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- class CAContinuousQuantityLiquidTransfer : CAContinuousBase
- {
- protected int m_TendencyDrain; //1 == drain, 0 == pour, -1 == cancel!
- protected float m_ItemQuantity;
- protected float m_SpentQuantity;
- protected float m_SpentQuantity_total;
- protected float m_ItemMaxQuantity; //basically free capacity
- protected float m_TimeElpased;
- protected float m_QuantityUsedPerSecond;
- protected float m_AdjustedQuantityUsedPerSecond;
- protected float m_DefaultTimeStep;
- protected ref Param1<float> m_SpentUnits;
-
- void CAContinuousQuantityLiquidTransfer(float quantity_used_per_second, float time_to_progress, int drain = -1) //-1 used as a safeguard; if no valid value arrives, callback is canceled
- {
- m_QuantityUsedPerSecond = quantity_used_per_second;
- m_DefaultTimeStep = time_to_progress;
- m_TendencyDrain = drain;
- }
-
- override void Setup(ActionData action_data)
- {
- ItemBase target_item = ItemBase.Cast(action_data.m_Target.GetObject());
-
- m_TimeElpased = 0;
- m_SpentQuantity = 0;
-
- if (!m_SpentUnits)
- {
- m_SpentUnits = new Param1<float>(0);
- }
- else
- {
- m_SpentUnits.param1 = 0;
- }
-
- m_QuantityUsedPerSecond *= Math.Min(action_data.m_MainItem.GetLiquidThroughputCoef(),target_item.GetLiquidThroughputCoef());
-
- if (m_TendencyDrain == 1)
- {
- if (target_item.GetQuantity() > (action_data.m_MainItem.GetQuantityMax() - action_data.m_MainItem.GetQuantity()))
- {
- m_ItemMaxQuantity = action_data.m_MainItem.GetQuantityMax() - action_data.m_MainItem.GetQuantity();
- }
- else
- {
- m_ItemMaxQuantity = target_item.GetQuantity();
- }
-
- m_ItemQuantity = m_ItemMaxQuantity;
- }
- else if (m_TendencyDrain == 0)
- {
- if (action_data.m_MainItem.GetQuantity() > (target_item.GetQuantityMax() - target_item.GetQuantity()))
- {
- m_ItemMaxQuantity = target_item.GetQuantityMax() - target_item.GetQuantity();
- }
- else
- {
- m_ItemMaxQuantity = action_data.m_MainItem.GetQuantity();
- }
-
- m_ItemQuantity = m_ItemMaxQuantity;
- }
- }
-
-
- override int Execute(ActionData action_data )
- {
- ItemBase target_item = ItemBase.Cast(action_data.m_Target.GetObject());
-
- if (!action_data.m_Player || m_TendencyDrain == -1 || !action_data.m_Target)
- {
- return UA_ERROR;
- }
-
- if (m_ItemQuantity <= 0)
- {
- return UA_FINISHED;
- }
- else
- {
- if (m_SpentQuantity_total < m_ItemQuantity)
- {
- m_AdjustedQuantityUsedPerSecond = m_QuantityUsedPerSecond;//removed softskills
- m_SpentQuantity += m_AdjustedQuantityUsedPerSecond * action_data.m_Player.GetDeltaT();
- m_TimeElpased += action_data.m_Player.GetDeltaT();
-
- if (m_TimeElpased >= m_DefaultTimeStep)
- {
- CalcAndSetQuantity(action_data);
- m_TimeElpased = 0;
- }
-
- return UA_PROCESSING;
- }
- else
- {
- CalcAndSetQuantity(action_data);
- OnCompletePogress(action_data);
- return UA_FINISHED;
- }
- }
- }
-
- override int Cancel(ActionData action_data)
- {
- if (!action_data.m_Player || m_TendencyDrain == -1 || !action_data.m_Target || !action_data.m_Target.GetObject())
- {
- return UA_ERROR;
- }
-
- CalcAndSetQuantity(action_data);
- return UA_CANCEL;
- }
-
- override float GetProgress()
- {
- if (m_TendencyDrain)
- {
- return m_SpentQuantity_total / m_ItemMaxQuantity;
- }
- else
- {
- return -(m_SpentQuantity_total / m_ItemMaxQuantity);
- }
- }
-
- //---------------------------------------------------------------------------
-
- void CalcAndSetQuantity(ActionData action_data)
- {
- ItemBase target_item = ItemBase.Cast(action_data.m_Target.GetObject());
- m_SpentQuantity_total += m_SpentQuantity;
-
- if (GetGame().IsServer())
- {
- if (m_SpentUnits)
- {
- m_SpentUnits.param1 = m_SpentQuantity;
- SetACData(m_SpentUnits);
- }
-
- //could move following stuff to action itself, if needed
- if (m_TendencyDrain)
- {
- Liquid.Transfer(target_item, action_data.m_MainItem, m_SpentQuantity);
- }
- else
- {
- Liquid.Transfer(action_data.m_MainItem, target_item, m_SpentQuantity);
- }
- }
- m_SpentQuantity = 0;
- }
- }
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