenuDetailed(modArray, layoutRoot.FindAnyWidget("ModsDetailed"), m_ModsTooltip, this);
  118. m_ModsSimple = new ModsMenuSimple(modArray, layoutRoot.FindAnyWidget("ModsSimple"), m_ModsDetailed);
  119. }
  120. }
  121. void FilterDlcs(inout array<ref ModInfo> modArray)
  122. {
  123. if (!m_AllDlcsMap)
  124. m_AllDlcsMap = new map<string,ref ModInfo>();
  125. m_AllDlcsMap.Clear();
  126. int count = modArray.Count();
  127. ModInfo info;
  128. for (int i = count - 1; i > -1; i--)
  129. {
  130. info = modArray[i];
  131. if (info.GetIsDLC())
  132. {
  133. m_AllDlcsMap.Set(info.GetName(),info);
  134. modArray.Remove(i);
  135. }
  136. }
  137. }
  138. void ShowDlcFrame(bool show)
  139. {
  140. m_DlcFrame.Show(show);
  141. if (m_DisplayedDlcHandler)
  142. m_DisplayedDlcHandler.ShowInfoPanel(show);
  143. }
  144. void PopulateDlcFrame()
  145. {
  146. if (!m_DlcHandlers)
  147. m_DlcHandlers = new array<ref MainMenuDlcHandlerBase>();
  148. m_DlcData = DlcDataLoader.GetData();
  149. int count = m_DlcData.DLCs.Count();
  150. JsonDataDLCInfo data;
  151. ModInfo info;
  152. for (int i = 0; i < count; i++)
  153. {
  154. data = m_DlcData.DLCs[i];
  155. info = m_AllDlcsMap.Get(data.Name);
  156. MainMenuDlcHandlerBase handler = new MainMenuDlcHandlerBase(info, m_DlcFrame, data);
  157. handler.ShowInfoPanel(true);
  158. m_DisplayedDlcHandler = handler;//TODO: carousel will take care of this later
  159. m_DlcHandlers.Insert(handler);
  160. }
  161. }
  162. override bool OnMouseButtonDown(Widget w, int x, int y, int button)
  163. {
  164. if (w == m_CharacterRotationFrame)
  165. {
  166. if (m_ScenePC)
  167. m_ScenePC.CharacterRotationStart();
  168. return true;
  169. }
  170. return false;
  171. }
  172. override bool OnMouseButtonUp(Widget w, int x, int y, int button)
  173. {
  174. if (m_ScenePC)
  175. m_ScenePC.CharacterRotationStop();
  176. return false;
  177. }
  178. override bool OnClick(Widget w, int x, int y, int button)
  179. {
  180. if (button == MouseState.LEFT)
  181. {
  182. if (w == m_Play)
  183. {
  184. m_LastFocusedButton = m_Play;
  185. Play();
  186. return true;
  187. }
  188. else if (w == m_ChooseServer)
  189. {
  190. m_LastFocusedButton = m_ChooseServer;
  191. OpenMenuServerBrowser();
  192. return true;
  193. }
  194. else if (w == m_CustomizeCharacter)
  195. {
  196. OpenMenuCustomizeCharacter();
  197. return true;
  198. }
  199. else if (w == m_TutorialButton)
  200. {
  201. OpenTutorials();
  202. return true;
  203. }
  204. else if (w == m_MessageButton)
  205. {
  206. OpenCredits();
  207. return true;
  208. }
  209. else if (w == m_SettingsButton)
  210. {
  211. OpenSettings();
  212. return true;
  213. }
  214. else if (w == m_Exit)
  215. {
  216. Exit();
  217. return true;
  218. }
  219. else if (w == m_PrevCharacter)
  220. {
  221. PreviousCharacter();
  222. return true;
  223. }
  224. else if (w == m_NextCharacter)
  225. {
  226. NextCharacter();
  227. return true;
  228. }
  229. else if (w == m_PlayVideo)
  230. {
  231. m_LastFocusedButton = m_PlayVideo;
  232. PlayVideo();
  233. return true;
  234. }
  235. else if (w == m_Tutorials)
  236. {
  237. m_LastFocusedButton = m_Tutorials;
  238. OpenTutorials();
  239. return true;
  240. }
  241. else if (w == m_Feedback)
  242. {
  243. m_LastFocusedButton = m_Feedback;
  244. OpenFeedback();
  245. }
  246. }
  247. return false;
  248. }
  249. override bool OnMouseEnter(Widget w, int x, int y)
  250. {
  251. if (w == m_Play)
  252. {
  253. string ip = "";
  254. string name = "";
  255. int port = 0;
  256. if (m_ScenePC && !m_ScenePC.GetIntroCharacter().IsDefaultCharacter())
  257. {
  258. int charID = m_ScenePC.GetIntroCharacter().GetCharacterID();
  259. m_ScenePC.GetIntroCharacter().GetLastPlayedServer(charID, ip, name, port);
  260. m_LastPlayedTooltipName.SetText("#server_details_name " + name);
  261. m_LastPlayedTooltipIP.SetText("#main_menu_IP " + ip);
  262. m_LastPlayedTooltipPort.SetText("#main_menu_port " + port);
  263. m_LastPlayedTooltipTimer.FadeIn(m_LastPlayedTooltip, 0.3, true);
  264. }
  265. }
  266. if (IsFocusable(w))
  267. {
  268. ColorHighlight(w);
  269. return true;
  270. }
  271. return false;
  272. }
  273. override bool OnMouseLeave(Widget w, Widget enterW, int x, int y)
  274. {
  275. if (w == m_Play)
  276. {
  277. m_LastPlayedTooltipTimer.FadeOut(m_LastPlayedTooltip, 0.3, true);
  278. }
  279. if (IsFocusable(w))
  280. {
  281. ColorNormal(w);
  282. return true;
  283. }
  284. return false;
  285. }
  286. override bool OnFocus(Widget w, int x, int y)
  287. {
  288. if (IsFocusable(w))
  289. {
  290. ColorHighlight(w);
  291. return true;
  292. }
  293. return false;
  294. }
  295. override bool OnFocusLost(Widget w, int x, int y)
  296. {
  297. if (IsFocusable(w))
  298. {
  299. ColorNormal(w);
  300. return true;
  301. }
  302. return false;
  303. }
  304. bool IsFocusable(Widget w)
  305. {
  306. if (w)
  307. {
  308. if (w == m_Play || w == m_ChooseServer || w == m_CustomizeCharacter || w == m_TutorialButton || w == m_MessageButton || w == m_SettingsButton)
  309. {
  310. return true;
  311. }
  312. if (w == m_Exit || w == m_PlayVideo || w == m_Feedback)
  313. {
  314. return true;
  315. }
  316. if (w == m_NewsMain || w == m_NewsSec1 || w == m_NewsSec2 || w == m_PrevCharacter || w == m_NextCharacter)
  317. {
  318. return true;
  319. }
  320. }
  321. return false;
  322. }
  323. override void Refresh()
  324. {
  325. string name;
  326. if (m_ScenePC && g_Game.GetGameState() == DayZGameState.MAIN_MENU)
  327. OnChangeCharacter();
  328. string version;
  329. GetGame().GetVersion(version);
  330. m_Version.SetText("#main_menu_version" + " " + version);
  331. if (m_DisplayedDlcHandler)
  332. m_DisplayedDlcHandler.UpdateAllPromotionInfo();
  333. }
  334. override void OnShow()
  335. {
  336. if (m_DisplayedDlcHandler)
  337. m_DisplayedDlcHandler.ShowInfoPanel(true);
  338. SetFocus(null);
  339. OnChangeCharacter(false);
  340. m_Stats.UpdateStats();
  341. LoadMods();
  342. return;
  343. }
  344. override void OnHide()
  345. {
  346. if (m_DisplayedDlcHandler)
  347. m_DisplayedDlcHandler.ShowInfoPanel(false);
  348. GetDayZGame().GetBacklit().MainMenu_OnHide();
  349. }
  350. override void Update(float timeslice)
  351. {
  352. super.Update(timeslice);
  353. if (GetGame() && GetUApi().GetInputByID(UAUIBack).LocalPress())
  354. {
  355. if (!GetGame().GetUIManager().IsDialogHiding())
  356. {
  357. Exit();
  358. }
  359. }
  360. }
  361. void Play()
  362. {
  363. if (!g_Game.IsNewCharacter())
  364. {
  365. GetGame().GetCallQueue(CALL_CATEGORY_GUI).CallByName(this, "ConnectLastSession");
  366. }
  367. else
  368. {
  369. GetGame().GetCallQueue(CALL_CATEGORY_GUI).CallByName(this, "ConnectBestServer");
  370. }
  371. }
  372. bool CanSaveDefaultCharacter()
  373. {
  374. if (m_ScenePC && m_ScenePC.GetIntroCharacter() && m_ScenePC.GetIntroCharacter().GetCharacterID() == -1)
  375. {
  376. return true;
  377. }
  378. return false;
  379. }
  380. void OpenMenuServerBrowser()
  381. {
  382. EnterScriptedMenu(MENU_SERVER_BROWSER);
  383. }
  384. void OpenMenuCustomizeCharacter()
  385. {
  386. EnterScriptedMenu(MENU_CHARACTER);
  387. }
  388. void NextCharacter()
  389. {
  390. if (m_ScenePC && m_ScenePC.GetIntroCharacter())
  391. {
  392. int charID = m_ScenePC.GetIntroCharacter().GetNextCharacterID();
  393. if (charID != m_ScenePC.GetIntroCharacter().GetCharacterID())
  394. {
  395. m_ScenePC.GetIntroCharacter().SetCharacterID(charID);
  396. OnChangeCharacter();
  397. }
  398. }
  399. }
  400. void PreviousCharacter()
  401. {
  402. if (m_ScenePC && m_ScenePC.GetIntroCharacter())
  403. {
  404. int charID = m_ScenePC.GetIntroCharacter().GetPrevCharacterID();
  405. if (charID != m_ScenePC.GetIntroCharacter().GetCharacterID())
  406. {
  407. m_ScenePC.GetIntroCharacter().SetCharacterID(charID);
  408. OnChangeCharacter();
  409. }
  410. }
  411. }
  412. void OnChangeCharacter(bool create_character = true)
  413. {
  414. if (m_ScenePC && m_ScenePC.GetIntroCharacter())
  415. {
  416. int charID = m_ScenePC.GetIntroCharacter().GetCharacterID();
  417. if (create_character)
  418. {
  419. m_ScenePC.GetIntroCharacter().CreateNewCharacterById(charID);
  420. }
  421. m_PlayerName.SetText(m_ScenePC.GetIntroCharacter().GetCharacterNameById(charID));
  422. Widget w = m_CustomizeCharacter.FindAnyWidget(m_CustomizeCharacter.GetName() + "_label");
  423. if (w)
  424. {
  425. TextWidget text = TextWidget.Cast(w);
  426. if (m_ScenePC.GetIntroCharacter().IsDefaultCharacter())
  427. {
  428. text.SetText("#layout_main_menu_customize_char");
  429. }
  430. else
  431. {
  432. text.SetText("#layout_main_menu_rename");
  433. }
  434. }
  435. if (m_ScenePC.GetIntroCharacter().GetCharacterObj())
  436. {
  437. if (m_ScenePC.GetIntroCharacter().GetCharacterObj().IsMale())
  438. m_ScenePC.GetIntroCharacter().SetCharacterGender(ECharGender.Male);
  439. else
  440. m_ScenePC.GetIntroCharacter().SetCharacterGender(ECharGender.Female);
  441. }
  442. //update character stats
  443. m_Stats.UpdateStats();
  444. }
  445. }
  446. void OpenStats()
  447. {
  448. }
  449. void OpenMessages()
  450. {
  451. }
  452. void OpenSettings()
  453. {
  454. EnterScriptedMenu(MENU_OPTIONS);
  455. }
  456. void PlayVideo()
  457. {
  458. EnterScriptedMenu(MENU_VIDEO);
  459. }
  460. protected void OpenFeedback()
  461. {
  462. GetGame().OpenURL("https://feedback.bistudio.com/project/view/2/");
  463. }
  464. void OpenTutorials()
  465. {
  466. EnterScriptedMenu(MENU_TUTORIAL);
  467. }
  468. void OpenCredits()
  469. {
  470. EnterScriptedMenu(MENU_CREDITS);
  471. m_Mission.OnMenuEnter(MENU_CREDITS);
  472. }
  473. void Exit()
  474. {
  475. GetGame().GetUIManager().ShowDialog("#main_menu_exit", "#main_menu_exit_desc", IDC_MAIN_QUIT, DBT_YESNO, DBB_YES, DMT_QUESTION, this);
  476. }
  477. bool TryConnectLastSession(out string ip, out int port)
  478. {
  479. if (g_Game.GetLastVisitedServer(ip, port))
  480. {
  481. return true;
  482. }
  483. return false;
  484. }
  485. void AutoConnect()
  486. {
  487. OnlineServices.AutoConnectToEmptyServer();
  488. }
  489. void ConnectLastSession()
  490. {
  491. string ip = "";
  492. string name = "";
  493. int port = 0;
  494. int steamQueryPort = 0;
  495. if (!m_ScenePC.GetIntroCharacter().IsDefaultCharacter())
  496. {
  497. int charID = m_ScenePC.GetIntroCharacter().GetCharacterID();
  498. m_ScenePC.GetIntroCharacter().GetLastPlayedServerEx(charID, ip, name, port, steamQueryPort);
  499. }
  500. if (ip.Length() > 0)
  501. {
  502. g_Game.ConnectFromServerBrowserEx(ip, port, steamQueryPort, "");
  503. }
  504. else
  505. {
  506. OpenMenuServerBrowser();
  507. }
  508. }
  509. void ConnectBestServer()
  510. {
  511. ConnectLastSession();
  512. }
  513. override bool OnModalResult(Widget w, int x, int y, int code, int result)
  514. {
  515. if (code == IDC_MAIN_QUIT)
  516. {
  517. if (result == 2)
  518. GetGame().GetCallQueue(CALL_CATEGORY_GUI).Call(g_Game.RequestExit, IDC_MAIN_QUIT);
  519. if (result == 3)
  520. ColorNormal(GetFocus());
  521. return true;
  522. }
  523. else if (code == 555)
  524. {
  525. if (result == 2)
  526. OpenTutorials();
  527. }
  528. return false;
  529. }
  530. //Coloring functions (Until WidgetStyles are useful)
  531. void ColorHighlight(Widget w)
  532. {
  533. if (!w)
  534. return;
  535. int color_pnl = ARGB(255, 0, 0, 0);
  536. int color_lbl = ARGB(255, 255, 0, 0);
  537. int color_img = ARGB(255, 200, 0, 0);
  538. ButtonSetColor(w, color_pnl);
  539. ButtonSetTextColor(w, color_lbl);
  540. ImagenSetColor(w, color_img);
  541. }
  542. void ColorNormal(Widget w)
  543. {
  544. if (!w)
  545. return;
  546. int color_pnl = ARGB(0, 0, 0, 0);
  547. int color_lbl = ARGB(255, 255, 255, 255);
  548. int color_img = ARGB(255, 255, 255, 255);
  549. ButtonSetColor(w, color_pnl);
  550. ButtonSetTextColor(w, color_lbl);
  551. ImagenSetColor(w, color_img);
  552. }
  553. void ButtonSetText(Widget w, string text)
  554. {
  555. if (!w)
  556. return;
  557. TextWidget label = TextWidget.Cast(w.FindWidget(w.GetName() + "_label"));
  558. if (label)
  559. {
  560. label.SetText(text);
  561. }
  562. }
  563. void ButtonSetColor(Widget w, int color)
  564. {
  565. if (!w)
  566. return;
  567. Widget panel = w.FindWidget(w.GetName() + "_panel");
  568. if (panel)
  569. {
  570. panel.SetColor(color);
  571. }
  572. }
  573. void ImagenSetColor(Widget w, int color)
  574. {
  575. if (!w)
  576. return;
  577. Widget panel = w.FindWidget(w.GetName() + "_image");
  578. if (panel)
  579. {
  580. panel.SetColor(color);
  581. }
  582. }
  583. void ButtonSetTextColor(Widget w, int color)
  584. {
  585. if (!w)
  586. return;
  587. TextWidget label = TextWidget.Cast(w.FindAnyWidget(w.GetName() + "_label"));
  588. TextWidget text = TextWidget.Cast(w.FindAnyWidget(w.GetName() + "_text"));
  589. TextWidget text2 = TextWidget.Cast(w.FindAnyWidget(w.GetName() + "_text_1"));
  590. if (label)
  591. {
  592. label.SetColor(color);
  593. }
  594. if (text)
  595. {
  596. text.SetColor(color);
  597. }
  598. if (text2)
  599. {
  600. text2.SetColor(color);
  601. }
  602. }
  603. }