worldlighting.c 1.0 KB

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  1. class WorldLighting
  2. {
  3. string lighting_default = "dz\\data\\lighting\\lighting_default.txt";
  4. string lighting_darknight = "dz\\data\\lighting\\lighting_darknight.txt";
  5. string lighting_sakhal = "DZ\\worlds\\sakhal\\data\\lighting\\lighting_sakhal.txt";
  6. void WorldLighting() {}
  7. void ~WorldLighting() {}
  8. // sets global lighting config by given value (sent from server, defined in server config)
  9. void SetGlobalLighting( int lightingID )
  10. {
  11. switch ( lightingID )
  12. {
  13. case 0:
  14. GetGame().GetWorld().LoadNewLightingCfg( lighting_default );
  15. break;
  16. case 1:
  17. GetGame().GetWorld().LoadNewLightingCfg( lighting_darknight );
  18. break;
  19. case 2:
  20. GetGame().GetWorld().LoadNewLightingCfg( lighting_sakhal );
  21. break;
  22. }
  23. }
  24. }
  25. /*modded class WorldLighting
  26. {
  27. protected string lighting_modded = "your\\path\\to\\lighting\\cfg.txt";
  28. override void SetGlobalLighting( int lightingID )
  29. {
  30. switch ( lightingID )
  31. {
  32. case 3:
  33. GetGame().GetWorld().LoadNewLightingCfg( lighting_modded );
  34. break;
  35. }
  36. }
  37. }*/