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- #ifdef GAME_TEMPLATE
- class Settings
- {
- static void OnChange(string variableName) {}
- static void OnAnyChange() {}
- static void OnLoad() {}
- static void OnSave() {}
- static void OnReset() {}
- static void OnRevert() {}
- static void OnApply() {}
-
- private void Settings() {}
- private void ~Settings() {}
- };
- class GameSettings: Settings
- {
- [Attribute("false", "checkbox", "Is debug mode enabled")]
- static bool Debug;
-
- override static void OnAnyChange()
- {
- GetGame().SetDebug(Debug);
- }
- }
- class SettingsMenu: MenuBase
- {
- proto native external bool AddSettings(typename settingsClass);
- proto native void Save();
- proto native void Reset();
- proto native void Revert();
- proto native void Apply();
- proto native void Back();
- };
- #endif
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