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- class ActionRestrainSelfCB : ActionContinuousBaseCB
- {
- const float DEFAULT_RESTRAIN_TIME = 2;
-
- override void CreateActionComponent()
- {
- float time = DEFAULT_RESTRAIN_TIME;
-
- if( m_ActionData.m_MainItem.ConfigIsExisting("RestrainTime") )
- {
- time = m_ActionData.m_MainItem.ConfigGetFloat("RestrainTime");
- }
-
- if( m_ActionData.m_Player.IsQuickRestrain() )
- {
- time = DEBUG_QUICK_UNRESTRAIN_TIME;
- }
-
- m_ActionData.m_ActionComponent = new CAContinuousTime(time);
- }
- };
- class ActionRestrainSelf: ActionContinuousBase
- {
- void ActionRestrainSelf()
- {
- m_CallbackClass = ActionRestrainSelfCB;
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_RESTRAINSELF;
- m_FullBody = true;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
- //m_Animation = "INJECTEPIPENS";
- m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_LOW;
- m_Text = "#restrain_self";
- }
-
- override int GetStanceMask(PlayerBase player)
- {
- if ( player.IsPlayerInStance(DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_PRONE))
- return DayZPlayerConstants.STANCEMASK_CROUCH;
- else
- return DayZPlayerConstants.STANCEMASK_ERECT;
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionItem = new CCINonRuined;
- m_ConditionTarget = new CCTSelf;
- }
- override bool HasTarget()
- {
- return false;
- }
-
- override bool HasAlternativeInterrupt()
- {
- return true;
- }
- override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
- {
- if(player.IsRestrained())
- {
- return false;
- }
-
- return true;
- }
-
- override void OnStartServer(ActionData action_data)
- {
- super.OnStartServer(action_data);
-
- action_data.m_Player.SetRestrainStarted(true);
- }
- override void OnFinishProgressServer( ActionData action_data )
- {
- PlayerBase player = PlayerBase.Cast( action_data.m_Player );
- EntityAI item_in_hands = action_data.m_MainItem;
- if (item_in_hands)
- {
- ClearInventoryReservationEx(action_data);
- //action_data.m_Player.RemoveQuickBarEntityShortcut(item_in_hands);
- string new_item_name = MiscGameplayFunctions.ObtainRestrainItemTargetClassname(item_in_hands);
- TurnItemIntoItemLambdaRestrainLambda lambda = new TurnItemIntoItemLambdaRestrainLambda(item_in_hands, new_item_name, action_data.m_Player);
- MiscGameplayFunctions.TurnItemIntoItemEx(player, lambda);
- }
- }
-
- override void OnFinishProgressClient( ActionData action_data )
- {
- //action_data.m_Player.RemoveQuickBarEntityShortcut(action_data.m_MainItem);
- }
-
- override void OnEndServer(ActionData action_data)
- {
- super.OnEndServer(action_data);
-
- action_data.m_Player.SetRestrainStarted(false);
- }
- };
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