spookyarea.c 1.8 KB

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  1. // The base area for Spooky land, spooky particles and spooky triggers for a spooky halloween
  2. class SpookyArea : EffectArea
  3. {
  4. // ----------------------------------------------
  5. // INITIAL SETUP
  6. // ----------------------------------------------
  7. override void EEInit()
  8. {
  9. // We make sure we have the particle array
  10. if ( !m_ToxicClouds )
  11. m_ToxicClouds = new array<Particle>;
  12. SetSynchDirty();
  13. #ifdef DEVELOPER
  14. // Debugs when placing entity by hand using internal tools
  15. if ( GetGame().IsServer() && !GetGame().IsMultiplayer() )
  16. {
  17. Debug.Log("YOU CAN IGNORE THE FOLLOWING DUMP");
  18. InitZone();
  19. Debug.Log("YOU CAN USE FOLLOWING DATA PROPERLY");
  20. }
  21. #endif
  22. if ( GetGame().IsClient() && GetGame().IsMultiplayer() )
  23. InitZone();
  24. super.EEInit();
  25. }
  26. override void InitZoneServer()
  27. {
  28. super.InitZoneServer();
  29. // We create the trigger on server
  30. if ( m_TriggerType != "" )
  31. CreateTrigger( m_Position, m_Radius );
  32. }
  33. override void InitZoneClient()
  34. {
  35. super.InitZoneClient();
  36. // We spawn VFX on client
  37. PlaceParticles( GetWorldPosition(), m_Radius, m_InnerRings, m_InnerSpacing, m_OuterRingToggle, m_OuterSpacing, m_OuterRingOffset, m_ParticleID );
  38. }
  39. }
  40. class SpookyArea23 : SpookyArea
  41. {
  42. override void OnPlayerEnterServer(PlayerBase player, EffectTrigger trigger)
  43. {
  44. super.OnPlayerEnterServer(player, trigger);
  45. EntityAI spookyEntity = EntityAI.Cast(GetGame().CreateObjectEx("SpookyPlayerStalker","0 0 0",ECE_SETUP));
  46. int boneIdx = player.GetBoneIndexByName("Head");
  47. player.AddChild(spookyEntity,boneIdx,true);
  48. }
  49. override void OnPlayerExitServer(PlayerBase player, EffectTrigger trigger)
  50. {
  51. super.OnPlayerExitServer(player, trigger);
  52. array<typename> types = {SpookyPlayerStalker};
  53. MiscGameplayFunctions.DeleteAttachedChildrenByTypename(player,types);
  54. }
  55. }