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- class ActionDefibrilateSelfCB : ActionContinuousBaseCB
- {
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.DEFIBRILATE);
- }
- };
- class ActionDefibrilateSelf: ActionDefibrilateBase
- {
- void ActionDefibrilateSelf()
- {
- m_CallbackClass = ActionDefibrilateSelfCB;
- m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_HIGH;
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
- m_FullBody = true;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
- m_Text = "#defibrilate_myself";
- }
-
- override void CreateConditionComponents()
- {
-
- m_ConditionItem = new CCINonRuined;
- m_ConditionTarget = new CCTSelf;
- }
- override bool HasTarget()
- {
- return false;
- }
-
- override void OnFinishProgressClient( ActionData action_data )
- {
- Defibrillator defib;
- PlayerBase player = action_data.m_Player;
- Class.CastTo(defib, action_data.m_MainItem);
-
- DefibrillateClient(action_data.m_Player, defib);
- }
- override void OnFinishProgressServer( ActionData action_data )
- {
- Defibrillator defib;
- PlayerBase player = action_data.m_Player;
- Class.CastTo(defib, action_data.m_MainItem);
-
- DefibrillateServer(action_data.m_Player, defib);
- }
- };
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