uipopupscriptpresetrename.c 1.4 KB

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  1. class UIPopupScriptPresetRename extends UIPopupScript
  2. {
  3. private ButtonWidget m_BtnOk;
  4. private ButtonWidget m_BtnCancel;
  5. private EditBoxWidget m_Editbox;
  6. //================================================
  7. // UIPopupScriptSceneNew
  8. //================================================
  9. void UIPopupScriptPresetRename( Widget wgt )
  10. {
  11. m_BtnOk = ButtonWidget.Cast( wgt.FindAnyWidget("btn_ppp_pr_ok") );
  12. m_BtnCancel = ButtonWidget.Cast( wgt.FindAnyWidget("btn_ppp_pr_cancel") );
  13. m_Editbox = EditBoxWidget.Cast( wgt.FindAnyWidget("fld_ppp_pr_new_name") );
  14. }
  15. override void OnOpen( Param param )
  16. {
  17. SceneEditorMenu menu = SceneEditorMenu.Cast( GetGame().GetUIManager().GetMenu() );
  18. m_Editbox.SetText( menu.GetCurrentPresetName() );
  19. }
  20. //================================================
  21. // OnClick
  22. //================================================
  23. override bool OnClick( Widget w, int x, int y, int button )
  24. {
  25. super.OnClick( w, x, y, button );
  26. if ( w == m_BtnOk )
  27. {
  28. EditBoxWidget wgt_text = EditBoxWidget.Cast( m_WgtRoot.FindAnyWidget("fld_ppp_pr_new_name") );
  29. SceneEditorMenu menu = SceneEditorMenu.Cast( GetGame().GetUIManager().GetMenu() );
  30. menu.RenamePreset( wgt_text.GetText() );
  31. menu.RefreshLists();
  32. PopupBack();
  33. return true;
  34. }
  35. else if ( w == m_BtnCancel )
  36. {
  37. PopupBack();
  38. return true;
  39. }
  40. return false;
  41. }
  42. }