actioneatcereal.c 338 B

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  1. class ActionEatCereal: ActionEat
  2. {
  3. override void OnFinishProgressServer( ActionData action_data )
  4. {
  5. super.OnFinishProgressServer(action_data);
  6. float compassChance = 0.1;
  7. if (Math.RandomFloatInclusive(0.0, 1.0) < compassChance)
  8. {
  9. action_data.m_Player.SpawnEntityOnGroundRaycastDispersed("OrienteeringCompass");
  10. }
  11. }
  12. };