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- class RepairTentPartActionReciveData : ActionReciveData
- {
- string m_DamageZoneRecived;
- }
- class RepairTentPartActionData : ActionData
- {
- string m_DamageZone;
- }
- class ActionRepairTentPartCB : ActionContinuousBaseCB
- {
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CAContinuousRepeat(UATimeSpent.BASEBUILDING_REPAIR_FAST);
- }
- };
- class ActionRepairTentPart: ActionContinuousBase
- {
- typename m_LastValidType;
- string m_CurrentDamageZone = "";
- int m_LastValidComponentIndex = -1;
-
- void ActionRepairTentPart()
- {
- m_CallbackClass = ActionRepairTentPartCB;
- m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_LOW;
-
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_INTERACT;
- m_FullBody = true;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
- m_Text = "#repair";
- }
- override void CreateConditionComponents()
- {
- m_ConditionItem = new CCINonRuined; //To change?
- m_ConditionTarget = new CCTCursorParent(UAMaxDistances.DEFAULT);
- }
-
- override bool IsUsingProxies()
- {
- return true;
- }
-
- override bool HasTarget()
- {
- return true;
- }
- override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
- {
- //m_CurrentDamageZone = "";
- Object targetObject = target.GetObject();
- Object targetParent = target.GetParent();
- if ( !targetParent || !targetParent.IsInherited(TentBase) )
- return false;
- if ( player && targetObject && targetParent )
- {
- array<string> selections = new array<string>;
- PluginRepairing module_repairing;
- Class.CastTo(module_repairing, GetPlugin(PluginRepairing));
- targetObject.GetActionComponentNameList(target.GetComponentIndex(), selections, "view");
- TentBase tent = TentBase.Cast( targetParent );
- if (m_LastValidType != targetObject.Type() || m_LastValidComponentIndex != target.GetComponentIndex() || m_CurrentDamageZone == "" || m_CurrentDamageZone == "Body")
- {
- string damageZone = "";
-
- for (int s = 0; s < selections.Count(); s++)
- {
- if ( DamageSystem.GetDamageZoneFromComponentName(tent, selections[s], damageZone) ) //NOTE: relevant fire geometry and view geometry selection names MUST match in order to get a valid damage zone
- {
- //Print("#" + s + " damageZone: " + damageZone);
- if (tent.GetHealthLevel("" + damageZone) == GameConstants.STATE_RUINED )
- {
- m_CurrentDamageZone = damageZone;
- m_LastValidComponentIndex = target.GetComponentIndex();
- break;
- }else
- continue;
- }
- }
- if ( damageZone != "" && m_CurrentDamageZone != "Body" ) //This may seem like a duplicate but is required to work properly
- {
- m_CurrentDamageZone = damageZone;
- m_LastValidComponentIndex = target.GetComponentIndex();
- }
- }
-
- if ( m_CurrentDamageZone != "" && m_CurrentDamageZone != "Body" && tent.GetHealthLevel("" + damageZone) == GameConstants.STATE_RUINED )
- {
- return true;
- }
- }
-
- return false;
- }
- override void OnFinishProgressServer( ActionData action_data )
- {
- Object targetParent = action_data.m_Target.GetParent();
- ItemBase usedItem = action_data.m_MainItem;
-
- string damageZone = RepairTentPartActionData.Cast(action_data).m_DamageZone;
- if (!GetGame().IsMultiplayer())
- damageZone = m_CurrentDamageZone;
-
- if ( targetParent && targetParent.IsInherited(TentBase) && damageZone != "" )
- {
- TentBase tent = TentBase.Cast( targetParent );
- float m_RepairedLevel = usedItem.GetHealthLevel();
-
- tent.SetAllowDamage(true);
- targetParent.SetHealth01("" + damageZone, "", targetParent.GetHealthLevelValue(m_RepairedLevel));
- tent.ProcessInvulnerabilityCheck(tent.GetInvulnerabilityTypeString());
-
- if (usedItem.GetQuantity() > 1)
- {
- //Not really clean, but will do for now
- int val = usedItem.GetQuantity();
- val--;
- usedItem.SetQuantity(val);
- }
- else
- usedItem.Delete();
- }
- }
-
- override ActionData CreateActionData()
- {
- RepairTentPartActionData action_data = new RepairTentPartActionData;
- return action_data;
- }
-
- override void WriteToContext(ParamsWriteContext ctx, ActionData action_data)
- {
- super.WriteToContext(ctx, action_data);
- RepairTentPartActionData repair_action_data;
-
- if( HasTarget() && Class.CastTo(repair_action_data,action_data) )
- {
- repair_action_data.m_DamageZone = m_CurrentDamageZone;
- ctx.Write(repair_action_data.m_DamageZone);
- }
- }
-
- override bool ReadFromContext(ParamsReadContext ctx, out ActionReciveData action_recive_data )
- {
- if(!action_recive_data)
- {
- action_recive_data = new RepairTentPartActionReciveData;
- }
- super.ReadFromContext(ctx, action_recive_data);
- RepairTentPartActionReciveData recive_data_repair = RepairTentPartActionReciveData.Cast(action_recive_data);
-
- if( HasTarget() )
- {
- string zone;
- if ( !ctx.Read(zone) )
- return false;
-
- recive_data_repair.m_DamageZoneRecived = zone;
- }
- return true;
- }
-
- override void HandleReciveData(ActionReciveData action_recive_data, ActionData action_data)
- {
- super.HandleReciveData(action_recive_data, action_data);
-
- RepairTentPartActionReciveData recive_data_repair = RepairTentPartActionReciveData.Cast(action_recive_data);
- RepairTentPartActionData.Cast(action_data).m_DamageZone = recive_data_repair.m_DamageZoneRecived;
- }
- };
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