actiondisinfecttarget.c 1.5 KB

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  1. class ActionDisinfectTargetCB : ActionContinuousBaseCB
  2. {
  3. override void CreateActionComponent()
  4. {
  5. m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.DEFAULT);
  6. }
  7. };
  8. class ActionDisinfectTarget: ActionDisinfectBase
  9. {
  10. void ActionDisinfectTarget()
  11. {
  12. m_CallbackClass = ActionDisinfectSelfCB;
  13. m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_LOW;
  14. m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_INTERACT;
  15. m_FullBody = true;
  16. m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
  17. m_Text = "#disinfect_target";
  18. }
  19. override void CreateConditionComponents()
  20. {
  21. m_ConditionItem = new CCINonRuined;
  22. m_ConditionTarget = new CCTMan(UAMaxDistances.DEFAULT);
  23. }
  24. override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
  25. {
  26. if( target)
  27. {
  28. PlayerBase target_player = PlayerBase.Cast(target.GetObject());
  29. if(target_player)
  30. return (target_player.IsBleeding() || (player.m_SyncedModifiers & eModifierSyncIDs.MODIFIER_SYNC_WOUND_INFECT_1) || (player.m_SyncedModifiers & eModifierSyncIDs.MODIFIER_SYNC_WOUND_INFECT_2));
  31. }
  32. return false;
  33. }
  34. override void OnFinishProgressServer( ActionData action_data )
  35. {
  36. PlayerBase target = PlayerBase.Cast(action_data.m_Target.GetObject());
  37. if ( target )
  38. {
  39. if (CanReceiveAction(action_data.m_Target))
  40. {
  41. target.GetModifiersManager().ActivateModifier(eModifiers.MDF_DISINFECTION);
  42. Apply(action_data);
  43. }
  44. }
  45. }
  46. };