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- class ActionWaterPlantCB : ActionContinuousBaseCB
- {
- private const float QUANTITY_USED_PER_SEC = 150;
-
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CAContinuousWaterPlant(QUANTITY_USED_PER_SEC);
- }
- };
- class ActionWaterPlant: ActionContinuousBase
- {
- void ActionWaterPlant()
- {
- m_CallbackClass = ActionWaterPlantCB;
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_EMPTY_VESSEL;
- m_FullBody = true;
- m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_LOW;
- m_Text = "#water_plant";
- m_LockTargetOnUse = false;
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionTarget = new CCTNonRuined(UAMaxDistances.DEFAULT);
- m_ConditionItem = new CCINotRuinedAndEmpty;
- }
- override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
- {
- Object targetObject = target.GetObject();
-
- if ( targetObject != NULL && targetObject.IsInherited(PlantBase) && item != NULL && !item.IsDamageDestroyed() )
- {
- PlantBase plant = PlantBase.Cast( targetObject );
- return plant.NeedsWater() && item.GetQuantity() > 0 && !item.GetIsFrozen();
- }
-
- return false;
- }
-
- override void OnFinishProgressServer( ActionData action_data )
- {
- Object targetObject = action_data.m_Target.GetObject();
-
- if ( targetObject != NULL && targetObject.IsInherited(PlantBase) )
- {
- PlantBase plant = PlantBase.Cast( targetObject );
- Param1<float> nacdata = Param1<float>.Cast( action_data.m_ActionComponent.GetACData() );
- float water = nacdata.param1;
- Slot slot = plant.GetSlot();
- slot.GiveWater( water );
- }
- }
-
- override void OnFinishProgressClient( ActionData action_data )
- {
- Object targetObject = action_data.m_Target.GetObject();
-
- if ( targetObject != NULL && targetObject.IsInherited(PlantBase) )
- {
- PlantBase plant = PlantBase.Cast( targetObject );
- Param1<float> nacdata = Param1<float>.Cast( action_data.m_ActionComponent.GetACData() );
- float water = nacdata.param1;
- Slot slot = plant.GetSlot();
- slot.GiveWater( water );
- }
- }
- };
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