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- class DispatcherCaller extends Dispatcher
- {
- private void SendLogAtClient(Param1<string> p)
- {
- PluginDeveloper m = PluginDeveloper.Cast( GetPlugin(PluginDeveloper) );
-
- if ( m != NULL )
- {
- m.SendServerLogToClient(p.param1);
- }
- }
-
- private void ScriptConsoleAddPrint(Param1<string> p)
- {
- UIScriptedMenu ui_menu = GetGame().GetUIManager().GetMenu();
- if ( ui_menu && ui_menu.GetID() == MENU_SCRIPTCONSOLE )
- {
- ScriptConsole scripted_console = ScriptConsole.Cast( ui_menu );
- ScriptConsoleEnfScriptTab tab = ScriptConsoleEnfScriptTab.Cast(scripted_console.GetTabHandler(ScriptConsoleEnfScriptTab));
- if (tab)
- tab.Add(p.param1);
- }
- }
-
- private void ScriptConsoleHistoryBack()
- {
- UIScriptedMenu ui_menu = GetGame().GetUIManager().GetMenu();
- if ( ui_menu.GetID() == MENU_SCRIPTCONSOLE )
- {
- ScriptConsole scriptConsole = ScriptConsole.Cast( ui_menu );
- ScriptConsoleEnfScriptTab handler = ScriptConsoleEnfScriptTab.Cast(scriptConsole.GetSelectedHandler());
- if (handler)
- {
- handler.HistoryBack();
- }
- }
- }
-
- private void ScriptConsoleHistoryForward()
- {
- UIScriptedMenu ui_menu = GetGame().GetUIManager().GetMenu();
- if ( ui_menu.GetID() == MENU_SCRIPTCONSOLE )
- {
- ScriptConsole scriptConsole = ScriptConsole.Cast( ui_menu );
- ScriptConsoleEnfScriptTab handler = ScriptConsoleEnfScriptTab.Cast(scriptConsole.GetSelectedHandler());
- if (handler)
- {
- handler.HistoryForward();
- }
- }
- }
- private void SceneEditorCommand(Param params)
- {
- UIScriptedMenu ui_menu = GetGame().GetUIManager().GetMenu();
- if ( ui_menu && ui_menu.GetID() == MENU_SCENE_EDITOR )
- {
- SceneEditorMenu editor_menu = SceneEditorMenu.Cast( ui_menu );
- editor_menu.SceneEditorCommand( params );
- }
- }
- private void MissionGameplayHideInventory()
- {
- MissionGameplay mission = MissionGameplay.Cast( GetGame().GetMission() );
- if ( mission )
- {
- mission.HideInventory();
- }
- }
-
- override Param CallMethod(CallID call_id, Param params)
- {
- switch(call_id)
- {
- case CALL_ID_SEND_LOG:
- SendLogAtClient(Param1<string>.Cast( params ));
- break;
- case CALL_ID_SCR_CNSL_ADD_PRINT:
- ScriptConsoleAddPrint(Param1<string>.Cast( params ));
- break;
- case CALL_ID_SCENE_EDITOR_COMMAND:
- SceneEditorCommand( params );
- break;
- case CALL_ID_HIDE_INVENTORY:
- MissionGameplayHideInventory();
- break;
- case CALL_ID_SCR_CNSL_GETSELECTEDITEM:
- return new Param1<string>(ScriptConsoleItemsTab.GetLastSelectedObject());
- case CALL_ID_SCR_CNSL_HISTORY_BACK:
- ScriptConsoleHistoryBack();
- break;
- case CALL_ID_SCR_CNSL_HISTORY_NEXT:
- ScriptConsoleHistoryForward();
- break;
- }
-
-
- return null;
- }
- }
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