actionmeasuretemperaturetarget.c 1.1 KB

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  1. class ActionMeasureTemperatureTargetCB : ActionContinuousBaseCB
  2. {
  3. override void CreateActionComponent()
  4. {
  5. m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.MEASURE_TEMP);
  6. }
  7. };
  8. class ActionMeasureTemperatureTarget : ActionContinuousBase
  9. {
  10. void ActionMeasureTemperatureTarget()
  11. {
  12. m_CallbackClass = ActionMeasureTemperatureTargetCB;
  13. m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_SALINEBLOODBAGTARGET;
  14. m_FullBody = true;
  15. m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
  16. m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_LOW;
  17. m_Text = "#measure_persons_temperature";
  18. }
  19. override void CreateConditionComponents()
  20. {
  21. m_ConditionItem = new CCINonRuined;
  22. m_ConditionTarget = new CCTMan(UAMaxDistances.DEFAULT);
  23. }
  24. override void OnFinishProgressClient( ActionData action_data )
  25. {
  26. PlayerBase ntarget = PlayerBase.Cast( action_data.m_Target.GetObject() );
  27. Thermometer thermometer = Thermometer.Cast(action_data.m_MainItem);
  28. if (thermometer)
  29. {
  30. ntarget.SetLastUAMessage("" + thermometer.GetTemperatureValue(ntarget).ToString() + "#degrees_celsius");
  31. }
  32. }
  33. };