12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667 |
- ///@{ states
- enum HandStateID
- {
- UNKNOWN = 0,
- Empty = 1,
- Equipped = 2,
- }
- class HandStateEmpty : HandStableState
- {
- override void OnEntry(HandEventBase e)
- {
- if(e)
- {
- switch (e.m_EventID)
- {
- case HandEventID.MOVETO:
- if (HumanInventory.HasInventoryReservation(e.GetSrcEntity(), e.GetDst()))
- HumanInventory.ClearInventoryReservation(e.GetSrcEntity(), e.GetDst());
- break;
-
- default: {};
- }
- }
- super.OnEntry(e);
- }
- override void OnExit(HandEventBase e) { super.OnExit(e); }
- override int GetCurrentStateID() { return HandStateID.Empty; }
- };
- class HandStateEquipped : HandStableState
- {
- override void OnEntry(HandEventBase e)
- {
- if(e)
- {
- switch (e.m_EventID)
- {
- case HandEventID.MOVETO:
- if (HumanInventory.HasInventoryReservation(e.GetSrcEntity(), e.GetDst()))
- HumanInventory.ClearInventoryReservation(e.GetSrcEntity(), e.GetDst());
- break;
-
- default: {};
- }
- }
- super.OnEntry(e);
- }
- override void OnExit(HandEventBase e)
- {
- /*switch (e.m_EventID)
- {
- case HandEventID.MOVETO:
- if (HumanInventory.HasInventoryReservation(e.GetSrcEntity(), e.GetDst()))
- HumanInventory.ClearInventoryReservation(e.GetSrcEntity(), e.GetDst());
- break;
-
- default: {};
- }*/
- super.OnExit(e);
- }
- override int GetCurrentStateID() { return HandStateID.Equipped; }
- };
- ///@} states
|