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- //supplemental data struct for 'StaminaModifier' class
- class SMDataBase
- {
- bool m_InUse = false;
- int m_Type;
-
- void SMDataBase()
- {
- Init();
- }
-
- //! Used to set values for the type
- void Init();
-
- int GetType() { return m_Type; }
-
- bool IsInUse() { return m_InUse; }
- void SetInUse(bool val) { m_InUse = val; }
- }
- class SMDataExponential : SMDataBase
- {
- float m_BaseValue;
- float m_Exponent;
- float m_Multiplier;
- float m_Cooldown;
- float m_StartTimeAdjustment;
- float m_Duration;
-
- override void Init()
- {
- m_BaseValue = GameConstants.STAMINA_DRAIN_HOLD_BREATH_START;
- m_Exponent = GameConstants.STAMINA_DRAIN_HOLD_BREATH_EXPONENT;
- m_Multiplier = CfgGameplayHandler.GetHoldBreathStaminaModifier();
- m_Cooldown = GameConstants.STAMINA_REGEN_COOLDOWN_DEPLETION;
- m_StartTimeAdjustment = PlayerSwayConstants.SWAY_TIME_IN + PlayerSwayConstants.SWAY_TIME_STABLE;
- m_Duration = GameConstants.STAMINA_DRAIN_HOLD_BREATH_DURATION;
- }
- }
- class SMDataHoldBreath : SMDataExponential
- {
-
- }
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