startupmenu.c 333 B

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  1. class StartupMenu extends UIScriptedMenu
  2. {
  3. void StartupMenu()
  4. {
  5. }
  6. void ~StartupMenu()
  7. {
  8. }
  9. override Widget Init()
  10. {
  11. layoutRoot = GetGame().GetWorkspace().CreateWidgets("gui/layouts/startup.layout");
  12. m_label = TextWidget.Cast( layoutRoot.FindAnyWidget("TextWidget") );
  13. return layoutRoot;
  14. }
  15. TextWidget m_label;
  16. }