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- class DebugMonitorValues
- {
- const int TYPE_HEALTH = 1;
- const int TYPE_BLOOD = 2;
- const int TYPE_BODY_TEMP = 3;
- const int TYPE_POSITION = 4;
- const int TYPE_LAST_DAMAGE = 5;
-
- const int LAST_DAMAGE_FALL = 1;
- const int LAST_DAMAGE_HIT = 2;
- const float VALUE_CHECK_INTERVAL = 1;
- const float SENSITIVTY_PERCENTAGE = 1;//how much the value needs to change up/down from previous update to trigger a new update(in percent)
- PlayerBase m_Player;
- float m_TimeSinceLastTick = VALUE_CHECK_INTERVAL + 1;
-
- string m_CurrentLastDamage;
-
- float m_LastHealthUpdate;
- float m_LastBloodUpdate;
- string m_lastDamageUpdate;
-
- float m_HealthMaxValue;
- float m_BloodMaxValue;
- float m_BloodClient;
- float m_HealthClient;
- string m_LastDamageClient;
-
- void DebugMonitorValues(PlayerBase player)
- {
- m_Player = player;
- Init();
- }
- void Init()
- {
- m_HealthMaxValue = m_Player.GetMaxHealth("", "Health");
- m_BloodMaxValue = m_Player.GetMaxHealth("", "Blood");
- }
-
- void OnScheduledTick(float deltatime)
- {
- if ( GetGame().IsClient() ) return;
- if ( !GetGame().IsDebugMonitor() ) return; // turned off in server config
-
- m_TimeSinceLastTick += deltatime;
-
- if ( m_TimeSinceLastTick > VALUE_CHECK_INTERVAL )
- {
- m_TimeSinceLastTick = 0;
- CheckValues();
- }
- }
-
- void CheckValues()
- {
- CheckHealth();
- CheckBlood();
- CheckLastDamage();
- }
-
- float GetBlood()
- {
- return m_BloodClient;
- }
-
- float GetHealth()
- {
- return m_HealthClient;
- }
-
- string GetLastDamage()
- {
- return m_LastDamageClient;
- }
-
- void SetLastDamage(string value)
- {
- m_CurrentLastDamage = value;
- }
-
- void CheckHealth()
- {
- float health_current = m_Player.GetHealth("","Health");
- float health_normalized = health_current / m_HealthMaxValue;
- float difference_normalized = health_normalized - m_LastHealthUpdate;
- float diff_abs = Math.AbsFloat(difference_normalized);
-
- if ( diff_abs > ( SENSITIVTY_PERCENTAGE /100 ) )
- {
- Param1<float> param = new Param1<float>( health_current );
- SendValue(TYPE_HEALTH, param);
- m_LastHealthUpdate = health_normalized;
- }
- }
-
- void CheckBlood()
- {
- float blood_current = m_Player.GetHealth("","Blood");
- float blood_normalized = blood_current / m_BloodMaxValue;
- float difference_normalized = blood_normalized - m_LastBloodUpdate;
- float diff_abs = Math.AbsFloat(difference_normalized);
-
- if ( diff_abs > ( SENSITIVTY_PERCENTAGE /100 ) )
- {
- Param1<float> param = new Param1<float>( blood_current );
-
- SendValue(TYPE_BLOOD, param);
- m_LastBloodUpdate = blood_normalized;
- }
- }
-
- void CheckLastDamage()
- {
- if (m_CurrentLastDamage != m_lastDamageUpdate)
- {
- Param1<string> param = new Param1<string>(m_CurrentLastDamage);
- SendValue(TYPE_LAST_DAMAGE, param);
- m_lastDamageUpdate = m_CurrentLastDamage;
- }
- }
-
- void SendValue(int value_type, Param param)
- {
- switch(value_type)
- {
- case DebugMonitorValues.TYPE_HEALTH:
- case DebugMonitorValues.TYPE_BLOOD:
- {
- Param1<float> value_float = Param1<float>.Cast( param );
- CachedObjectsParams.PARAM2_INT_FLOAT.param1 = value_type;
- CachedObjectsParams.PARAM2_INT_FLOAT.param2 = value_float.param1;
- //Print("SendingValue type " + value_type.ToString() + " value " + value_float.ToString());
- GetGame().RPCSingleParam(m_Player, ERPCs.RPC_DEBUG_MONITOR_FLT, CachedObjectsParams.PARAM2_INT_FLOAT, true, m_Player.GetIdentity());
- }
- break;
- case DebugMonitorValues.TYPE_LAST_DAMAGE:
- {
- Param1<string> value_string = Param1<string>.Cast( param );
- CachedObjectsParams.PARAM2_INT_STRING.param1 = value_type;
- CachedObjectsParams.PARAM2_INT_STRING.param2 = value_string.param1;
- //Print("SendingValue type " + value_type.ToString() + " value " + value_string);
- GetGame().RPCSingleParam(m_Player, ERPCs.RPC_DEBUG_MONITOR_STR, CachedObjectsParams.PARAM2_INT_STRING, true, m_Player.GetIdentity());
- }
- break;
- }
- }
- void ReceiveValue(int value_type, Param param)
- {
- GetGame().GetMission().CreateDebugMonitor();
-
- switch (value_type)
- {
- case DebugMonitorValues.TYPE_HEALTH:
- {
- Param1<float> valueHealth = Param1<float>.Cast( param );
- //Print("ReceivedValue health " + valueHealth.param1.ToString());
- m_HealthClient = valueHealth.param1;
- }
- break;
- case DebugMonitorValues.TYPE_BLOOD:
- {
- Param1<float> valueBlood = Param1<float>.Cast( param );
- //Print("ReceivedValue blood " + valueBlood.param1.ToString());
- m_BloodClient = valueBlood.param1;
- }
- break;
- case DebugMonitorValues.TYPE_LAST_DAMAGE:
- {
- Param1<string> valueLastDamage = Param1<string>.Cast( param );
- //Print("ReceivedValue lastdamage " + valueLastDamage.param1);
- m_LastDamageClient = valueLastDamage.param1;
- }
- break;
- }
- }
- void OnRPCFloat(ParamsReadContext ctx)
- {
- Param1<float> value = new Param1<float>(0);
-
- ctx.Read(CachedObjectsParams.PARAM2_INT_FLOAT);
- int value_type = CachedObjectsParams.PARAM2_INT_FLOAT.param1;
- value.param1 = CachedObjectsParams.PARAM2_INT_FLOAT.param2;
-
- ReceiveValue(value_type, value);
- }
-
- void OnRPCString(ParamsReadContext ctx)
- {
- Param1<string> value = new Param1<string>("");
- ctx.Read(CachedObjectsParams.PARAM2_INT_STRING);
- int value_type = CachedObjectsParams.PARAM2_INT_STRING.param1;
- value.param1 = CachedObjectsParams.PARAM2_INT_STRING.param2;
-
- ReceiveValue(value_type, value);
- }
- };
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