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- class RepairTentActionReciveData : ActionReciveData
- {
- string m_DamageZoneRecived;
- }
- class RepairTentActionData : ActionData
- {
- string m_DamageZone;
- }
- class ActionRepairTentCB : ActionContinuousBaseCB
- {
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CAContinuousRepeat(UATimeSpent.BASEBUILDING_REPAIR_FAST);
- }
- };
- class ActionRepairTent: ActionContinuousBase
- {
- typename m_LastValidType; //legacy stuff
- string m_CurrentDamageZone = "";
- int m_LastValidComponentIndex = -1; //legacy stuff
-
- void ActionRepairTent()
- {
- m_CallbackClass = ActionRepairTentCB;
- m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_LOW;
-
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_INTERACT;
- m_FullBody = true;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
- m_Text = "#repair";
- }
- override void CreateConditionComponents()
- {
- m_ConditionItem = new CCINonRuined; //?
- m_ConditionTarget = new CCTCursorParent(UAMaxDistances.SMALL);
- }
-
- override bool IsUsingProxies()
- {
- return true;
- }
-
- override bool HasTarget()
- {
- return true;
- }
- override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
- {
- Object targetObject = target.GetObject();
- Object targetParent = target.GetParent();
- if ( !targetParent || !targetParent.IsInherited(TentBase) )
- return false;
- if ( player && targetObject && targetParent )
- {
- array<string> selections = new array<string>;
- PluginRepairing module_repairing;
- Class.CastTo(module_repairing, GetPlugin(PluginRepairing));
- targetObject.GetActionComponentNameList(target.GetComponentIndex(), selections, "view");
- TentBase tent = TentBase.Cast( targetParent );
-
- string damageZone = "";
-
- for (int s = 0; s < selections.Count(); s++)
- {
- if ( DamageSystem.GetDamageZoneFromComponentName(tent, selections[s], damageZone) ) //NOTE: relevant fire geometry and view geometry selection names MUST match in order to get a valid damage zone
- {
- //Print("selections[s]: " + selections[s] + " | damageZone: " + damageZone);
- break;
- }
- }
-
- if ( damageZone != "" )
- {
- if (module_repairing.CanRepair(item,tent,damageZone))
- {
- m_CurrentDamageZone = damageZone;
- return true;
- }
- }
- }
- return false;
- }
- override void OnFinishProgressServer( ActionData action_data )
- {
- Object targetObject = action_data.m_Target.GetObject();
- Object targetParent = action_data.m_Target.GetParent();
-
- string damageZone = RepairTentActionData.Cast(action_data).m_DamageZone;
- if (!GetGame().IsMultiplayer())
- damageZone = m_CurrentDamageZone;
-
- if ( targetParent && targetParent.IsInherited(TentBase) && damageZone != "" )
- {
- TentBase tent = TentBase.Cast( targetParent );
- PluginRepairing module_repairing;
- Class.CastTo(module_repairing, GetPlugin(PluginRepairing));
-
- RepairDamageTransfer(action_data.m_Player,action_data.m_MainItem,tent,m_SpecialtyWeight,damageZone);
- module_repairing.Repair(action_data.m_Player,action_data.m_MainItem,tent,m_SpecialtyWeight,damageZone);
- }
- }
-
- override ActionData CreateActionData()
- {
- RepairTentActionData action_data = new RepairTentActionData;
- return action_data;
- }
-
- override void WriteToContext(ParamsWriteContext ctx, ActionData action_data)
- {
- super.WriteToContext(ctx, action_data);
- RepairTentActionData repair_action_data;
-
- if( HasTarget() && Class.CastTo(repair_action_data,action_data) )
- {
- repair_action_data.m_DamageZone = m_CurrentDamageZone;
- ctx.Write(repair_action_data.m_DamageZone);
- }
- }
-
- override bool ReadFromContext(ParamsReadContext ctx, out ActionReciveData action_recive_data )
- {
- if(!action_recive_data)
- {
- action_recive_data = new RepairTentActionReciveData;
- }
- super.ReadFromContext(ctx, action_recive_data);
- RepairTentActionReciveData recive_data_repair = RepairTentActionReciveData.Cast(action_recive_data);
-
- if( HasTarget() )
- {
- string zone;
- if ( !ctx.Read(zone) )
- return false;
-
- recive_data_repair.m_DamageZoneRecived = zone;
- }
- return true;
- }
-
- override void HandleReciveData(ActionReciveData action_recive_data, ActionData action_data)
- {
- super.HandleReciveData(action_recive_data, action_data);
-
- RepairTentActionReciveData recive_data_repair = RepairTentActionReciveData.Cast(action_recive_data);
- RepairTentActionData.Cast(action_data).m_DamageZone = recive_data_repair.m_DamageZoneRecived;
- }
-
- void RepairDamageTransfer(PlayerBase player, ItemBase repair_kit, ItemBase item, float specialty_weight, string damage_zone = "") //hack; mirrors current config setup, replace with either native DamageSystem methods, or script-side DamageSystem systemic solution
- {
- float transfer_to_global_coef = 0;
- array<string> transfer_zones = new array<string>;
- string path = "" + CFG_VEHICLESPATH + " " + item.GetType() + " DamageSystem DamageZones " + damage_zone;
- PluginRepairing module_repairing;
- Class.CastTo(module_repairing, GetPlugin(PluginRepairing));
-
- GetGame().ConfigGetTextArray("" + path + " transferToZonesNames", transfer_zones);
-
- for (int i = 0; i < transfer_zones.Count(); i++)
- {
- transfer_to_global_coef += GetGame().ConfigGetFloat("" + path + " Health transferToGlobalCoef");
- if (transfer_zones.Get(i) == damage_zone)
- continue;
-
- module_repairing.Repair(player,repair_kit,item,specialty_weight,transfer_zones.Get(i),false);
- }
-
- //finally, repairs global
- if (transfer_to_global_coef > 0)
- {
- module_repairing.Repair(player,repair_kit,item,specialty_weight,"",false);
- }
- }
- };
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