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							- class RemotePlayerDamageDebug
 
- {
 
- 	const int MAX_DAMAGE_RECORDS = 5;
 
- 	PlayerBase m_Player;
 
- 	bool m_ChangedSinceSerialization;
 
- 	
 
- 	ref array<ref DamageData> m_DamageList = new array<ref DamageData>;
 
- 	
 
- 	void RemotePlayerDamageDebug(PlayerBase player)
 
- 	{
 
- 		m_Player = player;
 
- 	}
 
- 	
 
- 	void AddDamage(float value_global, float value_blood, float value_shock)
 
- 	{
 
- 		m_ChangedSinceSerialization = true;
 
- 		DamageData damage_data = new DamageData( value_global, value_blood, value_shock );
 
- 		m_DamageList.InsertAt(damage_data,0);
 
- 		if( m_DamageList.Count() > MAX_DAMAGE_RECORDS )
 
- 		{
 
- 			m_DamageList.RemoveOrdered(MAX_DAMAGE_RECORDS);
 
- 		}
 
- 	}
 
- 	
 
- 	void InsertDamageObject(DamageData damage_object)
 
- 	{
 
- 		m_DamageList.Insert(damage_object);
 
- 	}
 
- 	
 
- 	PlayerBase GetPlayer()
 
- 	{
 
- 		return m_Player;
 
- 	}
 
- 	
 
- 	
 
- 	void Get(array<ref DamageData> damage_list)
 
- 	{
 
- 		for(int i = 0; i < m_DamageList.Count(); i++)
 
- 		{
 
- 			damage_list.Insert(m_DamageList.Get(i));
 
- 		}
 
- 	}
 
- 	
 
- 	void GetReversed(array<ref DamageData> damage_list)
 
- 	{
 
- 		int index = m_DamageList.Count() - 1;
 
- 		for(; index >= 0; index--)
 
- 		{
 
- 			damage_list.Insert(m_DamageList.Get(index));
 
- 		}
 
- 	}
 
- 	
 
- 	void Serialize(array<ref RemotePlayerDamageDebug> list)
 
- 	{
 
- 		if( m_ChangedSinceSerialization )
 
- 		{
 
- 			list.Insert(this);
 
- 		}
 
- 		m_ChangedSinceSerialization = false;
 
- 	}
 
- 	
 
- 	void Debug()
 
- 	{
 
- 		string output;
 
- 		for(int i = 0; i < m_DamageList.Count(); i++)
 
- 		{
 
- 			output = output + m_DamageList.Get(i).ToString() + ", ";
 
- 		}
 
- 		PrintString("damage values for player " + m_Player.ToString()+":" + output);
 
- 		
 
- 	}
 
- 	
 
- }
 
 
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