serverbrowserfavoritestabconsolepages.c 4.4 KB

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  1. class ServerBrowserFavoritesTabConsolePages extends ServerBrowserTabConsolePages
  2. {
  3. protected bool m_IsFavoriteChanged;
  4. protected override void Construct(Widget parent, ServerBrowserMenuNew menu, TabType type)
  5. {
  6. super.Construct(parent, menu, type);
  7. // disabling filter section
  8. m_ResetFilters.Show(false);
  9. m_Root.FindAnyWidget("filters_content").Show(false);
  10. m_Root.FindAnyWidget("show_details_button").Show(false);
  11. m_Root.FindAnyWidget("spacer").Show(false);
  12. m_Root.FindAnyWidget("spacer1").Show(false);
  13. m_Root.FindAnyWidget("spacer5").Show(false);
  14. m_Root.FindAnyWidget("server_list_root_nav_wrapper").Show(false);
  15. m_RefreshList.Show(m_MouseKeyboardControlled);
  16. SwitchToDetails(false);
  17. m_Menu.ShowYButton(false);
  18. }
  19. override void OnLoadServersAsyncFinished()
  20. {
  21. // m_TotalLoadedServers for FAVORITES tab is determined by total number of favorited servers
  22. TStringArray favIds = m_Menu.GetFavoritedServerIds();
  23. m_TotalLoadedServers = favIds.Count();
  24. super.OnLoadServersAsyncFinished();
  25. SetFocusServers();
  26. }
  27. protected override void LoadEntries(int cur_page_index , GetServersResultRowArray page_entries)
  28. {
  29. if (cur_page_index == 1)
  30. {
  31. m_OnlineFavServers.Clear();
  32. }
  33. super.LoadEntries(cur_page_index, page_entries);
  34. }
  35. protected override void LoadExtraEntries(int index)
  36. {
  37. if ( !m_Menu || m_Menu.GetServersLoadingTab() != m_TabType )
  38. {
  39. return;
  40. }
  41. // m_PagesCount for FAVORITES tab is determined by total number of favorited servers
  42. TStringArray favIds = m_Menu.GetFavoritedServerIds();
  43. m_PagesCount = Math.Ceil((float)favIds.Count() / SERVER_BROWSER_PAGE_SIZE);
  44. // offlineFavIds will always have same order, even across pages,
  45. // to ensure we display only fav servers that HAVEN'T been displayed yet
  46. TStringArray offlineFavIds = new TStringArray();
  47. offlineFavIds.Reserve(favIds.Count() - m_OnlineFavServers.Count());
  48. foreach (string ipPort : favIds)
  49. {
  50. if (m_OnlineFavServers.Find(ipPort) == -1)
  51. {
  52. offlineFavIds.Insert(ipPort);
  53. }
  54. }
  55. // appending offline servers to server list
  56. int totalServersAlreadyShown = (GetCurrentPage() - 1) * SERVER_BROWSER_PAGE_SIZE + index;
  57. int startingIndex = totalServersAlreadyShown - m_OnlineFavServers.Count();
  58. for (int i = startingIndex; i < offlineFavIds.Count(); ++i)
  59. {
  60. string favServerId = offlineFavIds[i];
  61. // only append server if there is a free entry left on the page
  62. if (index >= SERVER_BROWSER_PAGE_SIZE)
  63. {
  64. break;
  65. }
  66. if (m_OnlineFavServers.Find(favServerId) > -1)
  67. {
  68. continue;
  69. }
  70. array<string> parts = new array<string>;
  71. favServerId.Split(":", parts);
  72. // ensure server id has correct format
  73. if (parts.Count() != 2)
  74. {
  75. continue;
  76. }
  77. GetServersResultRow offlineRow = new GetServersResultRow();
  78. offlineRow.m_Name = favServerId;
  79. offlineRow.m_Id = favServerId;
  80. offlineRow.m_HostIp = parts[0];
  81. offlineRow.m_HostPort = parts[1].ToInt();
  82. offlineRow.m_SteamQueryPort = offlineRow.m_HostPort;
  83. offlineRow.m_Favorite = true;
  84. ServerBrowserEntry entry = GetServerEntryByIndex( index );
  85. entry.SetIsOnline(false);
  86. entry.FillInfo(offlineRow);
  87. entry.UpdateEntry();
  88. m_EntryWidgets.Insert(favServerId, entry);
  89. m_EntriesSorted[m_SortType].Insert(offlineRow);
  90. index++;
  91. }
  92. }
  93. override void RefreshList()
  94. {
  95. super.RefreshList();
  96. #ifdef PLATFORM_WINDOWS
  97. m_CurrentFilterInput.SetFavorited( true );
  98. #endif
  99. AddFavoritesToFilter(m_CurrentFilterInput);
  100. OnlineServices.LoadServers(m_CurrentFilterInput);
  101. }
  102. override void RefreshServerList()
  103. {
  104. super.RefreshServerList();
  105. if (m_IsFavoriteChanged)
  106. {
  107. SetCurrentPage(1);
  108. m_IsFavoriteChanged = false;
  109. }
  110. }
  111. void SetFavoriteChanged(bool state)
  112. {
  113. m_IsFavoriteChanged = state;
  114. }
  115. override bool PassFilter(GetServersResultRow result)
  116. {
  117. if (m_TabType == TabType.FAVORITE)
  118. {
  119. if (!m_Menu.IsFavorited(result.GetIpPort()))
  120. {
  121. return false;
  122. }
  123. }
  124. return super.PassFilter(result);
  125. }
  126. override void PressThumbRight()
  127. {
  128. switch (m_SelectedPanel)
  129. {
  130. // filters are disabled for console FAVORITES tab, so do nothing
  131. case SelectedPanel.FILTERS:
  132. {
  133. break;
  134. }
  135. default:
  136. {
  137. super.PressThumbRight();
  138. break;
  139. }
  140. }
  141. }
  142. override void PressX()
  143. {
  144. if ( (GetGame().GetTime() - m_TimeLastServerRefresh) > 1000 )
  145. {
  146. SetCurrentPage(1);
  147. super.PressX();
  148. }
  149. }
  150. override void SetFocusFilters()
  151. {
  152. super.SetFocusFilters();
  153. UpdatePageButtons();
  154. }
  155. }