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- class ActionTestBloodSelfCB : ActionContinuousBaseCB
- {
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.TEST_BLOOD);
- }
- }
- class ActionTestBloodSelf: ActionContinuousBase
- {
- void ActionTestBloodSelf()
- {
- m_CallbackClass = ActionTestBloodSelfCB;
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_BLOODTEST;
- m_FullBody = false;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
- m_Text = "#test_blood";
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionItem = new CCINonRuined();
- m_ConditionTarget = new CCTSelf();
- }
- override bool HasTarget()
- {
- return false;
- }
- override void OnFinishProgressServer(ActionData action_data)
- {
- PluginLifespan lifespan = PluginLifespan.Cast(GetPlugin(PluginLifespan));
- int bloodType = action_data.m_Player.GetStatBloodType().Get();
-
- lifespan.UpdateBloodType(action_data.m_Player, bloodType);
- lifespan.UpdateBloodTypeVisibility(action_data.m_Player, true);
-
- action_data.m_MainItem.Delete();
- }
- }
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