gameplayeffectwidgets_base.c 904 B

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  1. class GameplayEffectWidgets_base extends Managed
  2. {
  3. int m_MaskWidgetUpdateCount;//number of times the widget was updated through a single voice event
  4. void IncreaseMaskUpdateCount(){m_MaskWidgetUpdateCount++};
  5. void ResetMaskUpdateCount(){m_MaskWidgetUpdateCount = 0};
  6. bool IsAnyEffectRunning(){}
  7. bool AreEffectsSuspended(){}
  8. void AddActiveEffects(array<int> effects){}
  9. void RemoveActiveEffects(array<int> effects){}
  10. void StopAllEffects(){}
  11. void AddSuspendRequest(int request_id){}
  12. void RemoveSuspendRequest(int request_id){}
  13. void ClearSuspendRequests(){}
  14. int GetSuspendRequestCount(){}
  15. void UpdateWidgets(int type = -1, float timeSlice = 0, Param p = null, int handle = -1){}
  16. void Update(float timeSlice){}
  17. void OnVoiceEvent(float breathing_resistance01){}
  18. void SetBreathIntensityStamina(float stamina_cap, float stamina_current){}
  19. void RegisterGameplayEffectData(int id, Param p){}
  20. }