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- class CAContinuousFill : CAContinuousBase
- {
- protected float m_TargetUnits;
- protected float m_SpentQuantity;
- protected float m_SpentQuantity_total;
- protected float m_ItemQuantity;
- protected float m_AdjustedQuantityFilledPerSecond;
- protected float m_QuantityFilledPerSecond;
- protected ref Param1<float> m_SpentUnits;
- protected float m_TimeElpased;
- protected float m_DefaultTimeStep = 0.25;
- protected int m_liquid_type;
-
- void CAContinuousFill( float quantity_filled_per_second , int liquid_type )
- {
- m_QuantityFilledPerSecond = quantity_filled_per_second;
- m_liquid_type = liquid_type;
- }
-
- override void Setup( ActionData action_data )
- {
- m_TimeElpased = 0;
-
- if ( !m_SpentUnits )
- {
- m_SpentUnits = new Param1<float>(0);
- }
- else
- {
- m_SpentUnits.param1 = 0;
- }
-
- float throughputCoef = action_data.m_MainItem.GetLiquidThroughputCoef();
- EntityAI entity;
- if (action_data.m_Target && action_data.m_Target.GetObject() && Class.CastTo(entity,action_data.m_Target.GetObject()))
- {
- throughputCoef = Math.Min(throughputCoef,entity.GetLiquidThroughputCoef());
- }
- m_QuantityFilledPerSecond *= throughputCoef;
-
- m_ItemQuantity = action_data.m_MainItem.GetQuantity();
- m_TargetUnits = action_data.m_MainItem.GetQuantityMax() - action_data.m_MainItem.GetQuantity();
- m_AdjustedQuantityFilledPerSecond = m_QuantityFilledPerSecond;//removed softskills
- }
-
- override int Execute( ActionData action_data )
- {
- if ( !action_data.m_Player )
- {
- return UA_ERROR;
- }
-
- if ( action_data.m_MainItem.GetQuantity() >= action_data.m_MainItem.GetQuantityMax() )
- {
- return UA_FINISHED;
- }
- else
- {
- if ( m_SpentQuantity_total < m_TargetUnits )
- {
- m_SpentQuantity += m_AdjustedQuantityFilledPerSecond * action_data.m_Player.GetDeltaT();
- m_TimeElpased += action_data.m_Player.GetDeltaT();
-
- if ( m_TimeElpased >= m_DefaultTimeStep )
- {
- CalcAndSetQuantity( action_data );
- m_TimeElpased = 0;
- //Setup(action_data); //reset data after repeat
- }
- return UA_PROCESSING;
- }
- else
- {
- CalcAndSetQuantity( action_data );
- OnCompletePogress(action_data);
- return UA_FINISHED;
- }
- }
- }
-
- override int Cancel( ActionData action_data )
- {
- if ( !action_data.m_Player || !action_data.m_MainItem )
- {
- return UA_ERROR;
- }
-
- CalcAndSetQuantity( action_data );
- return UA_CANCEL;
- }
-
- override float GetProgress()
- {
- return m_SpentQuantity_total/m_TargetUnits;
- }
- //---------------------------------------------------------------------------
-
- void CalcAndSetQuantity(ActionData action_data)
- {
- m_SpentQuantity_total += m_SpentQuantity;
- if (GetGame().IsServer())
- {
- if (m_SpentUnits)
- {
- m_SpentUnits.param1 = m_SpentQuantity;
- SetACData(m_SpentUnits);
- }
- Liquid.FillContainerEnviro(action_data.m_MainItem, m_liquid_type, m_SpentQuantity);
- }
- m_SpentQuantity = 0;
- }
- }
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