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- class UnconsciousnessMdfr: ModifierBase
- {
- const int UNCONSIOUSS_COOLDOWN_TIME = 60;//in s
-
- override void Init()
- {
- m_TrackActivatedTime = false;
- m_AnalyticsStatsEnabled = true;
- m_ID = eModifiers.MDF_UNCONSCIOUSNESS;
- m_TickIntervalInactive = 0.5;
- m_TickIntervalActive = 0.5;
- }
- override bool ActivateCondition(PlayerBase player)
- {
- if( player.GetHealth("","Shock") <= PlayerConstants.UNCONSCIOUS_THRESHOLD )
- {
- return true;
- }
- return false;
- }
-
- override void OnActivate(PlayerBase player)
- {
- DayZPlayerSyncJunctures.SendPlayerUnconsciousness(player, true);
- }
-
- override void OnDeactivate(PlayerBase player)
- {
- player.m_UnconsciousEndTime = GetGame().GetTime();
- DayZPlayerSyncJunctures.SendPlayerUnconsciousness(player, false);
- }
-
- override string GetDebugText()
- {
- string text_pulse = "pulse type:"+m_Player.GetPulseType()+"|";
- string text_shock = (PlayerConstants.CONSCIOUS_THRESHOLD - m_Player.GetHealth("","Shock")).ToString();
- string debug_text = text_pulse + text_shock;
- return debug_text;
- }
-
- override void OnReconnect(PlayerBase player)
- {
- }
- override bool DeactivateCondition(PlayerBase player)
- {
- if( player.GetHealth("","Shock") >= PlayerConstants.CONSCIOUS_THRESHOLD && player.GetPulseType() == EPulseType.REGULAR )
- {
- return true;
- }
- return false;
- }
- override void OnTick(PlayerBase player, float deltaT)
- {
-
- }
- };
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