| 1234567891011121314151617181920212223242526272829303132 | class AIGroupBehaviour : Managed{	private void AIGroupBehaviour();	private void ~AIGroupBehaviour();}class BehaviourGroupInfectedPackWaypointParams{	vector m_CenterPosition;	float m_Radius;		void BehaviourGroupInfectedPackWaypointParams(vector pos, float radius)	{		m_CenterPosition = pos;		m_Radius = radius;	}}class BehaviourGroupInfectedPack : AIGroupBehaviour{	/*!	Group waypoints initialization	/param 	[in] 	waypointDefaultIndex 		Starting waypoint. Index to array of waypoints specified by waypointParams. Acceptable range is [0, waypointParams.Count() - 1]	/param 	[in]	forwardDirection			Waypoints traverse order.	/param 	[in]	loop						Specifies what happens after last waypoint is reached. true - cycle waypoints, false - patrol waypoints	*/	proto native void SetWaypoints(array<ref BehaviourGroupInfectedPackWaypointParams> waypointParams, int waypointDefaultIndex, bool forwardDirection, bool loop);	proto native void SetWaypointsTraverseDirection(bool forwardDirection);	proto native void SetWaypointsLoop(bool loop);	proto native void SetCurrentWaypoint(int waypointIndex);}
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