actionstartengineboat.c 1.9 KB

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  1. class ActionStartEngineBoatCB : ActionContinuousBaseCB
  2. {
  3. override void CreateActionComponent()
  4. {
  5. m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.START_ENGINE);
  6. }
  7. }
  8. class ActionStartEngineBoat : ActionContinuousBase
  9. {
  10. void ActionStartEngineBoat()
  11. {
  12. m_CallbackClass = ActionStartEngineBoatCB;
  13. m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_STARTENGINE;
  14. m_StanceMask = DayZPlayerConstants.STANCEMASK_ALL;
  15. m_LockTargetOnUse = false;
  16. m_Text = "#start_the_car";
  17. }
  18. override void CreateConditionComponents()
  19. {
  20. m_ConditionTarget = new CCTNone();
  21. m_ConditionItem = new CCINone();
  22. }
  23. override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
  24. {
  25. HumanCommandVehicle vehCommand = player.GetCommand_Vehicle();
  26. if (!vehCommand)
  27. return false;
  28. BoatScript boat = BoatScript.Cast(vehCommand.GetTransport());
  29. if (boat && !boat.EngineIsOn())
  30. {
  31. if (boat.GetHealthLevel("") >= GameConstants.STATE_RUINED || boat.GetHealthLevel("Engine") >= GameConstants.STATE_RUINED)
  32. return false;
  33. return boat.CrewMemberIndex(player) == DayZPlayerConstants.VEHICLESEAT_DRIVER);
  34. }
  35. return false;
  36. }
  37. override void OnFinishProgress(ActionData action_data)
  38. {
  39. HumanCommandVehicle vehCommand = action_data.m_Player.GetCommand_Vehicle();
  40. if (vehCommand)
  41. {
  42. Transport trans = vehCommand.GetTransport();
  43. if (trans)
  44. {
  45. Boat boat = Boat.Cast(trans);
  46. if (boat)
  47. boat.EngineStart();
  48. }
  49. }
  50. }
  51. override void OnExecute(ActionData action_data)
  52. {
  53. HumanCommandVehicle vehCommand = action_data.m_Player.GetCommand_Vehicle();
  54. if (vehCommand)
  55. {
  56. Transport trans = vehCommand.GetTransport();
  57. if (trans)
  58. {
  59. Boat boat = Boat.Cast(trans);
  60. if (boat)
  61. boat.OnBeforeEngineStart();
  62. }
  63. }
  64. }
  65. override bool CanBeUsedInVehicle()
  66. {
  67. return true;
  68. }
  69. override bool HasTarget()
  70. {
  71. return false;
  72. }
  73. }