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- class ActionGiveSalineSelfCB : ActionContinuousBaseCB
- {
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.SALINE);
- }
- };
- class ActionGiveSalineSelf: ActionContinuousBase
- {
- void ActionGiveSalineSelf()
- {
- m_CallbackClass = ActionGiveSalineSelfCB;
- m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_MEDIUM;
-
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_SALINEBLOODBAG;
- m_FullBody = true;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
- m_Text = "#give_saline";
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionItem = new CCINonRuined;
- m_ConditionTarget = new CCTSelf;
- }
- override bool HasTarget()
- {
- return false;
- }
- override void OnFinishProgressServer( ActionData action_data )
- {
- action_data.m_MainItem.TransferModifiers(action_data.m_Player);
- Param1<float> nacdata = Param1<float>.Cast( action_data.m_ActionComponent.GetACData() );
- float delta = nacdata.param1;
- action_data.m_Player.GetModifiersManager().ActivateModifier(eModifiers.MDF_SALINE);
- action_data.m_MainItem.Delete();
- }
- };
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