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- class FireConsumable
- {
- ItemBase m_Item;
- float m_Energy;
- float m_RemainingEnergy;
-
- void FireConsumable ( ItemBase item, float energy )
- {
- m_Item = item;
- m_Energy = energy;
- m_RemainingEnergy = energy;
- }
-
- //Item
- ItemBase GetItem()
- {
- return m_Item;
- }
-
- //Energy
- float GetEnergy()
- {
- return m_Energy;
- }
-
- //Remaining energy
- float GetRemainingEnergy()
- {
- return m_RemainingEnergy;
- }
-
- void SetRemainingEnergy( float energy )
- {
- m_RemainingEnergy = energy;
- }
- }
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