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- class ActionEatCereal: ActionEat
- {
-
- override void OnFinishProgressServer( ActionData action_data )
- {
- super.OnFinishProgressServer(action_data);
-
- float compassChance = 0.1;
- if (Math.RandomFloatInclusive(0.0, 1.0) < compassChance)
- {
- action_data.m_Player.SpawnEntityOnGroundRaycastDispersed("OrienteeringCompass");
- }
- }
- };
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