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- class ActionCollectSampleSelfCB : ActionContinuousBaseCB
- {
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.COLLECT_SAMPLE);
- }
- };
- class ActionCollectSampleSelf: ActionContinuousBase
- {
- void ActionCollectSampleSelf()
- {
- m_CallbackClass = ActionCollectSampleSelfCB;
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_COLLECTBLOODSELF;
- m_FullBody = true;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
- m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_MEDIUM;
- m_Text = "#collect_sample";
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionItem = new CCINonRuined;
- m_ConditionTarget = new CCTSelf;
- }
- override bool HasTarget()
- {
- return false;
- }
- override void OnEndServer( ActionData action_data )
- {
- super.OnEndServer(action_data);
-
- Param1<float> nacdata;
- Class.CastTo(nacdata, action_data.m_ActionComponent.GetACData() );
- float delta = 0;
- if(nacdata)
- delta = (nacdata.param1 / UATimeSpent.COLLECT_SAMPLE);
-
- if(delta > 0)
- {
- ActionCollectBloodTargetLambda lambda = new ActionCollectBloodTargetLambda(action_data.m_MainItem, "BloodSyringe", action_data.m_Player, m_SpecialtyWeight, action_data.m_Player, delta);
- action_data.m_Player.ServerReplaceItemInHandsWithNew(lambda);
- }
- }
- };
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