hunger.c 1.5 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152
  1. class HungerMdfr: ModifierBase
  2. {
  3. protected float m_EnergyDelta;
  4. protected float m_LastEnergyLevel;
  5. ref HumanMovementState m_MovementState = new HumanMovementState();
  6. override void Init()
  7. {
  8. m_TrackActivatedTime = false;
  9. m_ID = eModifiers.MDF_HUNGER;
  10. m_TickIntervalInactive = DEFAULT_TICK_TIME_INACTIVE;
  11. m_TickIntervalActive = 1;
  12. DisableDeactivateCheck();
  13. }
  14. override bool ActivateCondition(PlayerBase player)
  15. {
  16. return true;
  17. }
  18. override bool DeactivateCondition(PlayerBase player)
  19. {
  20. return false;
  21. }
  22. override void OnReconnect(PlayerBase player)
  23. {
  24. }
  25. override void OnTick(PlayerBase player, float deltaT)
  26. {
  27. player.GetMovementState(m_MovementState);
  28. float energy = player.GetStatEnergy().Get();
  29. float metabolic_speed = MiscGameplayFunctions.GetEnergyMetabolicSpeed(m_MovementState.m_iMovement);
  30. float modifier = energy/PlayerConstants.SL_ENERGY_MAX + PlayerConstants.CONSUMPTION_MULTIPLIER_BASE;
  31. metabolic_speed *= modifier; //non linear shaping for consumption curve (comment out to have it linear)
  32. player.GetStatEnergy().Add( -metabolic_speed * deltaT );
  33. if ( energy <= PlayerConstants.LOW_ENERGY_THRESHOLD )
  34. {
  35. player.SetMixedSoundState( eMixedSoundStates.HUNGRY );
  36. if ((player.GetStomach().GetDigestingType() & PlayerStomach.DIGESTING_ENERGY) == 0)
  37. player.AddHealth("GlobalHealth", "Health", -PlayerConstants.LOW_ENERGY_DAMAGE_PER_SEC * deltaT );
  38. }
  39. else
  40. {
  41. player.UnsetMixedSoundState( eMixedSoundStates.HUNGRY );
  42. }
  43. }
  44. };