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- class ContaminatedArea_Local : ContaminatedArea_Dynamic
- {
- const float TICK_RATE = 1;
- ref Timer m_Timer1 = new Timer;
- float m_Lifetime = 360;
- // ----------------------------------------------
- // INITIAL SETUP
- // ----------------------------------------------
-
- void ContaminatedArea_Local()
- {
- m_EffectsPriority = -10;
- }
-
- override void SetupZoneData( EffectAreaParams params )
- {
- params.m_ParamPartId = ParticleList.CONTAMINATED_AREA_GAS_AROUND;
- params.m_ParamInnerRings = 0;
- params.m_ParamPosHeight = 3;
- params.m_ParamNegHeight = 5;
- params.m_ParamRadius = 10;
- params.m_ParamOuterToggle = false;
- params.m_ParamTriggerType = "ContaminatedTrigger_Local";
-
- params.m_ParamAroundPartId = 0;
- params.m_ParamTinyPartId = 0;
-
- super.SetupZoneData( params );
- }
-
- override void EEInit()
- {
- if (GetGame().IsServer() || !GetGame().IsMultiplayer())
- {
- SetupZoneData(new EffectAreaParams);
- m_Timer1.Run(TICK_RATE, this, "Tick", NULL, true);
- }
- }
-
- override void SpawnItems()
- {
- // override base funcionality as we don't want any items spawned here
- }
-
- override float GetStartDecayLifetime()
- {
- return 20;
- }
-
- override float GetFinishDecayLifetime()
- {
- return 10;
- }
-
- override float GetRemainingTime()
- {
- return m_Lifetime;
- }
- override void Tick()
- {
- m_Lifetime -= TICK_RATE;
- if (m_Lifetime <= 0)
- {
- Delete();
- }
- }
-
- }
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