actionwritepaper.c 3.4 KB

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  1. class ActionWritePaperCB : ActionContinuousBaseCB
  2. {
  3. override void CreateActionComponent()
  4. {
  5. EnableStateChangeCallback();
  6. m_ActionData.m_ActionComponent = new CAContinuousTime(-1.0);
  7. }
  8. override void EndActionComponent()
  9. {
  10. }
  11. override void OnStateChange(int pOldState, int pCurrentState)
  12. {
  13. if (pCurrentState == STATE_NONE && (!GetGame().IsDedicatedServer()))
  14. {
  15. if (GetGame().GetUIManager() && GetGame().GetUIManager().IsMenuOpen(MENU_NOTE))
  16. GetGame().GetUIManager().FindMenu(MENU_NOTE).Close();
  17. }
  18. else if (pCurrentState == STATE_LOOP_LOOP && pOldState != STATE_LOOP_LOOP && (!GetGame().IsMultiplayer() || GetGame().IsServer()))
  19. {
  20. ItemBase paper_item;
  21. if (m_ActionData.m_MainItem.ConfigIsExisting("writingColor"))
  22. {
  23. paper_item = ItemBase.Cast(m_ActionData.m_Target.GetObject());
  24. }
  25. else
  26. {
  27. paper_item = ItemBase.Cast(m_ActionData.m_MainItem);
  28. }
  29. Param1<string> text = new Param1<string>(paper_item.GetWrittenNoteData().GetNoteText());
  30. paper_item.RPCSingleParam(ERPCs.RPC_WRITE_NOTE, text, true,m_ActionData.m_Player.GetIdentity());
  31. }
  32. }
  33. };
  34. //!DEPRECATED
  35. class ActionWritePaper: ActionContinuousBase
  36. {
  37. const float TARGET_DISTANCE = 2;
  38. void ActionWritePaper()
  39. {
  40. m_CallbackClass = ActionWritePaperCB;
  41. m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_VIEWNOTE;
  42. m_FullBody = true;
  43. m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_PRONE;
  44. m_Text = "#write_note";
  45. }
  46. override void CreateConditionComponents()
  47. {
  48. m_ConditionItem = new CCINonRuined;
  49. m_ConditionTarget = new CCTNone;//CCTNonRuined(TARGET_DISTANCE);
  50. }
  51. override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
  52. {
  53. if ((item && item.ConfigIsExisting("writingColor") && target.GetObject() && Paper.Cast(target.GetObject())) || (target.GetObject() && target.GetObject().ConfigIsExisting("writingColor") && item && Paper.Cast(item)))
  54. {
  55. return true;
  56. }
  57. return false;
  58. }
  59. override void OnStartClient( ActionData action_data )
  60. {
  61. if (action_data.m_Target.GetObject().ConfigIsExisting("writingColor"))
  62. {
  63. action_data.m_MainItem.GetWrittenNoteData().InitNoteInfo(ItemBase.Cast(action_data.m_Target.GetObject()),action_data.m_MainItem);
  64. }
  65. else
  66. {
  67. ItemBase.Cast(action_data.m_Target.GetObject()).GetWrittenNoteData().InitNoteInfo(action_data.m_MainItem,ItemBase.Cast(action_data.m_Target.GetObject()));
  68. }
  69. }
  70. override void OnStartServer( ActionData action_data )
  71. {
  72. super.OnStartServer(action_data);
  73. if (action_data.m_Target.GetObject().ConfigIsExisting("writingColor"))
  74. {
  75. action_data.m_MainItem.GetWrittenNoteData().InitNoteInfo(ItemBase.Cast(action_data.m_Target.GetObject()),action_data.m_MainItem);
  76. }
  77. else
  78. {
  79. ItemBase.Cast(action_data.m_Target.GetObject()).GetWrittenNoteData().InitNoteInfo(action_data.m_MainItem,ItemBase.Cast(action_data.m_Target.GetObject()));
  80. }
  81. }
  82. override void OnUpdate(ActionData action_data)
  83. {
  84. super.OnUpdate(action_data);
  85. if(!GetGame().IsDedicatedServer())
  86. {
  87. if (action_data.m_State == UA_FINISHED && GetGame().GetUIManager() && !GetGame().GetUIManager().IsMenuOpen(MENU_NOTE))
  88. {
  89. ActionManagerClient.Cast(action_data.m_Player.GetActionManager()).RequestEndAction();
  90. }
  91. }
  92. }
  93. override void OnEndRequest(ActionData action_data)
  94. {
  95. if (action_data.m_Callback)
  96. {
  97. action_data.m_Callback.InternalCommand(DayZPlayerConstants.CMD_ACTIONINT_INTERRUPT);
  98. }
  99. }
  100. };