actiondefibrilateself.c 1.2 KB

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  1. class ActionDefibrilateSelfCB : ActionContinuousBaseCB
  2. {
  3. override void CreateActionComponent()
  4. {
  5. m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.DEFIBRILATE);
  6. }
  7. };
  8. class ActionDefibrilateSelf: ActionDefibrilateBase
  9. {
  10. void ActionDefibrilateSelf()
  11. {
  12. m_CallbackClass = ActionDefibrilateSelfCB;
  13. m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_HIGH;
  14. m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
  15. m_FullBody = true;
  16. m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
  17. m_Text = "#defibrilate_myself";
  18. }
  19. override void CreateConditionComponents()
  20. {
  21. m_ConditionItem = new CCINonRuined;
  22. m_ConditionTarget = new CCTSelf;
  23. }
  24. override bool HasTarget()
  25. {
  26. return false;
  27. }
  28. override void OnFinishProgressClient( ActionData action_data )
  29. {
  30. Defibrillator defib;
  31. PlayerBase player = action_data.m_Player;
  32. Class.CastTo(defib, action_data.m_MainItem);
  33. DefibrillateClient(action_data.m_Player, defib);
  34. }
  35. override void OnFinishProgressServer( ActionData action_data )
  36. {
  37. Defibrillator defib;
  38. PlayerBase player = action_data.m_Player;
  39. Class.CastTo(defib, action_data.m_MainItem);
  40. DefibrillateServer(action_data.m_Player, defib);
  41. }
  42. };