actiongivesalineself.c 1.1 KB

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  1. class ActionGiveSalineSelfCB : ActionContinuousBaseCB
  2. {
  3. override void CreateActionComponent()
  4. {
  5. m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.SALINE);
  6. }
  7. };
  8. class ActionGiveSalineSelf: ActionContinuousBase
  9. {
  10. void ActionGiveSalineSelf()
  11. {
  12. m_CallbackClass = ActionGiveSalineSelfCB;
  13. m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_MEDIUM;
  14. m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_SALINEBLOODBAG;
  15. m_FullBody = true;
  16. m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
  17. m_Text = "#give_saline";
  18. }
  19. override void CreateConditionComponents()
  20. {
  21. m_ConditionItem = new CCINonRuined;
  22. m_ConditionTarget = new CCTSelf;
  23. }
  24. override bool HasTarget()
  25. {
  26. return false;
  27. }
  28. override void OnFinishProgressServer( ActionData action_data )
  29. {
  30. action_data.m_MainItem.TransferModifiers(action_data.m_Player);
  31. Param1<float> nacdata = Param1<float>.Cast( action_data.m_ActionComponent.GetACData() );
  32. float delta = nacdata.param1;
  33. action_data.m_Player.GetModifiersManager().ActivateModifier(eModifiers.MDF_SALINE);
  34. action_data.m_MainItem.Delete();
  35. }
  36. };