actionturnontransmitteronground.c 1.2 KB

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  1. class ActionTurnOnTransmitterOnGround: ActionInteractBase
  2. {
  3. void ActionTurnOnTransmitterOnGround()
  4. {
  5. m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_OPENDOORFW;
  6. m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
  7. m_Text = "#turn_on";
  8. }
  9. override bool ActionCondition ( PlayerBase player, ActionTarget target, ItemBase item )
  10. {
  11. Object target_object = target.GetObject();
  12. if ( player && target_object && target_object.IsStaticTransmitter() )
  13. {
  14. EntityAI target_entity = EntityAI.Cast( target_object );
  15. string selection = target_object.GetActionComponentName( target.GetComponentIndex() );
  16. if ( target_entity.HasEnergyManager() && target_entity.GetCompEM().CanSwitchOn() && selection == "power_panel" )
  17. {
  18. AdvancedCommunication transmitter = AdvancedCommunication.Cast( target_object );
  19. //transmitter.DisplayRadioInfo( "OFF", player );
  20. return true;
  21. }
  22. }
  23. return false;
  24. }
  25. override void OnExecuteServer( ActionData action_data )
  26. {
  27. AdvancedCommunication transmitter = AdvancedCommunication.Cast( action_data.m_Target.GetObject() );
  28. transmitter.TurnOnTransmitter();
  29. }
  30. }