1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495 |
- /**@class InventorySlots
- * @brief provides access to slot configuration
- **/
- class InventorySlots
- {
- /**@NOTE: engine pre-populates this class with first 32 slots from CfgSlots (uppercased)
- **/
-
- /** \name C++ constants
- Constants filled in from C++
- */
- //@{
- //! Amount of pre-populated slots (32)
- const int COUNT;
- //! Invalid slot (-1)
- const int INVALID;
- //@}
-
- #ifdef DIAG_DEVELOPER
- private void InventorySlots() {}
- private void ~InventorySlots() {}
- #else
- void InventorySlots() {}
- void ~InventorySlots() {}
- #endif
- /**@fn GetSlotIdFromString
- * @brief converts string to slot_id
- * @param[in] slot_name \p slot name to be find.
- * @return slot id or InventorySlots.INVALID
- *
- * @example
- * int slot = InventorySlots.GetSlotIdFromString("FireWood");
- * if (slot != InventorySlots.INVALID)
- *
- * @NOTE the example looks in the DZ/data/config.cpp and searches for class entry Slot_##slot_name
- * class Slot_Firewood { whatever };
- *
- * i.e. it does NOT look at name= or displayName= attributes of the entry!
- **/
- static proto native int GetSlotIdFromString(string slot_name);
- /**@fn GetSlotName
- * @brief converts slot_id to string
- * @param[in] slot_id \p slot id to be find.
- * @return string or null string
- **/
- static proto native owned string GetSlotName(int id);
- /**@fn GetSlotDisplayName
- * @brief converts slot_id to string
- * @param[in] slot_id \p slot id to be find.
- * @return string or null string
- **/
- static proto native owned string GetSlotDisplayName(int id);
- /**@fn IsSlotIdValid
- * @brief verifies existence of the slot id
- * @return true if slot valid
- **/
- static proto native bool IsSlotIdValid(int slotId);
- /**@fn GetStackMaxForSlotId
- * @param[in] slot_id \p queried slot
- * @return stackMax attribute from corresponding entry (or default value == 1)
- **/
- static proto native int GetStackMaxForSlotId(int slot_Id);
- /**@fn GetShowForSlotId
- * @param[in] slot_id \p queried slot
- * @return show attribute from corresponding entry (or default value == true)
- **/
- static proto native bool GetShowForSlotId(int slot_Id);
- /**@fn GetAutoAttachForSlotId
- * @param[in] slot_id \p queried slot
- * @return auto attach attribute from corresponding entry (or default value == 1)
- **/
- static proto native bool GetAutoAttachForSlotId(int slot_Id);
- /**@fn GetBoneNameForSlotId
- * @param[in] slot_id \p queried slot
- * @param[out] bone_name \p selection filled with attribute from corresponding entry
- * @return true if slot valid
- **/
- static proto bool GetBoneNameForSlotId(int slot_Id, out string bone_name);
- /**@fn GetSelectionForSlotId
- * @param[in] slot_id \p queried slot
- * @param[out] selection \p selection filled with attribute from corresponding entry
- * @return true if slot valid
- **/
- static proto bool GetSelectionForSlotId(int slot_Id, out string selection);
- /**@fn GetBoneIndexForSlotId
- * @param[in] slot_id \p queried slot
- * @return stackMax attribute from corresponding entry (or default value == 1)
- **/
- //static proto native int GetBoneIndexForSlotId (int slot_Id);
- };
|