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- class ActionCraftCB : ActionContinuousBaseCB
- {
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CAContinuousCraft(0); //default value can be set in recipes
- }
- };
- class ActionCraft: ActionContinuousBase
- {
- bool m_HasStarted;
-
- ItemBase m_Item1;
- ItemBase m_Item2;
-
- int m_RecipeID;
-
- void ActionCraft()
- {
- m_Sound = "craft_universal_0";
-
- m_CallbackClass = ActionCraftCB;
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
- m_FullBody = true;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
-
- m_Text = "#craft";
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionItem = new CCINonRuined;
- m_ConditionTarget = new CCTNone;
- }
-
- //override void OnStart( ActionData action_data )
- //{
- /*
- if( action_data.m_Player.GetCraftingMeta() )
- {
- m_Item1 = action_data.m_Player.GetCraftingMeta().GetIngredient1();
- m_Item2 = action_data.m_Player.GetCraftingMeta().GetIngredient2();
- m_RecipeID = action_data.m_Player.GetCraftingMeta().GetRecipeID();
- if(m_Item1 == NULL || m_Item2 == NULL || m_RecipeID < 0) return;
- }
- */
- //m_HasStarted = true;
- //}
-
- override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
- {
- /*if( !m_HasStarted )
- {
- if ( player.IsCraftingSetUp() )
- {
- return true;
- }
- return false;
- }
- else
- {
- return true;
- }*/
- }
-
- override void ApplyModifiers( ActionData action_data )
- {
- }
- void CancelCraft(PlayerBase player)
- {
- //action_data.m_Player.SetCraftingReady(false);
- //action_data.m_Player.DisableCrafting();
- }
- };
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