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- class CAContinuousFertilizeGardenSlot : CAContinuousQuantity
- {
- protected float m_SlotFertilizerNeed;
- protected float m_AlreadyFilledAmount; // amount of fertilizer present within slot during the setup of action
- protected float m_TimeToComplete;
- protected float m_SpentQuantityTotal;
- protected float m_StartQuantity;
- protected Slot m_Slot;
- protected string m_Selection;
- void CAContinuousFertilizeGardenSlot( float quantity_used_per_second )
- {
- m_QuantityUsedPerSecond = quantity_used_per_second;
- m_TimeToComplete = 0;
- }
-
- override void Setup( ActionData action_data )
- {
- GardenBase target_GB;
- if ( Class.CastTo(target_GB, action_data.m_Target.GetObject() ) )
- {
- m_SpentQuantity = 0;
- m_StartQuantity = action_data.m_MainItem.GetQuantity();
-
- if ( !m_SpentUnits )
- {
- m_SpentUnits = new Param1<float>(0);
- }
- else
- {
- m_SpentUnits.param1 = 0;
- }
-
- if ( action_data.m_MainItem )
- m_ItemQuantity = action_data.m_MainItem.GetQuantity();
-
- if ( target_GB )
- {
- /*string selection = target_GB.GetActionComponentName(action_data.m_Target.GetComponentIndex());
-
- Slot slot = target_GB.GetSlotBySelection( selection );*/
-
- array<string> selections = new array<string>;
- target_GB.GetActionComponentNameList(action_data.m_Target.GetComponentIndex(), selections);
-
- for (int s = 0; s < selections.Count(); s++)
- {
- //string selection = selections[s];
- m_Selection = selections[s];
- m_Slot = target_GB.GetSlotBySelection( m_Selection );
- if (m_Slot)
- break;
- }
-
- string item_type = action_data.m_MainItem.GetType();
- float consumed_quantity = GetGame().ConfigGetFloat( "cfgVehicles " + item_type + " Horticulture ConsumedQuantity" );
- float action_length = GetGame().ConfigGetFloat( "cfgVehicles " + item_type + " Horticulture FertilizeLength" );
- if (action_length == 0)
- action_length = 1;
-
- m_Slot.SetFertilizerQuantityMax(consumed_quantity);
- m_AlreadyFilledAmount = m_Slot.GetFertilizerQuantity();
- m_SlotFertilizerNeed = consumed_quantity - m_AlreadyFilledAmount;
- }
- float defaultTimeComplete = consumed_quantity/m_QuantityUsedPerSecond;
- float speedMultiplier = defaultTimeComplete / action_length;
- m_QuantityUsedPerSecond *= speedMultiplier;
- }
- }
-
-
- override int Execute( ActionData action_data )
- {
- if ( !action_data.m_Player )
- {
- return UA_ERROR;
- }
-
- if ( m_SpentQuantity >= m_ItemQuantity )
- {
- return UA_FINISHED;
- }
- else
- {
- if ( m_SpentQuantity <= m_ItemQuantity )
- {
- m_SpentQuantity = m_QuantityUsedPerSecond * action_data.m_Player.GetDeltaT();
- GardenBase garden_base;
- Class.CastTo(garden_base, action_data.m_Target.GetObject() );
- //string selection = garden_base.GetActionComponentName(action_data.m_Target.GetComponentIndex());
-
- m_SpentQuantityTotal += m_SpentQuantity;
-
- if (GetGame().IsServer())
- {
- action_data.m_MainItem.AddQuantity( -m_SpentQuantity );
- }
-
- garden_base.Fertilize( action_data.m_Player, action_data.m_MainItem, m_SpentQuantity, m_Selection );
- return UA_PROCESSING;
- }
- else
- {
- CalcAndSetQuantity( action_data );
- OnCompletePogress(action_data);
- return UA_FINISHED;
- }
- }
- }
-
- override float GetProgress()
- {
- return -((m_Slot.GetFertilizerQuantity() - m_AlreadyFilledAmount)/m_SlotFertilizerNeed);
- }
- };
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