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- class ActionCoverHeadTargetCB : ActionContinuousBaseCB
- {
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.COVER_HEAD);
- }
- };
- class ActionCoverHeadTarget: ActionContinuousBase
- {
- void ActionCoverHeadTarget()
- {
- m_CallbackClass = ActionCoverHeadTargetCB;
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_COVERHEAD_TARGET;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
- //m_Animation = "INJECTEPIPENS";
- m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_LOW;
- m_Text = "#put_on_targets_head";
- }
-
- override void CreateConditionComponents()
- {
-
- m_ConditionItem = new CCINonRuined;
- m_ConditionTarget = new CCTMan(UAMaxDistances.DEFAULT);
- }
- override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
- {
- PlayerBase targetPlayer;
- Class.CastTo(targetPlayer, target.GetObject());
- if ( !IsWearingHeadgear(targetPlayer) )
- {
- return true;
- }
-
- return false;
- }
- override void OnFinishProgressServer( ActionData action_data )
- {
- PlayerBase ntarget;
-
- if (Class.CastTo(ntarget, action_data.m_Target.GetObject()) && CanReceiveAction(action_data.m_Target))
- {
- CoverHeadOfTargetPlayerLambda lambda = new CoverHeadOfTargetPlayerLambda(action_data.m_MainItem, "BurlapSackCover", ntarget);
- action_data.m_Player.ServerReplaceItemInHandsWithNewElsewhere(lambda);
- }
- }
-
- bool IsWearingHeadgear( PlayerBase player)
- {
- if ( player.GetInventory().FindAttachment(InventorySlots.HEADGEAR) )
- {
- return true;
- }
- return false;
- }
- };
- class CoverHeadOfTargetPlayerLambda : TurnItemIntoItemLambda
- {
- PlayerBase m_TargetPlayer;
- void CoverHeadOfTargetPlayerLambda (EntityAI old_item, string new_item_type, PlayerBase player)
- {
- m_TargetPlayer = player;
-
- InventoryLocation targetAtt = new InventoryLocation;
- targetAtt.SetAttachment(m_TargetPlayer, NULL, InventorySlots.HEADGEAR);
- OverrideNewLocation(targetAtt);
- }
- };
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