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- class ActionTestBloodTargetCB : ActionContinuousBaseCB
- {
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.TEST_BLOOD);
- }
- };
- class ActionTestBloodTarget: ActionContinuousBase
- {
- void ActionTestBloodTarget()
- {
- m_CallbackClass = ActionTestBloodTargetCB;
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_BLOODTESTOTHER;
- m_FullBody = false;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
- m_Text = "#test_targets_blood";
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionItem = new CCINonRuined();
- m_ConditionTarget = new CCTMan(UAMaxDistances.DEFAULT);
- }
- override void OnFinishProgressClient(ActionData action_data)
- {
- PlayerBase ntarget = PlayerBase.Cast(action_data.m_Target.GetObject());
- if (ntarget)
- {
- string bloodTypeName, bloodName;
- bool positive;
- bloodTypeName = BloodTypes.GetBloodTypeName(ntarget.GetBloodType(), bloodName, positive);
-
- ntarget.SetLastUAMessage(bloodTypeName);
- }
- }
- override void OnStartServer(ActionData action_data)
- {
- super.OnStartServer(action_data);
-
- PlayerBase ntarget = PlayerBase.Cast(action_data.m_Target.GetObject());
- PluginLifespan lifespan = PluginLifespan.Cast(GetPlugin(PluginLifespan));
- int bloodType = ntarget.GetStatBloodType().Get();
-
- lifespan.UpdateBloodType(ntarget, bloodType);
- }
-
- override void OnFinishProgressServer(ActionData action_data)
- {
- PlayerBase ntarget = PlayerBase.Cast(action_data.m_Target.GetObject());
- PluginLifespan lifespan = PluginLifespan.Cast(GetPlugin(PluginLifespan));
- lifespan.UpdateBloodTypeVisibility(ntarget, true);
-
- action_data.m_MainItem.Delete();
- }
- }
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